metanite64, chaotic male asgardish Zyborg ------- +...&.| ------- ------------##-----### |....@| -------- ##|.{...| |...........,,|...-,,# |.....|## |......| #,-..#..| |..........|#,|...|#,#### |......,####|......|#####,|.#...| |..........|#,|..{|#,,,,####|.....|,,,,,........,,,,,,|.....|#, |..........|,,....|####,,,,,+.....|,####|......|######|.##...,, |..........|##|...| ###,,#--#---- .......|######-------,## | -|---------- ----- ###,,# |......|,,,,,,,,,,,,,,,, -....| #,,,,%,,,# #,,,,, --------- --------,,,,############ ----- #######-.----------- #,##,###|.......|####,,,,,,# |...........| #,##,,,`|...##..|,,,,,###### |....<......|###,#####,|.......|#,#### |............,,,,# #,........-,,# |...........|##### ##---------#,# ------------- #,# [Metanite6 the Artificial Stupidity] St9 Dx11 Co15 In12 Wi6 Ch10 ZybAsgMalCha Dlvl:1 $21 HP-94(43) Pw33(33) AC-2 Exp3 T277 Latest messages You finish eating the cave spider corpse. p - a scroll labeled FROTZ {0}. There is a fountain here. Use "q." to drink from it. You see here a gold piece {0}. 1 gold piece. What do you want to drink? [k or ?*.] An angry demon climbs out of the fountain... You miss Lamashtu totally. Lamashtu shrieks. Lamashtu bites you! [-5 -> 38] Lamashtu touches you! [-1 -> 37] You are surrounded by a purple glow! [-6 -> 31] Lamashtu touches you! [-17 -> 14] Lamashtu casts a spell at you! Your body is covered with painful wounds! You die... Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - a blessed scroll of phase door {0} p - an uncursed scroll of inventory id {0} Potions k - an uncursed potion of clairvoyance {0} Wands d - an uncursed wand of solar beam (0:8) {0} Tools b - an uncursed +1 green lightsaber (1231) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} j - an uncursed oilskin sack {5} Gems l - an uncursed +0 worthless piece of orange glass {1} The oilskin sack is empty. Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: telepathy Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 138 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 96% Armor drop chance was reduced to 80% Food drop chance was reduced to 78% The following skill was trained at half the usual rate: petkeeping The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: sling Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14515 Monster spawn increase reached its maximum at turn 114578 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 638968 The monster class that cannot be genocided was quantum mechanic or other scientist The monster species that spawned more often: young cyan dragon (freq bonus 4) The monster species that spawned more often: great nalfeshnee (freq bonus 4) The monster species that spawned more often: regular human (freq bonus 3) The monster species that spawned more often: charcoal spore (freq bonus 4) The monster species that spawned more often: minor skunk (freq bonus 2) The monster species that spawned more often: myrkalfr (freq bonus 32) The monster species that spawned more often: disenchanting sphere (freq bonus 4) The monster species that spawned more often: inveigled mystify changing (freq bonus 4) The monster species that spawned more often: citified cushioned commercialism (freq bonus 18) The monster species that spawned more often: tatter democratical (freq bonus 4) The monster species that spawned more often: Arnold Paole (freq bonus 2) The monster species that spawned more often: disintegrator lord (freq bonus 12) The monster species that spawned more often: zruty (freq bonus 5) The monster species that spawned more often: potion jel (freq bonus 81) The monster species that spawned more often: bodak (freq bonus 36) The monster species that spawned more often: chimera (freq bonus 4) The monster species that spawned more often: alarm beam (freq bonus 2) The monster species that spawned more often: fife mushroom (freq bonus 48) The monster species that spawned more often: brightlight (freq bonus 10) The monster species that spawned more often: join xorn (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 10) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 12) The monster trait that was more common: monsters that revive after death (freq bonus 5) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 6) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: goomba The monster species that never randomly spawned: interposition detainment The monster species that never randomly spawned: master of change The monster species that never randomly spawned: polymerization indulgently racketier The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: bright white wort The monster species that never randomly spawned: nasty troll The monster species that never randomly spawned: warty spore The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: implant of heavy lubrication (not so brave) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 142) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 53) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 15) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: evil heel trap (freq bonus 6) Trap randomization happened for 1 in 227 traps Next attribute increase check would have come at turn 359 Strength training was 8 Dexterity training was 7 Wisdom training was 3 Constitution training was 12 Your sanity was 0 You had not decided on your sexuality yet You had 1457 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (312) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) missile flurry 2 O LIMIT(0) power surge 1 O LIMIT(0) Discoveries Scrolls scroll of healing (I AM NOOB) scroll of mana (PEW PEW BITCHES) scroll of phase door (YASD GUARANTEED OR YOUR MONEY BACK) scroll of standard id (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of cure (EY WHICH FAELLTEN YOU) * scroll of extra healing (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of greater mana restoration (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of inventory id (FROTZ) Potions potion of clairvoyance (jackpot) Wands wand of solar beam (empty) Tools green lightsaber (lightsaber) diode (two-wired thing) oilskin sack (bag) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a tuch blob 0 blobs (1 created) 0 little dogs (1 created) a backbringer a hidden kobold 0 large kobolds (1 created) 0 baby mimics (1 created) a water nymph a sewer rat a mine giant rat a cave spider 0 dmg vortices (1 created) Lamashtu (0 times) a novice medium wall 14 creatures born. 8 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (33 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Zyborg... You died in The Dungeons of Doom on dungeon level 1 with 291 points, and 21 pieces of gold, after 277 moves. Killer: a monster (Lamashtu) You were level 3 with a maximum of 43 hit points when you died. You reached the 132nd place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 130 340 CHETROIA-Ota-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a bloodshot mewlip. - [40] 131 315 Nirol-Aug-Ero-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (black chameleon). - [18] *132 291 metanite64-Zyb-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Lamashtu). - [43] 133 289 DogeKip-Psi-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (wouwou beggar). - [15] 134 288 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [15]