}XX Player: mibert Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-20.08:02:05.ttyrec Time: (1482220925) Tue Dec 20 08:02:05 2016 }XXs)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...}XX }XX\ '[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw Dlvl:1 $0 HP 6(6)  Pw 8(8)  AC6 Exp1 T7 You return to level 1 in The Dungeons of Doom.--More--~XX (0l~qqqqqq(B+(0qqk(B(0x~~~~~~~~~~x(B(0x~~(B<(0~~~~~~~x(B(0x~(Bf(0~(B@(0~~~~~~x(B(0mqqqqqqqqqqj(B[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw Dlvl:1 $0 HP 6(6)  Pw 8(8)  AC6 Exp1 T7 Hello mibert, the spriggan Bard, welcome back to SlashEMExtended!The moon is waning tonight.XX[Y[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T8 f(0~(B(0~(B(0~(B@XX\ F[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T9 (0~(Bf@(0~(BXXυN[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T10 f@<(0~(B(0~(BXXz,[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T11 (0~~(Bf@XXv Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) XXa[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T11 XXb;[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T13 (0~(Bf(0~~(B@XX=[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T14 f(0~(B(0~(B@XXt ;[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T15 f(0~(B@(0~(BXXIJ[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T16 (0~(B(0~(Bf@(0~(BXX+89[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T17 @(0~~(BfXX 'Z[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T17 f(0~(B<@(0~(BXXu  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) XXP+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theXX number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--XX^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor taXX?ke off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--XXD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire)--More--XX E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secretXXG+ doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots --More--XXF X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instXXG ead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters --More--XX3. XM-b bereave steal M-c chat talk to someone--More--XXnM-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeatXXn the next command h help display one of several informative texts, like '?' --More--XXkj jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--XXh[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T17 XXy Unknown command '^J'.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T17  XXd[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T18 (0~(B@ XX ;[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T19 (0~(Bf@(0~(B XX\:[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 f(0~(B(0~(B@ XXV Unknown command 'y'.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 XXd(;You don't have anything to zap.--More--XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 XXY:[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 (0~(Bf(0~(B@XX?Q You don't find anything here to loot.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 XX> Unknown command 'L'.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 XX9You are already empty handed.--More--XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw Dlvl:1 $0 HP 6(6)  Pw 8(8)  AC6 Exp1 T20 (0l~qqqqqq(B+(0qqk(B(0x~~~~~~~~~~x(B(0x~~(B<(0~~(Bf(0~(B@(0~~x(B(0x~~~~~~~~~~x(B(0mqqqqqqqqqqj(BXX You begin two-handed combat.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 XX37$You switch to your right hand.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 XXr"You begin two-handed combat.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 XX$You switch to your right hand.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T20 XX "You begin two-handed combat.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T21 XX7< P[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T22 (0~(Bf(0~(B@(0~(BXX)J [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T22 (0~(B@fXX{[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T23 @(0~(BXX:S[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T24 @(0~(B(0~(B(0~(BfXXD[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T24 @(0~(Bf(0~(BXX> [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T25 @< XX@=[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T26 @(0~(Bf(0~~(B XXPJ[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T27 @f(0~(B(0~(B XX*P[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T27 #,,@f(0~~(B!XX>-[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T28 ###@(0~(B!XX K[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T29 #,@,f(0~(B"XX([Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T29 @,,(0~(B"XX=O [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T30 ,@f"XXDYou displaced your kitten.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T31 #,,@,"XX '[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T32 #,,@,#XXI[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T33 ,@,,#XXtG[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T33 ,@,,(0~(Bf#XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T34 @,,$XX;O[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T35 ,@(0~(Bf$XXu f[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T35 ,,(0~(B@f(0~(B$XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T36 (0~(B@%XX=[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T37 (0~(B@(0~(Bf%XX^J[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T37 (0~(B@f(0~(B%XXOg[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T38 (0~(B@%XX(H[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T39 (0~(B@<f%XX V[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T39 (0~(Bf(0~(B@(0~(B&XX  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) )XX +What command? +XX *x Swap wielded and secondary weapons[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T39 /XX'  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 8XX+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the8XX number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--GXX^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor taGXXke off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--`XXD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire)--More--fXX)E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secretfXX)+ doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots --More--lXX X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instlXXȶ ead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters --More--XXX- XM-b bereave steal M-c chat talk to someone--More--XX M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeatXX1 n the next command h help display one of several informative texts, like '?' --More--XXkj jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--XXKk[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T39 XX%What do you want to throw? [*] XX Never mind.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T39 XX53What do you want to throw? [*] XX Never mind.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T39 XXu) You don't know that spell.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T39 XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T40 (0~(B@XXOH[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T41 (0~(B(0~(B@fXX9=[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T41 f@(0~(B(0~~(BXXQYou see no objects here.