metanite64, chaotic male elemental Chevalier ####------------ ----------------## #####,,,-..........|###########------------- |...............,# #,,,,,##|...........,,,,,,,,,,,............| |..............|,# ------#####,##### |..........|##########,|@..........| |..............|,##|....|#,,,,,# ----------.- ,,-....$......| -------------.--,,,-....|,,##### #,,# |... ......| #,,,,,,,,,,,#####|.....,## -.----- ---+--- ----|-########## ##,-....|## |...... |....| ##,,|....| |.....| |....| #####,,#------ |...... |....| ##,,,,,## |<....| |....-----##,,##### ------- |........-,,,## |........|#### |......... |........| ---------- [Metanite6 the Undefiler] St8 Dx10 Co7 In9 Wi13 Ch3 CheEleMalCha Dlvl:2 $43 HP0(58) Pw51(51) AC4 Exp4 T1039 Latest messages You kill the easy grue! You get hurt by the easy grue's spikes! [-1 -> 17] You see here an uncursed baby silver dragon corpse named Odahviing {500}. The fragment grue hurls a cursed greased yerba mate potion {0}! The flask crashes on your head and breaks into shards. [-2 -> 15] This burns a lot! You hear the howling of the CwnAnnwn... [-10 -> 5] Warning: HP low! [-1 -> 4] Warning: HP low! Call a yerba mate potion: You kill the floor grue! You get hurt by the floor grue's spikes! [-2 -> 3] Warning: HP low! The ocular bat bites you! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} v - an uncursed +0 bullwhip {8} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} r - an uncursed tripe ration {0} s - an uncursed apple {0} Scrolls h - a blessed scroll of undo genocide {0} i - an uncursed scroll of enchant weapon {0} k - 5 uncursed scrolls of healing {0} l - 3 uncursed scrolls of mana {0} m - an uncursed greased scroll of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks g - an invisible blessed finalized spellbook of healing (5:4) {0} Potions d - 2 potions of holy water {0} Tools j - an uncursed magic marker (0:84) {0} t - an uncursed large box {500} w - a blessed leather saddle {0} Gems q - an uncursed +0 worthless piece of teal glass {1} The large box is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: scent view You could not have this property extrinsically: flying Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 84% Ring drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 87% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: matter spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to skilled proficiency: pick-axe The following skill became untrainable if you tried to train it too early: shuriken (turn 26) The following skill became untrainable if you tried to train it too early: club (turn 17664) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 28452) The following skill became harder to train at higher skill levels: protection spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56924 Monster spawn increase reached its maximum at turn 116880 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1913000 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: apelike creature The monster class that was spawned more often: Keystone Kop (freq bonus 8) The monster species that spawned more often: black midge (freq bonus 48) The monster species that spawned more often: pyrochuck (freq bonus 36) The monster species that spawned more often: intelligent fly (freq bonus 16) The monster species that spawned more often: saving throw jelly (freq bonus 88) The monster species that spawned more often: Duke Nukem player (freq bonus 26) The monster species that spawned more often: scarlet warp patch (freq bonus 36) The monster species that spawned more often: albino wort (freq bonus 44) The monster species that spawned more often: onboard fingering (freq bonus 24) The monster species that spawned more often: herald (freq bonus 120) The monster species that spawned more often: chaos tile (freq bonus 12) The monster species that spawned more often: dangerous granny (freq bonus 22) The monster species that spawned more often: dispensed prodding veniremen accusative slinging baring (freq bonus 84) The monster species that spawned more often: prelatic chaptering (freq bonus 66) The monster species that spawned more often: monochrome warp patch (freq bonus 11) The monster species that spawned more often: dark mushroom patch (freq bonus 11) The monster species that spawned more often: yukinko (freq bonus 66) The monster species that spawned more often: satiny prodigiously (freq bonus 9) The monster species that spawned more often: mumak opener (freq bonus 176) The monster species that spawned more often: colony sounder (freq bonus 20) The monster species that spawned more often: acid warp fungus (freq bonus 12) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 12) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster species that never randomly spawned: moderate vamp The monster species that never randomly spawned: undead fencer The monster species that never randomly spawned: rainbow mode dragon The monster species that never randomly spawned: redefining accusant The monster species that never randomly spawned: hugger dragon The monster species that never randomly