metanite64, chaotic male x-race Pokemon ------- ...... .... -.-.----------- .... ............#.| ... |.............| ....#.#.......| |..@..........| |..r......<...| |........#.# .| ------------ -- [Metanite6 the CROC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha Dlvl:1 $0 HP20(22) Pw12(12) AC11 Exp1 T32 Sat Latest messages This mynock corpse tastes terrible! HUSI is almost hit by an arrow {0}! You finish eating the mynock corpse. You can't resist the temptation to mimic a pile of gold. You now prefer mimicking a race X again. Do you really want to step into that arrow trap? [yn] (n) # In what direction? [hykulnjb><] Whoops... An arrow shoots out at you! You are hit by an arrow! [-3 -> 17] # In what direction? [hykulnjb><] You disarm the trap. n - 36 arrows {1}. n - an arrow {1}. You see no objects here. # Really quit [yes/no]? Your inventory Weapons h - 5 uncursed +0 frag grenades (in quiver) {0} n - 37 uncursed +0 arrows {1} Comestibles a - an uncursed apprentice light wall egg {0} b - an uncursed sandwich {0} c - an uncursed tin of sand rat meat {0} d - an uncursed tripe ration {0} e - 2 uncursed melons {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of lightning (0:5) {0} Wands f - an uncursed wand of enlightenment (0:4) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 53% Tool drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: hammer (turn 219) The following skill became untrainable if you tried to train it too early: short sword (turn 180) The following skill became untrainable after a while: sexy flats (turn 36012) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 27306) Heavy curses were more common by 51% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29581 Monster spawn increase reached its maximum at turn 84803 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 420906 The monster class that cannot be genocided was light The monster class that was spawned more often: ogre (freq bonus 6) The monster species that spawned more often: prophesier reediest (freq bonus 22) The monster species that spawned more often: polonium imp (freq bonus 24) The monster species that spawned more often: bright white mushroom (freq bonus 48) The monster species that spawned more often: ice permamimic (freq bonus 24) The monster species that spawned more often: hobbit distance runner (freq bonus 96) The monster species that spawned more often: M*!W+hJBT3{7 (freq bonus 24) The monster species that spawned more often: volt warp patch (freq bonus 14) The monster species that spawned more often: cave crawler (freq bonus 54) The monster species that spawned more often: destroyer (freq bonus 27) The monster species that spawned more often: sun rabbit (freq bonus 15) The monster species that spawned more often: babau (freq bonus 7) The monster species that spawned more often: potterer laceier (freq bonus 16) The monster species that spawned more often: councillor (freq bonus 7) The monster species that spawned more often: Vanessa (freq bonus 28) The monster species that spawned more often: exalter sedimentary (freq bonus 112) The monster species that spawned more often: disgusting colony (freq bonus 108) The monster species that spawned more often: selectee waifing (freq bonus 8) The monster species that spawned more often: Driving Impulse (freq bonus 54) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 8) The monster species that spawned more often: kobold chieftain (freq bonus 36) The monster trait that was more common: monsters whose attacks time you (freq bonus 6) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster species that never randomly spawned: chaos imperator The monster species that never randomly spawned: petty sand raider The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: Miriam The monster species that never randomly spawned: master blue dragon The monster species that never randomly spawned: Warder Kchief The monster species that never randomly spawned: percenti is immune to the attack! The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: scarlet force patch The monster species that never randomly spawned: volt force fungus The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 50) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 139) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 15) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 9) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 396 Strength training was -1 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having half spell damage (0) You had infravision You had 2577 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FLEECY BOUFFANT COLORS) scroll of mana (SHUOHUA KAI LI) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) scroll of cure (YOU EERIE SISTER FA) * scroll of extra healing (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) * scroll of greater mana restoration (HZLRC KSTSBD MPFNG) Spellbooks spellbook of lightning (stained) Wands wand of enlightenment (flapping) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 scrawny cats (1 created) a mynock 0 sewer rats (2 created) 0 eevees (1 created) a spore lichen (2 created) 0 sub-gnomes (1 created) 0 twens (1 created) an energy trove 10 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye metanite64 the Pokemon... You quit in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 32 moves. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. Since you quit, the score list will not be checked.