_n>j  Player: mdewar Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-06-26.12:19:43.ttyrec Time: (1782476383) Fri Jun 26 12:19:43 2026 _n>jL NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. _n>j VShall I pick character's race, role, gender and alignment for you? [ynaq] an>jǝPy name: mdewar  role: Ranger  race: gnome  gender: female  alignment: neutral Is this ok? [ynq]  mdewar, neutral female gnomish Ranger  y + Yes; start game n - No; choose role again q - Quit(end) bn>jub-bn>jvq-.-------d@......||.......|+.......|---------bn>j9wMdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1 It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tenderfoot, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all:bn>jLw. Go bravely with Venus!--More--dn>jdn>jKdn>jiHello mdewar, welcome to NetHack! You are a neutral female gnomish Ranger.Mdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:1 $:0 HP:14(14) Pw:3(3) AC:7 Xp:1gn>j=@dgn>j=+You swap places with Sirius.#in>j5#@.<jn>jZC #@d.kn>j #@d#kn>j #@#d#ln>j;#@d##ln>j~ d#@##mn>jq#d@mn>j5 #d@#nn>j#d@#nn>jux #d@#on>jd#@on>j%The door opens.d#-pn>jQ_#d#@pn>j##d@pn>j @d.pn>j @.-dqn>j#6#@jB ,##@..rn>j@#rn>j #@#.rn>jE)P----..........##@#sn>jA@--.....#@#tn>jH.@#tn>j A----......@##un>ju----|....|..$..|.......-@-#un>j ^|.|...||.....@..|------.----vn>j*@.vn>j X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) wn>jE1+Please move the cursor to an unknown object.(For instructions type a '?')wn>jj wn>j ,floor of a roomwn>jGW /floor of a roomwn>jl"wn>j"-some gold piecesyn>j6 yn>j+~'@..yn>jj-.@yn>jk.@yn>j: $:3$ - 3 gold pieces.@zn>j@.zn>j7 @.zn>jl@.{n>jP@.{n>jC @.{n>jF .@{n>j .@|n>jõ@.d|n>jT 1...@#|n>jh .@##}n>jƓ #@}n>j, .#@##}n>j` @#~n>j)d#@#~n>j= /#d@###n>jcd#@n>j ##d@#n>j3V@dn>jaV/You swap places with Sirius.#dn>jG%#@d##n>j' #@##dn>jl_#@#d#n>jh#@#d##n>j(#@d##n>j `@##dn>j LWith great effort you move the boulder.#`@#d##n>j>#@#dn>j @d##n>jEWith great effort you move the boulder.#`@#dn>j Od#`@d###.-n>jn. d@d##n>j] ?@d#The fox bites! HP:12n>j{ TThe fox bites! HP:9(14) Pw:3(3) AC:7 Xp:1n>j~P d@n>jP QYou swap places with Sirius.Sirius bites the fox.n>jP ;The fox is killed!##dn>j@#d#n>j###@d##n>j@d#n>ji#@#dn>j d@#n>j" #d@n>j51##@dn>jMRWith great effort you move the boulder.##@#d`n>j #@#dn>j @#d#n>jWith great effort you move the boulder. HP:10(14) Pw:3(3) AC:7 Xp:1d##@.`#-k n>j n>jt-----|.....#|.......#|.......@-------`#n>j>W?---...#.|#@d-n>jd).-|@.#n>jq @.dn>j @.d.n>jՔd@...n>j#.@.dn>jT $@d...n>jT @...dn>j@.d..n>j&U6##@..dn>j0@.d..n>j-##@#..n>j #d@n>j04 HP:11@d##n>j2wd@n>jOwGYou swap places with Sirius.#d##n>j>##@n>j /#@d##n>j d@##n>j @#dn>jqu d@n>ju4You swap places with Sirius.#dn>jUn>j]>You stop. Sirius is in the way!d#n>jin>j{ @dn>j\{ -You swap places with Sirius.#n>j3n>j[ d#@n>j #d@#n>j #@#n>j$##d@n>j'%##@#n>jU @#n>jxbE HP:12###d@n>j3#.@n>j% .@n>j .@n>jU.@n>j d.@n>j )..d.@n>jJ d.@n>j.d.@n>jJ .d.@n>jk..d@n>j .d@#n>jj #d@#n>jd##@#n>jI##d@#n>j * HP:13#d@#n>jxd#@#n>j #d#@n>j* d#@#n>j{ #d@#n>jl@dn>j/You swap places with Sirius.d#n>j8'@d#n>j=c@#dn>jS7You try to move the boulder, but in vain.n>jm] n>j&S@#d#n>j@#d#n>j;NWith great effort you move the boulder.d@##`n>jC##d@n>js? @dn>j? /You swap places with Sirius.#dn>jMk EYou try to move the boulder, but in vain.n>j>n>j? #d@#n>jd##@n>jNa1 HP:14##d@n>jld#@n>j#d#@n>j.##d@+You find a hidden door.n>j n>j eThe door opens.-----....|d#-.....|d...|-----n>jO B-|.##d@d|..-n>j *You kill the jackal!#d.n>ji)-#d@-n>j=d-.@n>j| .d.