metanite64, chaotic male asgardish Zyborg ----- ---------- -------------------------------------------------- |...(| ....<%>[.| |................................................. ......,###|...%....| |.--------------------.--------..-----.---------.| .. |,,,,.....)[..| |.| |... |.|((I(.(|..-.[/|.| ))[[))|. .. #,###------|--- |.| |.. |.|(@(@((|.I|.//|.| ))).. |.| .###,# #,,# |.| .. |.|..@...|..|.//|.| .)[ |.. ,,,,`# ##,# |.| --|---.--@-----..-----.| .. |.|,,# #,### #,## |.-+---------+---......................--|------.-,,, #,# #,,# |....................{............!..............|#,# #,# #######-----|---- |.---+------ ----......----|-------..............|#,#----.---,,,%,,-........| |.| ------.|....%.....|...--)------..|#,,-.......,#####|........| |.| |.|..%[..?[+.|...|.......|..|###|......|######|........| |.| -.|?.+.*]..!.|.%.|[[[[[[[|..| |......|#,,,,,.........| |.| |.|.[.!%.)(.%|...|[[[[[[)|..| |....)..,,####|........| |.--------------------.------------...---------..| ----.%.|### ---------- |................................................| |>..| -------------------------------------------------- ----- [Metanite6 the Metal Man] St14 Dx10 Co8 In7 Wi14 Ch9 ZybAsgMalCha Dlvl:5 $102 HP-6(74) Pw78(78) AC10 Exp7 T3540 Dim Stn Latest messages The watchman thrusts her short sword. The watchman misses. The watchman thrusts her spear. The watchman hits you! [-6 -> 15] Ludus thrusts her dagger. Ludus hits you! You return to asgardish form! [-17 -> 31] Ludus thrusts her dagger. Ludus hits you! [-11 -> 20] Ludus thrusts her dagger. Ludus hits you! Zyborg, your life force is running out. [-13 -> 7] Warning: HP low! Ludus thrusts her dagger. Ludus hits you! You die... Your inventory Amulets v - an uncursed rusty amulet of strangulation {0} Weapons k - 39 uncursed rusty +0 darts {1} l - 17 uncursed corroded +0 arrows {0} n - a cursed rotted +0 elven bow {12} s - 19 blessed +5 paper arrows {0} z - an uncursed burnt +0 metal sling {2} D - 11 cursed rusty +0 darts {0} J - the cursed burnt -1 club named Wrathful Wind (weapon in hand) {12} P - 53 uncursed +0 bullets {1} Armor t - the sticky cursed rusty -1 helm of opaque thoughts named Moonrend (being worn) {20} R - an uncursed rusty +0 pair of iron shoes (being worn) {20} Comestibles # - an uncursed rotted egg {0} j - 14 heavily cursed slime molds {0} p - a cursed rotted fortune cookie {0} w - a blessed food ration {0} H - a blessed rotted egg {0} I - an uncursed burnt food ration {0} M - an uncursed rotted pill {0} U - 2 uncursed rotted apples {0} V - an uncursed rotted tripe ration {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed burnt scroll of cure {0} r - 2 uncursed rotted scrolls of identify {0} B - a cursed finalized rotted scroll of blank paper {0} E - 2 uncursed burnt scrolls of teleportation {0} S - an uncursed rotted scroll of sin {0} X - a blessed finalized scroll of reverse identify {0} Spellbooks # - an uncursed burnt spellbook of create monster (0:5) {0} m - an uncursed finalized burnt spellbook of teleport away (0:3) {0} O - an uncursed rotted spellbook of bubbling hole (3:1) {0} Potions o - an uncursed rotted potion of confusion {0} u - an uncursed rotted potion of ESP {0} x - a cursed finalized rotted potion of cyanide {0} F - an uncursed finalized burnt diluted potion of paralysis {0} K - an uncursed finalized burnt diluted potion of fire {0} L - an uncursed burnt diluted potion of water {0} N - an uncursed finalized burnt diluted potion of booze {0} T - an uncursed finalized burnt diluted potion of extra healing {0} Wands d - an uncursed rotted wand of solar beam (0:9) {0} q - an uncursed rotted wand of locking named locking (0:0) {0} C - an uncursed rotted wand of locking named locking (0:8) {0} Q - an uncursed burnt wand of striking (0:0) {0} Y - an uncursed wand of secret door detection (0:14) {0} Tools b - an uncursed burnt +1 green lightsaber (841) {24} c - 20 uncursed rusty diodes {20} y - an uncursed rotted leather leash {0} G - an uncursed burnt large box {500} W - 2 uncursed burnt +0 torch (897)'s {40} Z - an uncursed rotted blindfold {0} Gems A - 10 uncursed burnt +0 rocks {0} The large box is empty. Final attributes You were piously aligned Your alignment was 25 Your max alignment was 27 You carried 0 sins You could not have this property extrinsically: infravision You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 91% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 76% Tool drop chance was reduced to 30% Food drop chance was reduced to 88% Monster death drops spawned with only 95% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: missile weapons The following skill was limited to basic proficiency: memorization The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: matter spells (turn 9) The following skill became untrainable after a while: scimitar (turn 45694) Number of artifacts generated was 2 Number of fake artifacts generated was 6 Monster spawn increase started at turn 12707 Monster spawn increase reached its maximum at turn 112075 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 308568 The monster class that cannot be genocided was light The monster species that spawned more often: adamance discover (freq bonus 8) The monster species that spawned more often: quoth clasp (freq bonus 2) The monster species that spawned more often: mint vortex (freq bonus 6) The monster species that spawned more often: maru mochi (freq bonus 4) The monster species that spawned more often: large mind sucker (freq bonus 4) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 10) The monster species that spawned more often: fem-sith (freq bonus 6) The monster species that spawned more often: mystery corruptor (freq bonus 24) The monster species that spawned more often: bred undercapitalized (freq bonus 10) The monster species that spawned more often: racer champion (freq bonus 9) The monster species that spawned more often: mountain moogle (freq bonus 12) The monster species that spawned more often: pharaoh sentai (freq bonus 1) The monster species that spawned more often: unmodified skyjack (freq bonus 8) The monster species that spawned more often: eraser monster (freq bonus 4) The monster species that spawned more often: green slaad (freq bonus 9) The monster species that spawned more often: hc tourist (freq bonus 16) The monster species that spawned more often: mini centaur (freq bonus 2) The monster species that spawned more often: war bear (freq bonus 6) The monster species that spawned more often: daimonic tacky (freq bonus 1) The monster species that spawned more often: porter baluchitherium (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: grumble perceiving The monster species that never randomly spawned: black and white force patch The monster species that never randomly spawned: undead mind flayer The monster species that never randomly spawned: Ann Kathrin's cuddly boot The monster species that never randomly spawned: arabesque woodwork The monster species that never randomly spawned: boss monkey The monster species that never randomly spawned: attackingly junketeer starlit The monster species that never randomly spawned: bronze firebird The monster species that never randomly spawned: flame mage The monster species that never randomly spawned: glass golem The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 53) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 49) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 9) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 14) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 82) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 15) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 13) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: metal guard (onyge) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Trap randomization happened for 1 in 704 traps Next attribute increase check would have come at turn 4434 Strength training was 37 Dexterity training was 50 Wisdom training was 11 Constitution training was 50 Your sanity was 5 You were cold resistant You were stunned (148) You were dimmed (59) You had not decided on your sexuality yet You were suffering from very slight contamination. (14) You had 1916 points of nutrition remaining You aggravated monsters You had psi resistance You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) attire charm 6 O Prepared(0) Discoveries Amulets amulet of strangulation (surface) Weapons elven bow (runed bow) Armor helm of opaque thoughts (frequent helmet) iron shoes (hard shoes) Scrolls scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (BORING BUT OPTIMAL) scroll of phase door (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (PALOMITA IS SPANISH FOR PARROT) * scroll