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T41 XX- +Pick an object.XXXXWXX#XX af a cat or other feline (tame kitten) (base level 2)  Accessing Pokedex entry for kitten...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a validXX,a polymorph form.  Attacks:  1d6, bite - ordinary physical  --More--XXF[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T41 XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T42 (0~(B@XXVi;[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T43 f(0~(B@(0~(BXX Pick an object.XX XX f a cat or other feline (tame kitten) (base level 2)  Accessing Pokedex entry for kitten...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a validXX>  polymorph form.  Attacks:  1d6, bite - ordinary physical  --More--XXDF[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T43 XX:oI[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T44 (0~(B(0~(Bf(0~(B@XXX F[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T45 f@(0~(B(0~(BXXZR That door is closed.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T45 XX"b[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T45 (0~(B@(0~(B(0~(BfXX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T46 @(0~(BXX? A[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T47 @(0~(B(0~(BfXX J[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T47 @(0~(Bf(0~~(BXXW[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T48 @(0~(BXXG[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T49 @(0~(Bf(0~(BXXY[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T49 @(0~(B(0~(Bf(0~(BXXk, K[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T50 ,,@(0~(B(0~(BXX> [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T51 @(0~(BXX/h[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T51 XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T52 ,@,XX 2Specify unknown object by cursor? [ynq] (q) XXsyPlease move the cursor to an unknown object.(For instructions type a ?)XX'XXJeXXfDone.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T52 XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T52 ,,@,XXV [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T53 ,,@,XX  %[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T54 ,,,@,XX%[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T54 ,,,@,XXH%[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T55 ,,,@,XX6<[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T56 ,#,,@#XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T56 ,,@,XX)A7[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T57 ,##@,XX L[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T58 #@,,,,XX.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T58 ,@,,,XXn L[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T59 ,#,,@,XX,[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T60 ,@XX: That door is closed.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T60 XXA[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T60 ,,@,XXK &[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T61 ,,@,,XX &[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T62 ,,@,,XX&[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T63 ,,@,,XXz[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T63 ,@,,XXj [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T64 ,@,,XX"[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T65 ,,@XXct[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T65 ,,(0~(B@f(0~(B(0~(BXX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T66 (0~(B@XX8[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T67 (0~(Bf<@XXc\[[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T68 (0~(B(0~(B@(0~(BfXX A[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T68 (0~(B@(0~(BfXXʒ [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T69 (0~(B@XXM[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T70 (0~(B@(0~(Bf(0~(BXXb;[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T70 f(0~(B@(0~(BXXT[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T71 (0~(B@XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T71 XXl:![Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T72 (0~~(B@fXXy0[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T72 @(0~~(BfXX{[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T73 @(0~(BXX 5[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T74 @f(0~(B(0~(BXX)(For instructions type a ?)XX XXDone.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T74 XX27[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T74 @(0~~(BfXX)(For instructions type a ?)XX/Unknown direction: 'C' (aborted).--More--XXu Done.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T74 XX![Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T75 @(0~(BXX# X[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T76 @(0~(Bf(0~(B(0~(BXXB[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T76 @(0~(B(0~(BfXX1[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T77 ,,@(0~(BXX65[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T78 @(0~(B(0~(BXX`[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T79 ,@,XX5[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T79 ,,@,XXn,[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T80 ,,@,XXx%[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T81 ,,,@,XX` L[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T82 ,@,,,,XXc[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T83 #,##@,,,,XX>[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T83 XX _[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T83 ####,@#,,,XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T83 XXe+[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T84 ,@,#,XXO *[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T85 `@,,#XXmhWith great effort you move the boulder.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T85 #`@,,#XX} [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T86 ,@,XXi[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T87 ,,@,XXv'[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T87 ,,@,XX=<[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T88 ,,@,,XXF[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T89 ,,@,,,,XX =[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T90 ,,,@,XXQ][Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T90 ,@XXQ1[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T91 ,,@,XXi&[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T92 ,,@,,XX: &[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T92 ,,@,,XX{ &[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T93 ,,@,,XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T94 ,@,,XXL[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T94 ,@,,XX;[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T95 @,,XX0 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T96 ,@,XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T96 ,,@,XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T97 ,,@,XX-%%[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T98 ,,,@,XX%[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T99 ,,,@,XXE?.