@n>j d..@n>j$ d.@..n>j! .d.@n>jB@ .@.dn>j@..d.n>j@.dn>jp@.dn>j2.@d.n>jܜ @..dn>j2@-d.n>j7@#.dn>j" @#.n>j@#dn>j@#d.n>j@#d-n>j@#d#n>j @#d##n>jR( @#d##n>j[~ @d#n>ja@d#n>ji#@#dn>j=#@#dn>j @d#n>j@d#n>j6 @##dn>j*@d##n>j @d#n>jZ =You stop. Sirius is in the way!#dn>jin>j[#@#n>jk%#@d#kn>j d@n>jP 8You swap places with Sirius.##dn>jJo d#@#n>jB#d#@n>j #d@n>j_b#@#dYou hear some noises.The kobold is killed!#n>jfN%@.#dn>j"@.d#n>j]@.d#n>j- @.d#n>j @..dn>j@.#n>jI@.n>jC @.n>j@.n>j:@.n>j#@n>j'#@n>j/ @#n>j( #@n>j @#n>jF@#n>jU #@n>j" .@n>j .@n>jq .@n>jZ .@n>jD9.@n>jx .@n>jxg .@n>j.@dn>jud@n>ju4You swap places with Sirius..dn>jn>j d.@n>j@..dn>jL@#dn>j\d@##n>j ##@n>j d#@n>j#d#@n>jw##d@n>jd#@n>j##d@n>jd#@n>j8u #d#@n>jF ##d@n>jB#d@n>j(#d@n>jed#@n>j##d@n>jd#@n>j0 ##d@n>j d#@n>j@##d@n>j#d@n>jd#.@n>j > ABeware, there will be no return! Still climb? [yn] (n) n>jn>j# OBeware, there will be no return! Still climb? [yn] (n) n>j un>j}vn>jl #d<@n>jV #.d.@n>jF<@.dn>j@..dn>jO%You can't go down here.n>j)<@d..n>j.@.d.n>j> @.d.n>j~@..dn>jY)@<d.n>j)@.d.n>j )@#d<n>j#@#d.n>jc$@##n>jU@#dn>jm0 @d##n>jJd@##n>j_7You stop. Sirius is in the way!.n>jK&d.@#n>j@ @dn>j /You swap places with Sirius..n>j_+@.d##n>j @.#n>j @.dn>j9@...n>j=.d@n>j..@n>j`2 #@n>j9d@#n>jx.@#n>j: ##d#@n>jϫ ##@n>jP#d@n>j/#d#@n>jg #d#@n>jz ##d@n>j#d@n>j2##@dn>j@##n>jR#@d#n>jt d@n>j3You swap places with Sirius.#n>jP n>jcd#@n>j#d@n>jiZd#@n>j ##d@n>j d#@n>j1##d@n>j3-d@n>j. @dn>jV 6You swap places with Sirius.d.n>jT.@dn>jI@-dn>j &@#d.n>jP)@#.dn>j @#.n>j: @#n>jr@#n>jV!@#n>j @#n>j @#n>j(@#n>j@#n>j4@#+You find a hidden door.n>jo @#n>jit@#n>j@#dn>j[@#d##n>j@#d##n>j4W@#d##n>j. @#d##n>j @#d#n>j( @##dn>j##@n>jjJ #@n>j` #@n>j+ 7You try to move the boulder, but in vain.n>j# n>jPprayn>j u n>jx@ln>jPKln>j5b;pull: unknown extended command.n>jk # n>jhn>jen>jln>j5pn>j | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) n>jVR+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sen>jRnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? hen>jRlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents --More--o>jeVe - an uncursed +2 cloak of displacement (being worn).o>jf##@#o>jf#@#d######o>jg=##@#d#######d@###o>jI@do>j:You swap places with Sirius.#d#o>j 2##@d#o>j!*#@d#o>jQ#@d#o>jP g||...$..|.............@|......#d-------o>jo7.#@#.d-o>jr8.#@d#.#-o>jR C|....#@#d.-o>j8X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) o>j +Please move the cursor to an unknown object.(For instructions type a '?')o>j2#corridoro>je(unexploredo>jP (doorwayo>jh /floor of a roomo>jx/floor of a room o>j5/floor of a room o>jj1/floor of a room o>j#F/floor of a room o>j 1floor of a room o>j1 /floor of a room o>j/floor of a room o>j&/floor of a room o>jR0some gold pieces o>j ,  o>jpvP---......#@d##.- o>jU---.........@#d.- o>j9pS.----........|@##d.|- o>jn.<--.|@.d#- o>ja".@.d## o>j .@..d o>j! @.d# o>jg @.d. o>j @.d. o>jr@.d. o>j@.d.. o>j/f#d@.. o>j-- @. o>j- k $:10 HP:14(14) Pw:3(3) AC:7 Xp:1$ - 7 gold pieces.@d..o>j(&@..do>jH*@d...o>j @.d..o>j!#@d..o>jy@d.o>j-+ d@o>j+*You swap places with Sirius.o>j "#d@o>j #d.@o>j .d@o>j..@o>jX d.@o>j #@..d.o>j!+##@..do>j|8#@d..o>j\ #d@#o>j' #@#do>jJ;#d@#o>jÒ @d#o>j#@##do>jd@#o>j2@do>j)You swap places with Sirius.o>jt@d#o>jQ #d@o>jl@##do>j#@d#o>j B+#@#You find a hidden door.o>jI o>j LThe door opens.----..|...||#o>jU-----..........-@-d##o>jN||.>.|..d.@------|#do>j< X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) o>jw +Please move the cursor to an unknown object.