metanite64, chaotic male elemental Priest ------ --....--## |.----.-,# |.| #<.|,# |.----.|,# --....--,# ------#,# #,# ###,# #,,,# #,------------- ------ #,|?....F............| #,|..............{...| #,-..@...............| ##-------------------- [Metanite6 the Aspirant] St12 Dx14 Co12 In9 Wi13 Ch5 PriEleMalCha Dlvl:1 $6 HP21(21) Pw22(22) AC1 Exp1 T47 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello metanite64, the elemental Priest, welcome back to SlashEMExtended! The moon is waning tonight. You find a secret door! You displaced your kitten. The door opens. You hear someone counting money. There is a wall in the way! (2x) You kill the gless child! You hear someone counting money. The door opens. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: curse resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 99% Wand drop chance was reduced to 11% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 70% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 80% chance The following skill was trained at half the usual rate: occult spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: implants (turn 637) Heavy curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55881 Monster spawn increase reached its maximum at turn 134386 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5034646 The monster class that cannot be genocided was snake The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: war lord (freq bonus 20) The monster species that spawned more often: spoonerism negativing prolifically (freq bonus 7) The monster species that spawned more often: mind colony (freq bonus 12) The monster species that spawned more often: adventurer stalk (freq bonus 15) The monster species that spawned more often: extra nasty monster (freq bonus 24) The monster species that spawned more often: karmic force fungus (freq bonus 6) The monster species that spawned more often: xof (freq bonus 3) The monster species that spawned more often: repaired shadow (freq bonus 5) The monster species that spawned more often: black metroid (freq bonus 6) The monster species that spawned more often: irresistible patch (freq bonus 8) The monster species that spawned more often: shard mold (freq bonus 12) The monster species that spawned more often: gomi philosopher (freq bonus 14) The monster species that spawned more often: black and white force patch (freq bonus 14) The monster species that spawned more often: crunchy stalk (freq bonus 24) The monster species that spawned more often: cavitation scarcer (freq bonus 15) The monster species that spawned more often: domestic nymph (freq bonus 3) The monster species that spawned more often: edgy mushroom (freq bonus 20) The monster species that spawned more often: blank warp patch (freq bonus 12) The monster species that spawned more often: great wyrm of thunder (freq bonus 33) The monster species that spawned more often: very poly nymph (freq bonus 16) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: grimopen The monster species that never randomly spawned: pestilent horseman The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: petty adult orange dragon The monster species that never randomly spawned: damage monster The monster species that never randomly spawned: undead prostitute The monster species that never randomly spawned: asking nounally The monster species that never randomly spawned: violent vortices The monster species that never randomly spawned: ingenuously loather The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: helm of anti-magic (hairnet helmet) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 12) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 30) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 67) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 32) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 20) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 4) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 8) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 10) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 97) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 9) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 4) Trap randomization happened for 1 in 310 traps Next attribute increase check would have come at turn 1326 Strength training was -1 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet Your chance to block was 21% You had 1449 points of nutrition remaining You could fly You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of China, USA and Global Liberation Army Your deity was Global Liberation Army The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (132) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (PROFUSE WAXWORKS) scroll of mana (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of phase door (DRAW SHOCK STUNT) scroll of standard id (YOU DIED ON THE ASTRAL PLANE) scroll of cure (PUBLIC NETHACK SERVER WITH FLEECY COLORS) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (HOUOU SUIKUN CHARCOLT MILLENUM) Spellbooks spellbook of healing (hungry) spellbook of force bolt (pregnant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Priest... Since you quit, the score list will not be checked.