spawned: visitorial licensure The monster species that never randomly spawned: tasloi sorcerer The monster species that never randomly spawned: berserk shark The monster species that never randomly spawned: bird you cannot change The monster species that never randomly spawned: door mimic The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: boiler kaboom (watered) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was generated more often: implant of queeb butt (ass, freq bonus 5) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 7) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-teleportation (ruled, freq bonus 17) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bulky pourpoor ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy nano ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy shadow ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shadow horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 8) The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sexplay whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 8) Trap randomization happened for 1 in 261 traps Next attribute increase check would have come at turn 3047 Strength training was 20 Dexterity training was 13 Wisdom training was 3 Constitution training was 50 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having scent view (0) Your chance to block was 21% You had 743 points of nutrition remaining You could fly You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 70 spells Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.5.9 (4a770e03) - last build Sun Dec 8 02:47:38 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 90% Techniques known in the end Name Level Status turn undead 4X Prepared(0) blessing 4X Prepared(0) healing hands 4X Prepared(0) spirituality check 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of undo genocide (TEENAGE MUTANT UGLY THINGS) scroll of healing (YOUR HEAD WILL EXPLODE) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (STRAIGHT ONES STILL PRODUCTION) scroll of standard id (AMYXJONADAB) scroll of cure (CARPE DIEM) * scroll of extra healing (KATNISS SHOT PEETA IN THE HEAD) * scroll of greater mana restoration (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of enchant weapon (IA CTHULHU) Spellbooks spellbook of healing (corroded) Potions * potion of water (clear) potion called acid (yerba mate) Tools leather saddle (saddle) large box (wooden box) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 0 corroblobs (1 created) 0 backbringers (1 created) a baby tuchechaun a petit mimic 0 demimondaines (1 created) a noob stonebiter a small predator a baby river hog 2 drains rats a hare 0 giant white mice (1 created) a starter lurker a baby silver dragon a score spore a hap snake an insane survivor 0 passants (1 created) a dwen 3 floor grues (14 created) 0 dark welpers (1 created) 2 weyt grues (4 created) 0 danger vapors (1 created) an easy grue (4 created) a dot grue (3 created) a part man 0 midgrues (2 created) 0 mesgrues (1 created) an ocular bat (2 created) a morgrue 0 dark grues (1 created) 0 fragment grues (1 created) a novice light wall 57 creatures born. 26 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 25 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 2 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 4 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 1 pet You suffered from amnesia 0 times You had a minimum alignment of -2 You had a maximum alignment of 19 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 8 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 1 time You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 1 time You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Expert) (25 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (36 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (35 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (42 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well metanite64 the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 389 points, and 43 pieces of gold, after 1039 moves. Killer: a monster (ocular bat) You were level 4 with a maximum of 58 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 3850378 ziratha-Poi-Dev-Fem-Cha died in Deep Mines on level 55 [max 63]. Killed by a monster (chasme of Mustard Gas), while praying unsuccessfully. - [261] 2 2949566 ziratha-Poi-Gav-Fem-Cha died in The Quest on level 54 [max 51]. Killed by a monster (vogon lord), while listening to beautiful crapping noises. - [263] 3 301090 ziratha-Poi-Dev-Fem-Cha died in Sewer Plant on level 31. Killed by a monster (ancient naga). - [150] 15 646 BSOD2-Bar-Acp-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (Mr. Kilmihil, the shopkeeper). - [69] 16 404 X3quan8-Trc-Agg-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a bashing a petrifying monster. 13 [13] *17 389 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (ocular bat). - [58] 18 73 BSOD2-Fem-Ink-Mal-Cha quit in The Dungeons of Doom on level 2. 18 [18] 19 10 Elronnd-Tou-Aqu-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [17]