(For instructions type a '?')o>j )floor of a roomo>j*,floor of a roomo>j/floor of a roomo>j;/a statue of a foxo>j|q o>j^ &@.d# o>j?m@d.| o>jtd@.. o>j*@.A trap door opens up under you! o>j'--More--"o>j0-------------|...........||...........||.........@..|...........||...........||...........|------+------Mdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:2 $:10 HP:14(14) Pw:3(3) AC:7 Xp:1"o>j#o>j @.$o>jz .@%o>j=Q @.%o>j 6 @.&o>j .@&o>jO .@&o>jL @.&o>j, The door resists!'o>jZx'o>j!y"The door opens.|'o>jhV@.(o>j@.(o>jL@.(o>j| .@(o>j .@(o>jT .@)o>j.@#)o>j |@#*o>jHL#@#*o>jB#@#*o>jX #@#+o>jB#@##...|--+o>jg #@,o>jr#@#.,o>j. #@..----o>jͲ@#-@-......----o>j 4----.-|..@|.o>jxV .@.o>je.@.o>jA@.You hear the splashing of a naiad./o>j#.@#/o>jh #.@0o>jq@#0o>ji( #@#0o>j #@#1o>jpG#@#1o>j ##@#2o>j^r##@2o>jHR #@#2o>jH;##@3o>j, #@#3o>jR##@3o>j N @#3o>jC#@#4o>j5##@#4o>jNk #@5o>j@#@#5o>jtK ##@#6o>jA #@#6o>j#@6o>jn` #@#7o>j#@#7o>je##@#7o>je #@#8o>j##@8o>j@#8o>j] #@#8o>jK#@+9o>jlThe door opens.--------------....:.......|..>..Z.....|.........|.......|-------:o>j<^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ;o>j:T+Please move the cursor to an unknown object.(For instructions type a '?');o>j #open door;o>j *floor of a room;o>j@v +floor of a roomje/floor of a roomj@/floor of a roomj2q2a statue of a newtjP 3floor of a roomj= /floor of a room=o>j=-kobold zombie>o>j] /floor of a room>o>jK -floor of a room>o>j{0a statue of a newtAo>j wo>j(.Q-#@|.....Z....----yo>jz5-@Z|.|.--{o>j: .@}o>jo. .@~o>jC .@o>j1@.o>jd .@o>j ..@Zo>jNcmdassist: Invalid direction key! Valid direction keys to fight are:  y k u  \ | /  h- -l  / | \  b j n (Suppress this message with !cmdassist in config file.) --More--o>ja-Mdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:2 $:10 HP:14(14) Pw:3(3) AC:7 Xp:1-------------|...........||...........|--------------|............###-....:.......||...........|##|...>........||...........|#|..@Z........||...........|#|............|------|------#-------------####################-----.--######|.......#|......|--------o>j>N In what direction? o>j EThe crossbow bolt misses the kobold zombie.o>j )In what direction? o>j o>j8The crossbow bolt misses the kobold zombie.o>jDThe kobold zombie hits! HP:13o>jUq)In what direction? o>jEThe crossbow bolt misses the kobold zombie.o>j*The kobold zombie misses!o>j$@Z)o>j"In what direction? o>j7EThe crossbow bolt misses the kobold zombie.o>j @.o>j2In what direction? o>j ).o>jv/You destroy the kobold zombie!%o>j .@o>jAX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) o>j62 +Please move the cursor to an unknown object.(For instructions type a '?')o>j0)a kobold corpseo>j+ o>j$.@g - a kobold corpse.o>j"<c - a +2 crossbow bolt (in quiver pouch).@o>jd5 # o>j looto>jooto>joto>jgto>jy?You don't find anything here to loot.o>jI.@c - 3 +2 crossbow bolts (in quiver pouch).@o>jF@.o>j%You descend the stairs.--More--o>j{-------|....@||.....|---.--Mdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:3 $:10 HP:13(14) Pw:3(3) AC:7 Xp:1o>j|o>j9 - HP:14<@o>jiJ@.o>jUW@.o>j @..o>jQ@.o>j.@##o>jT.@#o>j "#@#.|o>j#@#o>jU##@##..+.|..|----o>j/ C#@##..|.|{o>jn[X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) o>jv +Please move the cursor to an unknown object.(For instructions type a '?')o>j_*corridoro>j,doorwayo>jW7floor of a roomo>j'6floor of a roomo>jqC 6floor of a roomo>j 'fountaino>jo>j*#@.[-o>j'$#@#..|o>j *@#...-o>jo"#-@-|>o>j-.-@o>j@X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) o>jU+Please move the cursor to an unknown object.