of extra healing (PENDERFYNIAD ANGHYWIR) * scroll of greater mana restoration (YOU DONT STAND A CHANCE) scroll of identify (FUCKTHISGAME) scroll of blank paper (unlabeled) scroll of teleportation (DAIYEN FOOELS) scroll of sin (NERVE KILLING IT) scroll of reverse identify (ELF DONT CANNT) Spellbooks spellbook of create monster (salient) spellbook of teleport away (parchment) spellbook of bubbling hole (large) Potions potion of full healing (clotted blood) potion of invisibility (illuminated) potion of healing (bright green tea) potion of confusion (glowing-red) potion of ESP (white) potion of cyanide (violet-red) potion of paralysis (steamy) potion of fire (opaque) potion of water (clear) potion of booze (sticky) potion of extra healing (murky) Wands wand of solar beam (zebrawood) wand of striking (bristly) wand of locking (crusty) wand of secret door detection (fir) Tools green lightsaber (lightsaber) diode (two-wired thing) leather leash (leash) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 0 flying toasters (2 created) a balltrip blob a smart bomb a normal blob a clucken a cockatrice (0 created) 2 foxes 2 notons a floating eye (2 created) a seeker thing 3 kittens 6 jermlaines a terrible jermlaine a gobhoblin a group hobbit 0 dwarves (1 created) a porter flying dwarf a hobbit feighter 0 hobbit bellers (1 created) a little pisaca 4 kobolds a training kobold 0 large kobolds (1 created) a rock kappa a dismal kobold 0 baby mimics (1 created) 0 mini mimics (1 created) 0 tuski mimics (2 created) 0 petit mimics (1 created) 0 mimics (2 created) a floating nymph a nooby piercer a rock piercer a little pig (2 created) a little wild pig a papier-mache cow a giant badger 5 breeder mice 2 nolor rats a broad rat a cave spider a starter lurker a baby metroid a red killer tomato 0 grain vortices (1 created) a crawling worm mass 0 nibble worms (1 created) an evasive maggot a green worm mass a grid bug (3 created) an insect swarm a kablam light 0 min spores (1 created) a housebat 0 undead bats (1 created) a humanlike dragon a nold a passivity lichen a wouwou beggar a digestolichen (0 created) 2 green stalks (1 created) a gnome (2 created) a Keystone Kop (2 created) a Keystone Detective (2 created) a Warder Sergeant (2 created) 0 newt mummies (1 created) 0 hider nagas (1 created) a slo ogre an oozing pudding a norming pudding a hap snake 0 strict snakes (1 created) a grid xorn an ugga beast 2 swarm monkeys 2 kobold zombies 2 dumb humans 0 hallucinating survivors (1 created) a flower girl a blabbering otaku a singing happy drunk 0 item masters (15 created) 0 shopkeepers (9 created) 0 watchmen (4 created) 0 watch captains (2 created) a bu two 0 tortoises (1 created) a dwen a gecko a floor grue a stationary wall a novice roll wall a dream-beam a biem turret an arrow turret a firefish 151 creatures born. 95 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 21 times You eaten food with animal by-products 18 times You eaten meat 17 times You were an atheist You never prayed to the gods You hit with a wielded weapon 159 times You killed 85 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (15 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (40 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (44 of 20) devices [Basic] (max Expert) (25 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (6 of 20) form II (Makashi) [Unskilled] (max Expert) (8 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (23 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (147 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Zyborg... You died in The Dungeons of Doom on dungeon level 5 with 4484 points, and 0 pieces of gold, after 3540 moves. Killer: a monster (Ms. Ludus, the shopkeeper) You were level 7 with a maximum of 74 hit points when you died. You reached the 69th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 67 4724 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [64] 68 4633 Nirol-Hea-Spa-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (The Grim Reaper). - [83] *69 4484 metanite64-Zyb-Asg-Mal-Cha died in The Dungeons of * Doom on level 5. Killed by a monster (Ms. Ludus, the shopkeeper). - [74] 70 4451 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a blast of fire. - [55] 71 4377 rahn-Fig-Mns-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a blast of disintegration. - [101]