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T100 ,@,XXI[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T100 ,@,,,,XX 5[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T101 ,@,,,XX'[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T102 ,@,,XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T103 ,@,,XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T104 @,,XX7iWith great effort you move the boulder.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T104 #`@,,#XX4 B[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T105 #`@,,#XX7<[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T106 #`@,,#XXQ<[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T107 #`@,,#XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 (0lq(B(0qqqj~(B(0~~(Bn(0~(B(0~~~~(B(0~~~(B(0~~(B(0~(B`@,,#XX&Pick an object.XX XXpNXXXXOXXXXH5XX']n a nymph (blue faerie) (base level 1) (female)  Accessing Pokedex entry for blue faerie...   Base statistics of this monster type:  Base level = 1, difficulty = 3, AC = 3, magic resistance = 15, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, teleporting flyer. This monster is always female. Has infravision. Can be seen wiXXM]nth infravision. Tries to avoid moving right next to you. Is a valid polymorph form.  Attacks:  gaze - teleports you  --More--XX"{ (0lq (B(0qqqj~ (B(0~~(Bn(0~ (B(0~~~~ (B(0~~~ (B(0~~(B[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 XXc| Pick an object.XX XX)XXXXXXn XXn a nymph (blue faerie) (base level 1) (female)  Accessing Pokedex entry for blue faerie...   Base statistics of this monster type:  Base level = 1, difficulty = 3, AC = 3, magic resistance = 15, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, teleporting flyer. This monster is always female. Has infravision. Can be seen wi XXnth infravision. Tries to avoid moving right next to you. Is a valid polymorph form.  Attacks:  gaze - teleports you  --More--#XX:m(0lq (B(0qqqj~ (B(0~~(Bn(0~ (B(0~~~~ (B(0~~~ (B(0~~(B[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 b - an uncursed +1 leather cloak (being worn) {7}.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 (For instructions type a ?)$XX[[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 b - an uncursed +1 leather cloak (being worn) {7}.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 (For instructions type a ?)$XX!?[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 b - an uncursed +1 leather cloak (being worn) {7}.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 Unknown command 'B'.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 $XXW  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 'XX~b[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 (XXМPick an object.(XX|c [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 b - an uncursed +1 leather cloak (being worn) {7}.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108  What do you want to take off?  Armor ('[') b - an uncursed +1 leather cloak (being worn) {7}(end) (XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 b - an uncursed +1 leather cloak (being worn) {7}.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108  What do you want to take off?  Armor ('[') b - an uncursed +1 leather cloak (being worn) {7}(end) )XXg5[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 *XX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) *XXz b[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 +XX|xPick an object.,XXM[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 b - an uncursed +1 leather cloak (being worn) {7}.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108  What do you want to take off?  Armor ('[') b - an uncursed +1 leather cloak (being worn) {7}(end) ,XX4 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 b - an uncursed +1 leather cloak (being worn) {7}.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108  What do you want to take off?  Armor ('[') b - an uncursed +1 leather cloak (being worn) {7}(end) ,XX/ [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 b - an uncursed +1 leather cloak (being worn) {7}.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108  What do you want to take off?  Armor ('[') b - an uncursed +1 leather cloak (being worn) {7}(end) -XX5[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 -XX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .XXb[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 /XX{ Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 9 uncursed apples {5} d - 5 uncursed oranges {3} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions e - 5 uncursed potions of booze {5} f - a blessed potion of booze {1} Tools a - an uncursed wooden harp {1} g - an uncursed tin whistle {1}(end) @XX [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 AXX0#  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) BXX9(b[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 CXXLwPick an object.DXX5DXXJ DXX_EXXEXXncGXXn a nymph (blue faerie) (base level 1) (female)  Accessing Pokedex entry for blue faerie...   Base statistics of this monster type:  Base level = 1, difficulty = 3, AC = 3, magic resistance = 15, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, teleporting flyer. This monster is always female. Has infravision. Can be seen wiGXX!nth infravision. Tries to avoid moving right next to you. Is a valid polymorph form.  Attacks:  gaze - teleports you  --More--NXX (0lq (B(0qqqj~ (B(0~~(Bn(0~ (B(0~~~~ (B(0~~~ (B(0~~(B[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 XX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) XX+b[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T108 XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T109 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T110 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T111 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T112 (0~(B,,,,,,,@,[MibXX9ert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T112 XX][Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T113 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T114 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T114 ,,@,XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T114  XX[[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T114 ,@,, XX!;([Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115 ,,@, XX.[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XXT[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XX< [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XXk[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XXL [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XXǥ[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XXLg [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T115  XX[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T116 ,@,, XX@v [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T117 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T118 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T119 ,@,,,,,,[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T119  XXMM [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T120 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T121 [Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T121 n@,,, XXz Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) XXb[Mibert the Rhymer ] St8 Dx16 Co7 In9 Wi8 Ch19 BrdSprFemLaw  6(6)  Pw 8(8)  AC6 Exp1 T121