(For instructions type a '?')o>j /floor of a roomo>jc2floor of a roomo>jf)=a pair of padded gloveso>j { o>jũ .@o>j2 .@o>j 5.@h - a pair of padded gloves.@o>jx@.o>jt  Coins $ - 10 gold pieces Weapons a - a +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 56 +2 crossbow bolts (in quiver pouch) d - 31 +0 crossbow bolts Armor e - an uncursed +2 cloak of displacement (being worn) h - a pair of padded gloves Comestibles f - 4 uncursed cram rations g - a kobold corpse(end) o>j o>j;# o>jenhancew o>jc  o>j  o>ji#wipeo>j.e o>jF2ao>j./ro>j,:What do you want to wear? [h or ?*] o>j@*h - a pair of padded gloves.--More--o>j o>jM /You finish your dressing maneuver.o>j!# Coins $ - 10 gold pieces Weapons a - a +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 56 +2 crossbow bolts (in quiver pouch) d - 31 +0 crossbow bolts Armor e - an uncursed +2 cloak of displacement (being worn) h - a -1 pair of padded gloves (being worn) Comestibles f - 4 uncursed cram rations g - a kobold corpse(end) o>j7 o>j .@o>jA@{o>jX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) o>j +Please move the cursor to an unknown object.(For instructions type a '?')p>j"fountainp>j 3gnomish ranger called mdewarp>j}"fountainp>j /floor of a roomp>j>0floor of a roomp>j ,closed doorp>j p>jw.@p>j@{p>j~r .@p>j'*Ouch! You bump into a door.p>j8Ouch! You bump into a door.p>j%8Ouch! You bump into a door.p>j8Ouch! You bump into a door.p>j6 8Ouch! You bump into a door.p>j# p>jkp>jC ip>j cp>jX k p>jF`*In what direction?  p>jX p>jX7As you kick the door, it crashes open!. p>j4.@# p>jL.@# p>jS #@##p>j#@#p>j #@p>jÓ J#@#You flounder.You make a lot of noise!p>j#@#p>jE #@`#p>jI7You try to move the boulder, but in vain.p>jp>jm EYou try to move the boulder, but in vain.p>jEYou try to move the boulder, but in vain.p>j87You try to move the boulder, but in vain.p>j==p>j 7You try to move the boulder, but in vain.p>jo EYou try to move the boulder, but in vain.p>j$p>j 7You try to move the boulder, but in vain.p>jPI EYou try to move the boulder, but in vain.p>j EYou try to move the boulder, but in vain.p>jQSYou try to move the boulder, but in vain.p>j8 7You try to move the boulder, but in vain.p>j SYou try to move the boulder, but in vain.p>j.7You try to move the boulder, but in vain.p>jC Armor e - an uncursed +2 cloak of displacement (being worn) h - a -1 pair of padded gloves (being worn)(end) p>j:!p>jT Armor e - an uncursed +2 cloak of displacement (being worn) h - a -1 pair of padded gloves (being worn)(end) !p>j:#p>jiQ Count: 89%p>j6EYou try to move the boulder, but in vain.&p>j&p>jh @#'p>j#@#'p>jX@#(p>j˚@#)p>jb #@)p>jKQ#@)p>ji#@)p>j #@)p>jb 7You try to move the boulder, but in vain.*p>jR # +p>js monster+p>j  onster+p>j v +p>j e+p>j ;move: unknown extended command.Bp>jXLp>j; cmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More--Qp>jB SMdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:3 $:10 HP:14(14) Pw:3(3) AC:7 Xp:1-------|....<||.....|-.--.--###########--.-.-|..>.||.....###|..{.|###@`|....|#------Sp>jd #@##Tp>j#@#Tp>jd #@Up>j#@#Up>j Y#@#You trip over your own feet.You make a lot of noise![p>jry#@+\p>j *Ouch! You bump into a door.]p>j 8Ouch! You bump into a door.`p>j8># k`p>j(jap>jK ap>j5iap>jcap>jkap>j *In what direction? bp>j %WHAMMM!!!dp>j{8Ouch! You bump into a door.fp>j͇ 4You see no objects here.fp>j# # gp>j3kgp>jigp>jjcgp>j# khp>j*In what direction? ip>jH%WHAMMM!!!jp>j)@#jp>j :@#jp>jh @#jp>j%@#kp>j@#rp>j|#@#sp>jv @#sp>j0 @#tp>j^Y@#You trip over your own feet.You make a lot of noise!tp>j& @#tp>jf @#tp>jI @#up>j@#up>j @.up>jm?