metanite64, chaotic male asgardish Zyborg ---- ---- --- --..-- --- ---- ---- ---- |..-------------.----....-----.---..| |..| |..-- --<......%.......................)..| --- --..--- |...| |..-----------...........----...|..------ --.-- |.....----..| --.| --.....---..| --.---......| |...| --.....|---.| |.| -.....| |..| --- ------.-- ---- |...| |.....||.^.| |.. |......- -.-- |....|----..--|...| |.....||.|.-- -.. ........ .-- |..-.--.|....|-.-.| |...----.|..-- .. ............ --..........-|....----|.|.||...|-..| .. ----.........- |..........|-.-...|.-|.|.-|.--|...| ... |.......... |.|.....--.|.........|.|..|.| |...| ... |........... |.--....|`...--..--..|.|-.|.| |...| .... ---.......... | --...|.----|.-----|[||...| |@f.| ..... |............ ----|. |.| |.||..-- |.--- ---... -.....[....... - |.| |.|--.| |.| -..- .............. |.| |.| |.| |.| --- ..........--..... |.| |.| |.| |(| ...--.----- ....- |.| |.--|.| |.| .--- -- ..... --.| ---..-|.| |.| - .=... |..| |.....|.| |=| -..--- |.-----....--.| |.| -- |.|...........| |.| |...-------.|.| |.| |..-- .|`| |.| ---- | |.| |%| |.| |.| |.| |.| |.| |.- |. |. -- [Metanite6 the Metal Man] St10 Dx12 Co13 In15 Wi15 Ch10 ZybAsgMalCha Min:3 $146 HP105(105) Pw79(79) AC0 Exp7 T3752 Sat Latest messages You see here an uncursed thorny spellbook {0}. V - an uncursed thorny spellbook {0}. What do you want to drop? [$##b-iklpxBCGIKMNRT-VX or ?*] You drop a dwarvish mithril-coat {60}. What do you want to drop? [$#b-iklpxBCGIKMNRT-VX or ?*] You drop a hard hat {16}. W - a hard hat {16}. Y - a dwarvish mithril-coat {60}. You hear some noises in the distance. You kill the pestyblob! You got hit by botox spores! You feel deathly sick. What do you want to use or apply? [bcdTU or ?*] Your green lightsaber (976) deactivates. You still feel deathly sick. (2x) A cloud of gas puts you to sleep! You still feel deathly sick. (2x) You wake up. You still feel deathly sick. (4x) You die from your illness. Your inventory Amulets C - a * uncursed amulet of bad part {0} X - a cursed amulet of ESP {0} Weapons l - a cursed -1 boomerang (in quiver) {0} G - an uncursed +0 orcish bow {12} K - an uncursed +0 crossbow {20} M - 11 heavily cursed +3 crossbow bolts {0} N - 15 uncursed +0 darts {0} Armor g - a heavily cursed +0 pair of iron shoes (being worn) {20} p - an uncursed +0 dwarvish roundshield (being worn) {40} x - a cursed +0 leather armor (being worn) {60} B - an uncursed +0 lab coat (being worn) {4} I - the cursed -2 mummy wrapping named Scorched Trail {2} W - a cursed +0 dwarvish iron helm {16} Y - an uncursed +0 dwarvish mithril-coat {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 7 uncursed fireproof scrolls of mana {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} k - a blessed scroll of healing {0} R - a cursed scroll of mana {0} Spellbooks V - an uncursed spellbook of phase door (5:4) {0} Wands d - an uncursed wand of solar beam (0:1) {0} Tools b - an uncursed +1 green lightsaber (977) (weapon in hand) {24} c - 20 uncursed diodes {20} T - a * cursed mirror {0} U - an uncursed oilskin sack {403} Contents of the oilskin sack: an uncursed +0 worthless piece of red glass {1} an uncursed wand of striking (0:6) {0} an uncursed wand of locking (0:16) {0} an uncursed +1 ring of gain intelligence {0} a heavily cursed potion of ESP {0} an uncursed potion of gain energy {0} an uncursed potion of blood {0} an uncursed potion of water {0} a cursed finalized potion of invisibility {0} an uncursed finalized potion of full healing {0} a cursed spellbook of cure sickness (0:4) {0} an uncursed spellbook of jumping (0:5) {0} an uncursed finalized spellbook of botox resist (0:2) {0} an uncursed spellbook of character recursion (0:5) {0} a cursed scroll of enchant armor {0} the cursed scroll of earth named KG2,:.GNI&180HtQ3EF<, {0} an uncursed scroll of fire {0} 2 uncursed scrolls of identify {0} 2 uncursed scrolls of remove curse {0} an uncursed scroll of barrhing {0} an uncursed +0 splint mail {160} a cursed -1 mummy wrapping {2} a cursed +0 cloak of invisibility {4} a blessed rusty +1 plate mail {200} an uncursed +0 trident {10} an uncursed +0 futon swatter {2} 12 uncursed +8 darts {0} a cursed +0 mace {12} a blessed +2 flogger {7} Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property extrinsically: sickness resistance Scroll identification only worked 100 times out of 210 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 90% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 23% of the time only Monster death drops spawned with only 91% chance The following skill was limited to skilled proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 64) The following skill became untrainable if you tried to train it too early: mace (turn 30) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 18821) Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 82763 Monster spawn increase reached its maximum at turn 148070 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2087392 The monster class that cannot be genocided was wall monster The monster species that spawned more often: hobbit on crack (freq bonus 8) The monster species that spawned more often: unabbreviated shipping weeklong serene (freq bonus 8) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 2) The monster species that spawned more often: house radbeetle (freq bonus 6) The monster species that spawned more often: forgetful gremlin (freq bonus 24) The monster species that spawned more often: rinding yearn (freq bonus 3) The monster species that spawned more often: erlkonig (freq bonus 6) The monster species that spawned more often: mad scientist (freq bonus 6) The monster species that spawned more often: Corina's stiletto boot (freq bonus 2) The monster species that spawned more often: ebony stalk (freq bonus 3) The monster species that spawned more often: barographic massing (freq bonus 4) The monster species that spawned more often: rabid cow (freq bonus 12) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 12) The monster species that spawned more often: slithering particular (freq bonus 6) The monster species that spawned more often: dazzle reused (freq bonus 1) The monster species that spawned more often: insolent monkey (freq bonus 6) The monster species that spawned more often: mutant human (freq bonus 30) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 9) The monster species that spawned more often: rock worm (freq bonus 6) The monster species that spawned more often: blue spore (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 14) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster species that never randomly spawned: redelivered houseworker The monster species that never randomly spawned: ferret The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: mini scrapotrice The monster species that never randomly spawned: rejuvenescence bumkin The monster species that never randomly spawned: flapping vertebral The monster species that never randomly spawned: fumbling monster The monster species that never randomly spawned: gnome uberwarrior The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: burly woman The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 18) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 12) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 49) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 3) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 19) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: bohemian ear spoon ((null)) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 8) Trap randomization happened for 1 in 987 traps Next attribute increase check would have come at turn 4043 Strength training was 39 Dexterity training was 25 Wisdom training was 3 Constitution training was 12 Your sanity was 0 The escalating chokhmah attack damage was 5 You were doubly poison resistant You were acid resistant You had not decided on your sexuality yet Your chance to block was 24% You saw invisible You had 2686 points of nutrition remaining You had resistance to death rays You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) reinforce memory 6 O Prepared(0) Discoveries Amulets amulet of bad part (transitory) amulet of ESP (eating) Weapons orcish bow (crude bow) Armor iron shoes (hard shoes) dwarvish roundshield (large round shield) lab coat (white coat) dwarvish iron helm (hard hat) cloak of invisibility (politician cloak) Scrolls scroll of healing (NSFW ASCII) scroll of mana (YIKES) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of cure (FASCICULUS PROPRIUS) * scroll of extra healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) * scroll of greater mana restoration (KINUESILI STATION) scroll of enchant armor (SENIL LELLARAP) scroll of earth (ENO OWT EERHT) scroll of fire (FIQQY FAZBEAR) scroll of