metanite64, lawful female hemi-doppelganger Hussy ------------#########-------------- |..<........,,,,,#,,,.............| |..........|##,#,#,##|............| ............ #,,,, .............| ----+------- ,,#,# |............| +............| ---.--------.- .-# -,# #,# #,# |,# #,# #,# ##-###,## #,,,,,,,,,=%,,, ,,,,,,,,####### ,,####### #,# #@# [Metanite6 the Annoying Girl] St8 Dx11 Co6 In7 Wi6 Ch9 HusHemFemLaw Dlvl:1 $0 HP10(10) Pw13(13) AC6 Exp1 T297 Latest messages As you kick the door, it crashes open! Critical hit! You kill the kobold! You see here a kobold corpse {400}. You displaced Cara. (2x) You see here a kobold corpse {400}. You see here a chrysoberyl ring {0}. (2x) You see here a kobold corpse {400}. You displaced Cara. You see here a kobold corpse {400}. You see here a chrysoberyl ring {0}. (2x) You see here a kobold corpse {400}. (2x) You see here a chrysoberyl ring {0}. You displaced Cara. You see here a kobold corpse {400}. You see here a chrysoberyl ring {0}. You displaced Cara. You see no objects here. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 soft girl sneaker (weapon in hand) {2} j - an uncursed +0 dwarvish mattock {48} Armor b - an uncursed +0 pair of soft sneakers (being worn) {2} Comestibles k - an uncursed tin of mine kobold meat {0} Scrolls c - an uncursed scroll of stinking cloud {0} d - an uncursed finalized scroll of stinking cloud {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: keen memory Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 59% Amulet drop chance was reduced to 50% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 10% Food drop chance was reduced to 97% Monster death drops spawned with only 91% chance The following skill was trained at one fifth the usual rate: riding The following skill was limited to skilled proficiency: general combat The following skill became untrainable if you tried to train it too early: high heels (turn 374) The following skill became untrainable after a while: enchantment spells (turn 7519) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 54917) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 87321 Monster spawn increase reached its maximum at turn 396111 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1520784 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: unwitted geometer waifing (freq bonus 8) The monster species that spawned more often: violet worm (freq bonus 1) The monster species that spawned more often: bad guard (freq bonus 8) The monster species that spawned more often: muttony odorized remilitarized (freq bonus 2) The monster species that spawned more often: Jil (freq bonus 8) The monster species that spawned more often: superruby (freq bonus 18) The monster species that spawned more often: typical devil (freq bonus 8) The monster species that spawned more often: king gizard (freq bonus 12) The monster species that spawned more often: Kristin's hugging boot (freq bonus 5) The monster species that spawned more often: Mother Hydra (freq bonus 48) The monster species that spawned more often: RNG Sergeant (freq bonus 4) The monster species that spawned more often: playtypus (freq bonus 4) The monster species that spawned more often: heavy troopa (freq bonus 8) The monster species that spawned more often: secret passage fish (freq bonus 9) The monster species that spawned more often: cafe burning (freq bonus 24) The monster species that spawned more often: joust shadow Lord (freq bonus 12) The monster species that spawned more often: K2 beholder (freq bonus 6) The monster species that spawned more often: primal air elemental (freq bonus 1) The monster species that spawned more often: Pedalas (freq bonus 12) The monster species that spawned more often: ice tulip (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 6) The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: coal milky sutured indowed wrangler peccable The monster species that never randomly spawned: sallowy prest coming nuanced The monster species that never randomly spawned: gray slayer The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: ivon The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: bimm nold The monster species that never randomly spawned: interceptor doll The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: farming (poultry) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 13) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 134) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 8) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 17) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 9) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 8) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted) The RNG hath decreed that this item was always generated cursed: mountains (VERY FUNNY FACIAL EXPRESSION) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this trap was always invisible: exploding dice trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 2) Trap randomization happened for 1 in 655 traps Next attribute increase check would have come at turn 6970 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 13 Your sanity was 0 You had not decided on your sexuality yet You had 705 turns left to hit a guy. You had 705 turns left to defeat a guy. You had 1193 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (120) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of healing (AJMO TO UCINITI) scroll of mana (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of phase door (SLASHFIQSPORKSPLACK) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (DAD AND BABY ATTACKING) * scroll of extra healing (WHAT IF FRED IS ACTUALLY GRILL) * scroll of greater mana restoration (EN SNORING HEALTHITS LOWERED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a kobold a pack rabbit 0 lichens (1 created) 0 arvogenic topmodels (1 created) a mini xorn 0 stationary walls (1 created) 6 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (21 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (22 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Hussy... You quit in The Dungeons of Doom on dungeon level 1 with 40 points, and 0 pieces of gold, after 297 moves. Killer: quit You were level 1 with a maximum of 10 hit points when you quit. You reached the 190th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 188 44 Jahkyah-Fig-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 15 [15] 189 43 Leeroy-Fen-Asu-Mal-Law quit in The Dungeons of Doom on level 1. 14 [15] *190 40 metanite64-Hus-Hem-Fem-Law quit in The Dungeons of Doom on level 1. 10 [10] 191 38 Winter-Gla-Spa-Mal-Law quit in The Dungeons of Doom on level 1. 11 [14] 192 32 DogeKip-Nuc-Sov-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Geryon). - [9]