@.vp>j @.vp>jK@.vp>j @#wp>j܀#@wp>jI @#xp>jؽ@#xp>jq)@#xp>jG @#yp>jIM@#yp>j8 @#yp>jE @.zp>joJ.@You flounder.You make a lot of noise!zp>jY} .@{p>j#@{p>j #@|p>j4O#@|p>j#@|p>j #@|p>j?@#}p>j@ #@}p>j #@}p>jv .@~p>j .@~p>j .@p>j# p>jprayp>j rayp>j ayp>jߚ yp>j=?Are you sure you want to pray? [yn] (n) p>jИ1You begin praying to Venus.p>jYou are surrounded by a shimmering light.You finish your prayer.You feel that Venus is pleased.p>j.@p>j4@.p>j& X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) p>j+Please move the cursor to an unknown object.(For instructions type a '?')p>j=}"fountainp>jDone.p>j) @.p>j.@p>jv.@p>j #@p>j$T#@You slip and nearly fall.You make a lot of noise!p>j;t#@p>jr@#p>j #@p>j#@p>jP #@p>j7#@p>j X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) p>j p>j' cmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More--p>j aMdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:3 $:10 HP:14(14) Pw:3(3) AC:7 Xp:1-------|....<||.....|-.--.--###########--.-.-|..>.||.....###|..{.|###@`|....|##------####+p>j3!X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) p>j! +Monsters currently shown near <17,13>:  <17,13> @ gnomish ranger called mdewar --More--p>jaMdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:3 $:10 HP:14(14) Pw:3(3) AC:7 Xp:1-------|....<||.....|-.--.--###########--.-.-|..>.||.....###|..{.|###@`|....|##------####+p>juZ #@p>jN&#@p>jO #@p>ji#@p>j0j#@p>j; #@p>j*Ouch! You bump into a door.p>j5?^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) p>j8+Please move the cursor to an unknown object.(For instructions type a '?')p>jN]&closed doorp>jK4gnomish ranger called mdewarp>jq &closed doorp>j7Done.p>jiV @#p>jv#@p>j @#p>j I@#You stumble.You make a lot of noise!p>jp>j@#p>j\< @#p>j*@#p>ji,C@#You hear the splashing of a naiad.p>jf@#p>jhy@#p>j @#p>j @#p>j@#p>jV@#p>jR @#p>jޙ@.p>jo @.p>j @.p>jF6@.p>j+ \#@You slip and nearly fall.You make a lot of noise!p>j .@p>j& @.p>j 'You fall down the stairs.--More--p>jt: -.----|.....|....||....||.@..|------Mdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:13 Ch:7 Neutral Dlvl:4 $:10 HP:13(14) Pw:3(3) AC:7 Xp:1p>j= p>j"@ @<p>j{ @.p>j"@.p>jE@.p>jr #@.p>jr##@.p>j #@#p>j<#@#p>j:@# Wi:14  HP:14You feel wise!You must have been very observant.p>jܯ p>jݹ#@#p>j#@#p>j##@#p>jD----|..|.|.|..@#p>j`'.#@#p>j9 .-..@#p>ji------................-@-#You flounder.You make a lot of noise!p>jb-(|..)|.....|@...>...|.--------p>j 6+@.You find a hidden door.p>j@.p>j.@p>jc.@rp>j .@r.p>j .@.p>j).@r.p>jM X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) p>j +Please move the cursor to an unknown object.(For instructions type a '?')p>j8/floor of a roomp>j &giant ratp>j,Z p>jIn what direction? p>jB p>jB4The crossbow bolt misses the giant rat.p>jCAThe giant rat bites! HP:13p>jQ- &@r)p>j In what direction? p>j p>j4The crossbow bolt misses the giant rat.p>jAThe giant rat bites! HP:12p>jw )In what direction? p>joN p>jN4The crossbow bolt misses the giant rat.p>jNAThe giant rat bites! HP:11p>jNX )In what direction? p>jK p>jK4The crossbow bolt misses the giant rat.p>jLAThe giant rat bites! HP:10p>j @.p>jÞ The giant rat bites! HP:9(14) Pw:3(3) AC:7 Xp:1You trip over your own feet.You make a lot of noise!The giant rat bites! HP:6p>j)In what direction? p>j p>j_The crossbow bolt misses the giant rat.The giant rat just misses!p>j1[@.The giant rat strikes at your displaced image and misses you!p>j4 '.