metanite64, chaotic male dinosaur Priest --------- |.......| |.......| |.......| |.......| |.......| |....f..| |...@...| +...----- |... |.. --- [Metanite6 the Aspirant] St14 Dx11 Co15 In10 Wi17 Ch7 PriDinMalCha+QVX Dlvl:1 $0 HP28(28) Pw19(19) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Randomized hybridization (but always add at least one hybrid race)? [yn] (n) Hello metanite64, welcome to SlashTHEM Extended! You are a chaotic aquarian soviet x-race dinosaur Priest. Tip bloka l'da zhelayet udachi vam... on on on. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 bulava (weapon in hand) {12} Armor b - a blessed +0 khalat (being worn) {16} c - a blessed +2 nebol'shoy shchit (being worn) {12} Comestibles f - a blessed zubok chesnoka {0} g - a blessed vetochka volkov otrava {0} Scrolls j - a blessed scroll of udalit' proklyatiye {0} l - 5 uncursed scrolls of istseleniye {0} m - 4 uncursed scrolls of volshebnaya sila {0} n - 3 uncursed scrolls of faza dver' {0} o - an uncursed burnt scroll of identifikatsiya odin punkt {0} p - an uncursed greased scroll of identifikatsiya odin punkt {0} q - an uncursed scroll of lecheniye {0} Spellbooks h - a blessed spellbook of istseleniye (0:4) {0} i - a blessed spellbook of obnaruzhit' monstrov (0:3) {0} Potions d - 3 potions of holy voda {0} e - a finalized potion of holy voda {0} Tools k - an uncursed greased maslyanaya lampa (1066) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 347 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 42% Tool drop chance was reduced to 89% Food drop chance was reduced to 88% Monster death drops spawned with only 99% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: lance (turn 53) The following skill became untrainable if you tried to train it too early: scimitar (turn 1100) The following skill became untrainable after a while: techniques (turn 11822) The following skill couldn't be trained before a certain turn number is reached: searching (turn 16366) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 99064 Monster spawn increase reached its maximum at turn 269434 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 20443319 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: eroticity queen (freq bonus 6) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 24) The monster species that spawned more often: halberdier (freq bonus 9) The monster species that spawned more often: cyan beam (freq bonus 8) The monster species that spawned more often: clockwork assassin (freq bonus 6) The monster species that spawned more often: smart piercer (freq bonus 6) The monster species that spawned more often: undead lichen (freq bonus 18) The monster species that spawned more often: novel force patch (freq bonus 10) The monster species that spawned more often: garbage houses (freq bonus 4) The monster species that spawned more often: time tempest (freq bonus 12) The monster species that spawned more often: locust (freq bonus 16) The monster species that spawned more often: bunely (freq bonus 36) The monster species that spawned more often: procreativity sheepshank (freq bonus 24) The monster species that spawned more often: baby metroid (freq bonus 18) The monster species that spawned more often: blue-red mold (freq bonus 18) The monster species that spawned more often: senser (freq bonus 54) The monster species that spawned more often: burbling blob (freq bonus 9) The monster species that spawned more often: highschool eel (freq bonus 2) The monster species that spawned more often: jellified boastingly ready (freq bonus 8) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 3) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 6) The monster trait that was more common: monsters that have beam attacks (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: Spearfish of Sorrow The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: formatting demon The monster species that never randomly spawned: star light The monster species that never randomly spawned: knapsack kangaroo The monster species that never randomly spawned: stupid thieving girl The monster species that never randomly spawned: nine of diamonds The monster species that never randomly spawned: non-courageous child The monster species that never randomly spawned: monk The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: maid dress (malen'koye chernoye plat'ye) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: roller blade (rolikovyye botinki) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: dwarvish battle-axe (klyuv topor) The RNG hath decreed that this item was generated more often: znayete chary (sky blue, freq bonus 21) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: sia boots (nasosy printsessy, freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 16) The RNG hath decreed that this item was generated more often: vylechit' ranenyye nogi (fleeting, freq bonus 3) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 2) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of insulation (dlinnoye pal'to, freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (izmeneniye plashch) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (men'she shlem) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (siniye krossovki) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Trap randomization happened for 1 in 95 traps Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having mana regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gaming PC, Sony PlayStation and XBox 360 Your deity was XBox 360 The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (581) You survived Spells known in the end Name Level Category Fail Memory a - istseleniye 1 healing 0% 0% b - obnaruzhit' monstrov 4 divine 38% 0% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Armor khalat (zelenovato-goluboy khalat) Scrolls scroll of udalit' proklyatiye (PANEMORFA TRAVMATA) scroll of istseleniye (SLASH UPOROTYH TO FUCK) scroll of volshebnaya sila (ASH EM EXTENDED CREMATION SERVICE) scroll of faza dver' (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of identifikatsiya odin punkt (THE NETHACK DEVTEAM IS NOT DEAD) scroll of lecheniye (I HERE SOMETHING) Spellbooks spellbook of istseleniye (mysterious) spellbook of obnaruzhit' monstrov (dirty) Potions * potion of voda (clear) potion of maslo (greenish-blue) Tools maslyanaya lampa (lampa) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 black rats (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (35 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Priest... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 28 hit points when you quit. Since you quit, the score list will not be checked.