metanite64, chaotic male bat Jedi -------- |...<..|## |.....d.# |......|,# |......| ---|---- [Metanite6 the Youngling] St17 Dx4 Co7 In8 Wi8 Ch5 JedBatMalCha+SQPUBs Dlvl:1 *0 HP30(30) Pw9(9) AC8 Exp1 T17 Latest messages Use "r." to read it. What do you want to read? [fghij or ?*.] You see a message scrawled in blood here. You read: "They say that golden nagas are law-abiding denizens as long as you are too.". You miss the energy trove. You hit the energy trove. You destroy the energy trove! You see here an energy trove corpse {0}. There is a wall in the way! You see here an energy trove corpse {0}. What do you want to eat? [* or ,] This energy trove corpse tastes terrible! You feel a mild buzz. You displaced your little dog. You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! (4x) Really save? [yn] (n) # Really quit [yes/no]? Your inventory Weapons e - an uncursed +0 boomerang (in quiver) {0} Armor a - a blessed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools c - a blessed +1 green lightsaber (1118) (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: fear factor You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 79% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 85% Tool drop chance was reduced to 74% Food drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: firearms (turn 41) The following skill became untrainable if you tried to train it too early: hammer (turn 608) The following skill became untrainable after a while: occult spells (turn 39081) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 49093) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49742 Monster spawn increase reached its maximum at turn 127014 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1198758 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: microfilmed pulque (freq bonus 24) The monster species that spawned more often: forest moogle (freq bonus 72) The monster species that spawned more often: gentian invidiously (freq bonus 21) The monster species that spawned more often: Juen (freq bonus 18) The monster species that spawned more often: blue sentai (freq bonus 30) The monster species that spawned more often: joy prison mage (freq bonus 48) The monster species that spawned more often: mine-dog (freq bonus 36) The monster species that spawned more often: skeleton (freq bonus 12) The monster species that spawned more often: kobold warlord (freq bonus 21) The monster species that spawned more often: thrusting turret (freq bonus 16) The monster species that spawned more often: confiscation deoxidizing (freq bonus 36) The monster species that spawned more often: impossible challenger (freq bonus 18) The monster species that spawned more often: leocentaur stabber (freq bonus 21) The monster species that spawned more often: igniter guile (freq bonus 14) The monster species that spawned more often: saltpeter camshaft (freq bonus 36) The monster species that spawned more often: missile turret (freq bonus 30) The monster species that spawned more often: sufficing nickelodeon (freq bonus 12) The monster species that spawned more often: edgy force fungus (freq bonus 27) The monster species that spawned more often: beige mold (freq bonus 16) The monster species that spawned more often: cool dirigent (freq bonus 24) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 7) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: toked anele coeducation The monster species that never randomly spawned: pentothal smirky The monster species that never randomly spawned: poorly disagree soothsaying The monster species that never randomly spawned: party force patch The monster species that never randomly spawned: visor sewer rat The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: correct sentai The monster species that never randomly spawned: threshold colony The monster species that never randomly spawned: peek hibachi The monster species that never randomly spawned: annoying troll The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 15) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 12) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 20) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 3) Trap randomization happened for 1 in 359 traps Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having an increased fear factor (0) You had 1481 points of nutrition remaining You were stealthy You could fly You had improved technique levels You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could not have safely prayed (257) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (moth-bitten gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (breath control helmet) * skullcap (transversal helmet) * flack helmet (etheric helmet) * crystal helm (netradiation helmet) * mining helm (scuba helmet) * field helm (spinning helmet) * helm of safeguard (speechpipe helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (sensor gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (torn boots) * boots of safeguard (steel boots) Scrolls scroll of healing (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of mana (GHAST OF SP00KTA) scroll of phase door (DRIVING IT THEIR CART AWAY) scroll of standard id (KINUESILI STATION) scroll of cure (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) * scroll of extra healing (YOU DO NOT GO PAST AT ME) * scroll of greater mana restoration (KRIGGELKRAGG SCHNUPPSCHNAPP) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 lichens (1 created) 0 healtegrators (1 created) 0 ivy lichens (1 created) 0 spore shriekers (1 created) 0 baby ogres (1 created) an energy trove 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) lightsaber [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Jedi... You quit in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 17 moves. Killer: quit You were level 1 with a maximum of 30 hit points when you quit. Since you quit, the score list will not be checked.