@)rp>jIn what direction? p>jaJ p>jJ*You kill the giant rat!)p>j.@p>jcx <.@c - 4 +2 crossbow bolts (in quiver pouch).@p>j, HP:7@.p>j&B.@c - a +2 crossbow bolt (in quiver pouch).@p>jl .@p>j.@c - a +2 crossbow bolt (in quiver pouch).@You stumble.You make a lot of noise!p>j5 Coins $ - 10 gold pieces Weapons a - a +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 56 +2 crossbow bolts (in quiver pouch) d - 31 +0 crossbow bolts Armor e - an uncursed +2 cloak of displacement (being worn) h - a -1 pair of padded gloves (being worn) Comestibles f - 4 uncursed cram rations g - a kobold corpse(end) -q>jY8 /q>j`# /q>jawipe/q>j"e /q>j4 a/q>jy r0q>j ?You don't have anything else to wear.4q>j- Armor e - an uncursed +2 cloak of displacement (being worn) h - a -1 pair of padded gloves (being worn)(end) 8q>jri9:q>jGQ # :q>j| h:q>jze;q>jv3l;q>j8p;q>jJ| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ?q>jt5+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se?q>j6nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? he?q>j6lp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents --More--Bq>j Armor e - an uncursed +2 cloak of displacement (being worn) h - a -1 pair of padded gloves (being worn)(end) Dq>jD`9Eq>jy # Fq>jL{hFq>j@eFq>j\lFq>jUpFq>j| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Gq>jsxHq>jd # Hq>jm hIq>jeIq>j lIq>jQpIq>j6;Iq>j`:help;: unknown extended command.Kq>j# Kq>jPhKq>jAeKq>jm lKq>j9{ pKq>jE | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Mq>jJ+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seMq>jnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? heMq>jlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents --More--q>j*_ \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven itq>jf_ ems of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) --More--q>j r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold q>j(  count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a oq>j߬ Ine-line note to the current dungeon level (see M-O) --More--q>jiM-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T q>j٪ tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--q>j+q>j 5You don't have anything to use or apply.q>j # q>jjbrq>j4mq>j#oq>jrq>j0 :armor: unknown extended command.q>jV# q>j hq>jxeq>jlq>j-"pq>jX| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) q>j +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seq>j nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? heq>j lp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents --More--q>j} \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven itq>jc~ ems of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) --More--q>ji q>j&M  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) q>jm+q>j(8 What do you want to take off?  Armor e - an uncursed +2 cloak of displacement (being worn) h - a -1 pair of padded gloves (being worn)(end) q>j+q>jvYou can't. They are cursed.q>jL @.q>jg .@q>jzi.@q>j!%.@i - a crude dagger.@q>j4% @.You have a little trouble lifting j - a large box.@A gush of water hits your left arm!q>j% hYour movements are slowed slightly because of your load. Burdenedq>jx Coins $ - 10 gold pieces Weapons a - a +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 56 +2 crossbow bolts (in quiver pouch) d - 31 +0 crossbow bolts i - a crude dagger Armor e - an uncursed +2 cloak of displacement (being worn) h - a cursed -1 pair of padded gloves (being worn) Comestibles f - 4 uncursed cram rations g - a kobold corpse Tools j - a large box(end) q>j2q>j 0What do you want to drop? [$a-j or ?