h Player: melon Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-07-30.13:15:08.ttyrec Time: (1753881308) Wed Jul 30 13:15:08 2025 hoThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. heWShall I pick a character's race, role, gender and alignment for you? [ynq] h yhINContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--h]Ŀ@fh[Melon the Exile ] St25 Dx25 Co25 In25 Wi25 Ch25 BinAddFemCha Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC-1 Exp1 T1 Cnf  It is written in the Book of Sophia:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Sophia seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Exile, have been heralded from birth as the instrument of Sophia. You are destined to recover the AmuhMlet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sophia!--More--h=hQxHello melon, welcome to SlashEMExtended! You are a chaotic female addicted Binder.--More-- hh*~You are playing 'Unix SlashEMExtended Version 2.9.5 (6ddaa14a) - last build Fri Jul 11 12:39:46 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--h1 IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--6hY Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--=hG  =h:Attention, main weather broadcast coming in:=hX$The sky is cloudy.=h[Melon the Exile ] St25 Dx25 Co25 In25 Wi25 Ch25 BinAddFemCha  13(13)  Pw 6(6)  AC-1 Exp1 T1 Cnf --More--AhSorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--Lh=- [Melon the Exile  13(13)  Pw 6(6)  AC-1 Exp1 T1 Cnf LhϹĿ@fLh S[Melon the Exile ] St25 Dx25 Co25 In25 Wi25 Ch25 BinAddFemCha Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC-1 Exp1 T1 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) OhR [n Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 3 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Gems c - 39 uncursed +0 rocks (in quiver) {0} d - 6 uncursed +0 flint stones(end) PhYDo you want to see your attributes? [ynq] (n) Qh*nFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was -6. You carried 16 sins. You could not have this property at all: numbopathy. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 23. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 15. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 249. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 96% chance. Monsters only dropped their equipment with 80% chance. Scroll drop chance was reduced to 99%. Wand drop chance was reduced to 91%. Potion drop chance was reduced to 95%. Armor drop chance was reduced to 98%. Food drop chance was redQhuced to 97%. Mastering the following skill taught you the hidden power: morning star. The following skill could not be trained at all: polymorphing. The following skill was trained at half the usual rate: flail. The following skill became untrainable if you tried to train it too early: matter spells (turn 20). Monster spawn rate multiplier was currently 101. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'super bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 21. Monster spawn increase would have started at turn 40878. Monster spawn increase had reached its maximum at turn 446580. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2466. Your limit for ascension was at Qhturn 754728. The monster class that cannot be genocided was human or elf. The monster class that was spawned more often: troll (freq bonus 2). The monster species that was spawned more often: emaciation opiner (freq bonus 24). The monster species that was spawned more often: defect neoned (freq bonus 12). The monster species that was spawned more often: brit advertizer serif (freq bonus 8). The monster species that was spawned more often: tensely mortising (freq bonus 6). The monster species that was spawned more often: incontinently fettucini (freq bonus 8). The monster species that was spawned more often: reversionist sputter principal (freq bonus 9). The monster species that was spawned more often: turgidity parental noncombustible sacrilegiously ungathered (freq bonus 3). The monster species that was spawned more often: exhilarated calculating (freq bonus 80). --More--Sh The monster species that was spawned more often: secularizer kissable chigger (freq bonus 12). The monster species that was spawned more often: sloppy misgovernment (freq bonus 9). The monster species that was spawned more often: Sing's plateau boot (freq bonus 7). The monster species that was spawned more often: rectorial predicated (freq bonus 30). The monster species that was spawned more often: alla nymph (freq bonus 16). The monster species that was spawned more often: natural born survivor (freq bonus 10). The monster species that was spawned more often: ironside chambermaid tryout (freq bonus 12). The monster species that was spawned more often: chloroform penetrator (freq bonus 20). The monster species that was spawned more often: copper draconian (freq bonus 12). The monster species that was spawned more often: antimagic growth (freq bonus 12). The monster species that was spawned more often: mariachi selenite untruly countering Shw (freq bonus 16). The monster species that was spawned more often: siena mushroom (freq bonus 30). The monster trait that was more common: monsters that have a proper name (freq bonus 1). The monster trait that was more common: monsters that have gaze attacks (freq bonus 1). The monster species that was never randomly spawned: drapable tazze. The monster species that was never randomly spawned: petty dimmer. The monster species that was never randomly spawned: energy force fungus. The monster species that was never randomly spawned: desert stalk. The monster species that was never randomly spawned: sage of elena. The monster species that was never randomly spawned: The Grand Inquisitor. The monster species that was never randomly spawned: chaos flower. The monster species that was never randomly spawned: recess wraith. The monster species that was never randomly spawned: patched colony lichen. The monster species that waSh s never randomly spawned: pillar turret. The RNG hath decreed that this item was never generated: pike (Weapons). The RNG hath decreed that this item was never generated: bo staff (Weapons). The RNG hath decreed that this item was never generated: oilskin cloak (Armor). The RNG hath decreed that this item was never generated: heavy status cloak (Armor). The RNG hath decreed that this item was never generated: identify (Spellbooks). The RNG hath decreed that this item was never generated: flood (Scrolls). The RNG hath decreed that this item was never generated: helm of hunger (Armor). The RNG hath decreed that this item was generated more often: implant of karma (Implants, freq bonus 9). The RNG hath decreed that this item was generated more often: warding (Scrolls, freq bonus 3). The RNG hath decreed that this item was generated more often: Juen's jewel (Gems, freq bonus 6). The RNG hath decreed that this item was generated more ofteSh n: impact staff (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of awakening (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: svaerdstav (Weapons, freq bonus 51). The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: poker stick (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: buckler (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: brick chain (Chains, freq bonus 12). The RNG hath decreed that this item was generated more often: implant of king beefcake (Implants, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of control (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: bugle (Tools, freq bonus 9). The RNGSh" 6 hath decreed that this item was generated more often: yellow dragon scale shield (Armor, freq bonus 28). The RNG hath decreed that this item was generated more often: honored speed (Rings, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of knowledge (Implants, freq bonus 5). The RNG hath decreed that this item was generated more often: drain life (Spellbooks, freq bonus 13). The RNG hath decreed that this item was generated more often: fleecy terrain (Wands, freq bonus 5). --More--ThfThe RNG hath decreed that this item was generated more often: jared stone (Weapons, freq bonus 34). The RNG hath decreed that this item was generated more often: orcish guard shield (Armor, freq bonus 12). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 21). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 30). The RNG hath decreed that this item was always generated cursed: bean (Comestibles). The RNG hath decreed that this item was always generated cursed: Lisa combat boots (Armor). The RNG hath decreed that this item was always generated cursed: implant of ennui (Implants). The RNG hath decreed that this trap was always invisible: green damage trap. The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1). Trap randomization happened for 1 in 239 traps. Traps were spawned invisible 1 times in 79. Traps were extra hThard to find 7% of the time. Next attribute increase check would have come at turn 411. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were confused (0). You had not decided on your sexuality yet. You were prevented from having confusion resistance (0). You were prevented from having numbopathy (0). You had 1500 points of nutrition remaining. You were unlucky (-1). You had spell retention for remembering 30 spells. You could not have safely prayed (255). You survived. --More--Uhi Ŀ@fUhi G[Melon the Exile ] St25 Dx25 Co25 In25 Wi25 Ch25 BinAddFemCha Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC-1 Exp1 T1 Cnf Do you want to see your discoveries? [ynq] (n) Wh;qWh>$ Wh7 Since you quit, the score list will not be checked. Wh