metanite64, chaotic male elemental Chevalier ######### ------- #,,,,,,,`# |.....---- #,------,# |...#....| ####,.....|,#------------ |........|###########,,,,|.`>.|,,...........| |.......#|,,,#,,,,`,,,,,,....#|##|..........| | |...<....|,###,,########,|{...|,,-..........| |.... ----|-----,###,## ,,.....|,#|..........|######### |......... ,,,,,,#,,,,,%, #,------,#------------`,,,,,,,# -- - ,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,`,,,,,`###---.---- #, ,,, ##,,###################----......| ,.|-... # - ..........| --.... . ##|.........| |///[/ ,,####,..........| |////[ ..----------- #,,,,,,,|.........| |///// |...(.%.%%... ,,, #,,#####----......| |.//////| .%....%.%%@%|,,,,,#######,## -------- -//////-- .%.%..%%%%%.-,,,,,,,,,,,,,# ------- - -----------############## [Metanite6 the Faithful] St7 Dx9 Co13 In6 Wi18 Ch6 CheEleMalCha Dlvl:3 $77 HP-2(102) Pw91(91) AC-7 Exp7 T2328 Par Latest messages [-9 -> 15] Warning: HP low! The lime killer tomato bites you! [-1 -> 14] Warning: HP low! The bellsprout lashes the melee sprout. The bellsprout claws the melee sprout. (2x) The melee sprout is put to sleep by the bellsprout. The lime killer tomato bites you! You dream that you hear the howling of the CwnAnnwn... [-6 -> 8] Warning: HP low! The bloodshot mewlip touches you! [-5 -> 3] Warning: HP low! The flying goomba bites you! [-2 -> 1] Warning: HP low! The lime killer tomato bites you! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} q - an uncursed greased +0 novice hammer {100} z - an uncursed +0 elven dagger {4} A - 16 uncursed +0 arrows {0} E - an uncursed +0 orcish spear {12} H - an uncursed +1 dagger {4} Armor b - a blessed +0 robe {16} c - a blessed +2 small shield (being worn) {12} p - an uncursed +0 enchanted (of slow digestion) mage plate mail (being worn) {200} r - an uncursed +0 leather jacket {12} I - an uncursed +0 pair of iron shoes (being worn) {20} J - an uncursed greased +0 studded leather armor {80} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} u - 3 uncursed apples {0} w - 2 uncursed slime molds {0} L - a blessed tin of yokuda meat {0} Scrolls h - a blessed scroll of genocide {0} i - an uncursed finalized scroll of identify {0} j - 7 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 3 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} t - an uncursed scroll of magic mapping {0} v - a blessed finalized scroll of food detection {0} x - a blessed scroll of standard id {0} y - an uncursed scroll of fire {0} D - a blessed scroll of healing {0} Spellbooks g - a blessed spellbook of healing (0:1) {0} Potions d - 2 potions of holy water {0} o - an uncursed potion of gain health {0} s - an uncursed potion of vampire blood {0} C - an uncursed potion of gain ability {0} G - an uncursed finalized potion of Jolt Cola {0} Rings F - an uncursed ring of conflict (on right hand) {0} Tools B - an uncursed magic lamp {0} K - an uncursed chest {750} The chest is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 25 You carried 0 sins You could not have this property at all: quad attacks You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 562 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 61% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 84% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: bow (turn 8) The following skill became untrainable after a while: club (turn 52869) The following skill couldn't be trained before a certain turn number is reached: shield (turn 31298) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 69832 Monster spawn increase reached its maximum at turn 201555 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1881656 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: uruk berserker (freq bonus 36) The monster species that spawned more often: big turret (freq bonus 14) The monster species that spawned more often: massed affecting calendared (freq bonus 40) The monster species that spawned more often: The Unknown God (freq bonus 24) The monster species that spawned more often: cosmo uncomplicated (freq bonus 3) The monster species that spawned more often: wod captain (freq bonus 48) The monster species that spawned more often: mitzvah sephirah (freq bonus 30) The monster species that spawned more often: Rondar (freq bonus 42) The monster species that spawned more often: Zuggotmoy (freq bonus 8) The monster species that spawned more often: gnomelin (freq bonus 8) The monster species that spawned more often: florally clept dispute (freq bonus 24) The monster species that spawned more often: dazzling golem (freq bonus 8) The monster species that spawned more often: black dragon bat (freq bonus 8) The monster species that spawned more often: nepto (freq bonus 12) The monster species that spawned more often: noxious mold (freq bonus 10) The monster species that spawned more often: difficult lead golem (freq bonus 12) The monster species that spawned more often: disint gurgler (freq bonus 7) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 21) The monster species that spawned more often: vortex warrior (freq bonus 15) The monster species that spawned more often: get yelped (freq bonus 24) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 8) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster species that never randomly spawned: shadow master The monster species that never randomly spawned: huge pseudodragon The monster species that never randomly spawned: algolian suntiger The monster species that never randomly spawned: volcanic grue The monster species that never randomly spawned: imaginer signing interlarding The monster species that never randomly spawned: pustulent force fungus The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: mirage gryffon The monster species that never randomly spawned: time fungus The monster species that never randomly spawned: memory star The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 47) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 11) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 2) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 4) Trap randomization happened for 1 in 819 traps Next attribute increase check would have come at turn 4556 Strength training was 48 Dexterity training was 26 Wisdom training was 3 Constitution training was 16 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 14% You had 2037 points of nutrition remaining You caused conflict You could fly You could swim You could survive without air You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 77% Techniques known in the end Name Level Status turn undead 7X Prepared(0) blessing 7X Prepared(0) healing hands 7X Prepared(0) spirituality check 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) orcish spear (crude spear) Armor robe (orange robe) iron shoes (hard shoes) Scrolls scroll of genocide (BYE BITCH) scroll of healing (PALOMITA IS SPANISH FOR PARROT) scroll of mana (SERO GRIUS) scroll of phase door (HLLLLLLLGH WAS IST DAS DENN) scroll of standard id (ETADPU CIMOC) scroll of cure (GENTLE PEEPTOE HIGH HEELS) * scroll of extra healing (SLEXY ROBBER NYMPHETS 2018) * scroll of greater mana restoration (PANEMORFA TRAVMATA) scroll of identify (HCUO) scroll of magic mapping (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of food detection (MAX 300) scroll of fire (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) Spellbooks spellbook of healing (pregnant) Potions * potion of water (clear) potion of gain health (soapy) potion of vampire blood (blood-red) potion of gain ability (fragrant olive) potion of Jolt Cola (violet-red) Rings ring of conflict (obsidian) Tools leather saddle (saddle) magic lamp (lamp) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 91 times You killed 50 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (32 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (46 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (51 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (111 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well metanite64 the Chevalier...