*] q>jI x Coins $ - 10 gold pieces Weapons a - a +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 56 +2 crossbow bolts (in quiver pouch) d - 31 +0 crossbow bolts i - a crude dagger Armor e - an uncursed +2 cloak of displacement (being worn) h - a cursed -1 pair of padded gloves (being worn) Comestibles f - 4 uncursed cram rations g - a kobold corpse Tools j - a large box(end) q>jk+You drop a large box.q>jIkNYour movements are now unencumbered.q>jo^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) q>jsq>ji# q>jc untrapq>jz) ntrapq>jtrapq>jbHrapq>j$B apq>j pq>j=)In what direction? q>jՌ 5You know of no traps there.q>j4 (@q>j # q>j q>j Armor e - an uncursed +2 cloak of displacement (being worn) h - a cursed -1 pair of padded gloves (being worn)(end) q>jDp9q>j# q>j untrapq>jg ntrapq>j7trapq>j+rapq>j;apq>jpq>j[;q>jH <untrap;: unknown extended command.q>j9 # q>j&W untrapq>j ntrapq>jtrapq>jirapq>jr apq>j@_ pq>j)In what direction? q>j 7You cannot disable that trap.q>jc @.q>jg.@q>jB\ # q>j untrapq>j ntrapq>j$ l q>ju oq>jcq>jnkq>jǹ;unlock: unknown extended command.r>j# r>j1or>jpr>jTer>j\nr>jp )In what direction? r>jCSeems like something lootable over there.r>jX# r>jW@r>jzq lr>j or>j= r>j r>jz r>j A lootr>j ootr>jO otr>jt r>jC?You don't find anything here to loot. r>ja r>jz& HP:8@.r>j7 @.r>j .@r>j# r>j1@r>j lr>jF or>jOor>j r>j+ r>j r>jX r>j lootr>j ootr>jMotr>jXtr>j?You don't find anything here to loot.r>jz# r>j gr>jlr>jYar>j nr>j@cr>j0er>jL)Pick an object.r>j/floor of a roomr>j!`+a large boxr>jw(a large boxr>j&-floor of a roomr>jE+a large boxr>j (a large box r>j-floor of a room r>jv9gnomish ranger called mdewar!r>jd  !r>j @."r>j .@"r>j,T@.You slip and nearly fall.You make a lot of noise!"r>j @."r>j @."r>j$@.#r>j .@#r>jA.@$r>jT@.You slip and nearly fall.You make a lot of noise!$r>j` @.%r>j?>& HP:9@.%r>jp.@%r>j.@%r>j.@%r>j7.@&r>j_@.&r>jy @.'r>j@.'r>j@.'r>j @.(r>j%3@.(r>j)Ouch! You bump into a door.)r>j6Ouch! You bump into a door.)r>j, 6Ouch! You bump into a door.*r>j# *r>j k*r>j i*r>j# c*r>j-{k+r>j٩)In what direction? ,r>jd@#WHAMMM!!!-r>jWR.@You stumble.You make a lot of noise!-r>jy .@.r>jL< HP:10(14) Pw:3(3) AC:7 Xp:1.@/r>jT.@/r>j`.@/r>j%.@/r>j .@0r>jT>@0r>j8.@0r>j.@0r>j .@##1r>jK:.@###1r>jm#@##You slip and nearly fall.You make a lot of noise!2r>j #@#3r>ju^#@#3r>j#@#4r>jJ > HP:11#@``#6r>j# 8r>j_P h9r>jhe9r>ja9r>jCKl9r>jI;heal: unknown extended command.;r>j7# ;r>j7 h;r>jej_ljL j9  =r>j;e=r>jl=r>jp=r>jT | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) >r>j4+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se>r>jnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? he>r>j[lp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents --More--?r>j9 \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven it?r>j9 ems of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) --More--Dr>j| r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold Dr>j|  count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a oDr>jI} Ine-line note to the current dungeon level (see M-O) --More--Fr>j:Gr>j# Gr>j}rGr>jTZeHr>josHr>j< tHr>j, ;rest: unknown extended command.Kr>j# Lr>jq3hLr>jeLr>jlLr>jpLr>j | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Mr>j+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seMr>j#nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? heMr>jlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents --More--Nr>j \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven itNr>jǷems of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) --More--Rr>jWr read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold Rr>j`X count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a oRr>jYIne-line note to the current dungeon level (see M-O) --More--Vr>jh Wr>j\ +Your kobold corpse rots away.