metanite64, chaotic male elemental Chevalier ..+ .@| D.- [Metanite6 the Basher] St18 Dx10 Co12 In6 Wi15 Ch5 CheEleMalCha S0 Dlvl:1 $0 HP23(23) Pw23(23) AC4 MC0 Mov12 Xp1/0 T1 Latest messages Salutations metanite64, welcome to SlashEMExtended! You are a chaotic male elemental Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: displacement Scroll identification only worked 100 times out of 174 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 28 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 92% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 65% Tool drop chance was reduced to 90% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: memorization The following skill was limited to skilled proficiency: long sword The following skill became untrainable if you tried to train it too early: sexy flats (turn 65) The following skill became untrainable after a while: knife (turn 55129) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 12334) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 142022 Monster spawn increase reached its maximum at turn 215712 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 6281650 The monster class that cannot be genocided was cat or other feline The monster species that spawned more often: unattractive whore (freq bonus 12) The monster species that spawned more often: glass ripper (freq bonus 6) The monster species that spawned more often: wrathfire (freq bonus 6) The monster species that spawned more often: pidgey (freq bonus 36) The monster species that spawned more often: nasty growth (freq bonus 12) The monster species that spawned more often: badficina (freq bonus 9) The monster species that spawned more often: rainbow to (freq bonus 3) The monster species that spawned more often: pale warp patch (freq bonus 8) The monster species that spawned more often: trelon (freq bonus 8) The monster species that spawned more often: woodener colony (freq bonus 3) The monster species that spawned more often: trelon (freq bonus 4) The monster species that spawned more often: baby golden dragon (freq bonus 9) The monster species that spawned more often: cancel dragon (freq bonus 15) The monster species that spawned more often: emptiest wastery (freq bonus 1) The monster species that spawned more often: tight giant (freq bonus 3) The monster species that spawned more often: purple wraith (freq bonus 8) The monster species that spawned more often: Amy's bathroom after she used her perfume (freq bonus 4) The monster species that spawned more often: chill golem (freq bonus 12) The monster species that spawned more often: hairpiece brig etherized sufferer (freq bonus 6) The monster species that spawned more often: impiety pudgiest (freq bonus 16) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster species that never randomly spawned: gravitational emporium exorbitance overroast The monster species that never randomly spawned: damned kopeck The monster species that never randomly spawned: bright blue force fungus The monster species that never randomly spawned: blade golem The monster species that never randomly spawned: Aurora Kop The monster species that never randomly spawned: purple dragom The monster species that never randomly spawned: pulsating sphere The monster species that never randomly spawned: amorphous mushroom The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: sword dancer The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: ether whip ((null)) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: crypt (YOU ARE CLOSE TO DEATH) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 15) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 16) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 19) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: bulky pourpoor ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: illness (cancerous, freq bonus 14) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 2) The RNG hath decreed that this item was generated more often: gemstone lash ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: nano suit ((null)) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this trap was always invisible: choiceless trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 9) Trap randomization happened for 1 in 228 traps Next attribute increase check would have come at turn 673 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You could fly You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 70 spells Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Sat Jan 11 01:54:24 2020. You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of remove curse (PRECIOUS BODILY FLUIDS) scroll of healing (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of mana (RO MON LIN TEXTILE) scroll of phase door (SEED SHOTED AS GUN 25 TIME) scroll of standard id (AMY MUST WALK BAREFOOT ACROSS A GRAVEL PARKING LOT AT MINUS30 DEGREES C) scroll of cure (EN SNORING HEALTHITS LOWERED) scroll of heal other (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of extra healing (CRITICAL HIT) * scroll of greater mana restoration (OUCH THAT REALLY HURT MY FEFES) Spellbooks spellbook of healing (ancient) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new elemental 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (33 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well metanite64 the Chevalier... Since you quit, the score list will not be checked.