identify (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of remove curse (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of barrhing (WAND BALANCE PATCH MY ASS) Spellbooks spellbook of phase door (thorny) spellbook of cure sickness (woodcut) spellbook of jumping (watered) spellbook of botox resist (fine-printed) spellbook of character recursion (turboboost) Potions potion called EAT MY GLOSS (gloss) potion of ESP (alchemical) potion of gain energy (greasy) potion of blood (blood-red) potion of water (clear) potion of invisibility (cloudy) potion of full healing (homebrew) Rings ring of gain intelligence (black onyx) Wands wand of solar beam (acrylic) wand of striking (heavy metal) wand of locking (slate) Tools green lightsaber (lightsaber) diode (two-wired thing) mirror (looking glass) oilskin sack (bag) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures a blob a pestyblob 0 acid blobs (1 created) a jackal a thick jackal 2 small gas spores a gas spore 0 kittens (1 created) 0 camo dwarves (1 created) a bloating dwarf 0 dwarven wizards (1 created) a minidemon 2 lemures 0 acid tschellis (1 created) 0 knifolds (1 created) a small kappa 0 large kobolds (2 created) a kobold hewer a green lemming a young nymph 0 water nymphs (1 created) a goooblin 0 porcupos (1 created) a lamb a poring a sewer rat a mine giant rat 4 drains rats (6 created) 2 visor sewer rats 2 rabbits a bushy squirrel a little spider 7 hole spiders (56 created) 0 wild horses (1 created) a pony an armored larva a grid bug 3 contaminated bugs a fruit bat 3 beginner elementals a lichen a shaded lichen 0 spore lichens (1 created) an undefined creature 2 yellow stalks 3 green patches (1 created) 2 cyan stalks a cyan spore 0 player mushrooms (1 created) 0 sucker growths (1 created) 0 sucker warp patches (1 created) a spore sounder a gnome (3 created) a little grey alien 2 intermediate gnomes 0 gnome lords (1 created) a crosslord a gnomish wizard a samurai gnome a pw stealer a low minator an Uniform Kaptain 3 mummies (5 created) 0 blah mummies (1 created) a minor ogre a putit a brown pudding a small rust monster a noob horror 0 lesser umber hulks (1 created) a tron xorn 3 tasloi zombies 0 elf zombies (1 created) 0 human zombies (1 created) a karakasa (2 created) a straw golem a human adventurer a woodsman 0 asgardians (1 created) 0 item masters (11 created) a slithy tortoise a newt a twen 0 deminewts (1 created) 0 grey mushroom patches (1 created) a white mushroom patch a mascoin a pile of copper coins a pile of silver coins a floor grue a novice medium wall a novice dark wall a +1 nm wall a +3 nl barrier 0 nemi speakers (1 created) a perfume dispenser a stronger turret 0 scroll troves (1 created) 189 creatures born. 99 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 116 times You killed 67 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (11 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (27 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Unskilled] (max Expert) (41 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (3 of 20) form II (Makashi) [Unskilled] (max Expert) (4 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (136 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Zyborg... You were poisoned in The Gnomish Mines on dungeon level 3 with 3288 points, and 146 pieces of gold, after 3752 moves. Killer: pestyblob You were level 7 with a maximum of 105 hit points when you were poisoned. You made the top ten list! No Points Name Hp [max] 1 61052 Sizzle-Sma-Ski-Mal-Law died in The Dungeons of Doom on level 28 [max 43]. Killed by a monster (black driver with the backpack called The fluffy little-girl sandals can kick my shins very beautifu). - [142] 2 31448 Heike-Cyb-Liz-Fem-Neu died in Space Base on level 44. Killed by a blast of lightning. - [132] 3 22274 Marc-Ast-Mus-Mal-Cha died in Space Base on level 37. Killed by a monster (silver dragonfly). - [52] 5 10208 Xi Jinping-Emp-Chu-Mal-Cha died in Space Base on level 8. Killed by an asian peep-toe. - [57] 6 4477 cartwheel-Act-Wis-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (large spider). - [46] 7 3288 metanite64-Zyb-Asg-Mal-Cha was poisoned in The Gnomish Mines on level 3. Poisoned by a pestyblob. 105 [105] 8 1846 Ishchenko-Loc-Ske-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63] 9 1326 Jana-Mam-May-Fem-Neu died in Space Base on level 20. Killed by a bullet. - [23]