[r>j #@##]r>j?0X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ^r>j +Please move the cursor to an unknown object.(For instructions type a '?')^r>j *corridor_r>j'a boulder_r>j *a boulder`r>j `r>j ###@##ar>j#@#ar>j ##@#br>j##@#br>j ##@#cr>j#@#cr>j #@#You flounder.cr>j_#@#dr>j#@Fdr>jU+%You kill the lichen!%fr>j{7#@#k - a lichen corpse.@fr>j:You stumble. HP:12hr>j # ir>jlootir>jootir>j otir>jtir>jAYou don't find anything here to loot.jr>jd#@#............|..|---jr>j\ C#@............-----kr>jo#-@-......|.....|.....|.....-----kr>jm T-------.---|.....@.|....|.lr>ju &.@You flounder.nr>j~.@nr>jK .@nr>j @.or>j/.@or>j.@or>j .@pr>j3#.@#qr>j.@qr>jZ ; HP:13#@#rr>jDK##@#rr>j #@#sr>j 6#@sr>jW ##@#tr>jG@#tr>j #@#ur>j~#@#ur>j ##@#vr>jN#@vr>jH##@#You trip over your own feet.vr>jQ @#wr>j?#@+xr>j\ *Ouch! You bump into a door.yr>j| 8Ouch! You bump into a door.zr>j # {r>j1k{r>j i{r>jc{r>jk{r>jL *In what direction? |r>jH %WHAMMM!!!~r>jO8Ouch! You bump into a door.~r>j)0 8Ouch! You bump into a door.r>j,8Ouch! You bump into a door.r>j8Ouch! You bump into a door.r>jo8Ouch! You bump into a door.r>jr>jY*Ouch! You bump into a door.r>j8Ouch! You bump into a door.r>j,s 8Ouch! You bump into a door.r>jgu 8Ouch! You bump into a door.r>j[8Ouch! You bump into a door.r>jI8Ouch! You bump into a door.r>j_8Ouch! You bump into a door.r>jq8Ouch! You bump into a door.r>j\ 8Ouch! You bump into a door.r>j 8Ouch! You bump into a door.r>j# 8Ouch! You bump into a door.r>j8Ouch! You bump into a door.r>jq8Ouch! You bump into a door.r>j@8Ouch! You bump into a door.r>j<8Ouch! You bump into a door.r>j8Ouch! You bump into a door.r>j/p 8Ouch! You bump into a door.r>j>t 8Ouch! You bump into a door.r>jb8Ouch! You bump into a door.r>j$]8Ouch! You bump into a door.r>jh8Ouch! You bump into a door.r>jv8Ouch! You bump into a door.r>jf8Ouch! You bump into a door.r>jm . HP:14@#r>ja #@r>jJ*Ouch! You bump into a door.r>jj8Ouch! You bump into a door.r>j8Ouch! You bump into a door.r>j8Ouch! You bump into a door.r>j 8Ouch! You bump into a door.r>j 8Ouch! You bump into a door.r>j+8Ouch! You bump into a door.r>j!8Ouch! You bump into a door.r>j8Ouch! You bump into a door.r>j`8Ouch! You bump into a door.r>j8Ouch! You bump into a door.r>j. 8Ouch! You bump into a door.r>jG# r>jxkr>j~ir>j( cr>jA kr>j+=*In what direction? r>j9 %WHAMMM!!!r>j̲ @#r>jX #@r>jjSi r>j@#r>j @#r>jb@#r>ju @#r>j3 #@r>j68 #@r>j!@#r>jQ 5#@You trip over your own feet.r>jr>j* #@r>j||W#@You are beginning to feel hungry. Hungryr>j @#r>j7$@.You stumble.r>jA@.r>j@.r>j-Z @.r>jW @.r>j?@.r>j@.r>je @.r>ji@#r>jX @#r>j @#r>j9 @#r>j/@#You trip over your own feet.r>jw@#r>j*,@#You slip and nearly fall.r>j;@#r>j @#You stumble.r>jl@#r>j@##r>ju#@#r>j #@##r>jG#@##r>j4 #@r>j#@#r>j5 #@#r>jL#@r>j @#r>jD@#r>j@#You stumble.r>jXW@#r>j @#r>j^ @#r>j%@.r>j@.r>j @.r>j@.r>j@.r>j@.r>j @#r>jOV @#r>jF@#r>j@#r>j@@#r>j@#r>j) @#r>j> @#r>jA@#r>j*@#You stumble.r>j@.r>j5B@.r>jB )Ouch! You bump into a door.r>j.@r>j\.@r>j<.@r>j .@r>j .@r>jO@.r>jD.@r>jc@.r>jԞ .@r>j .@r>jl: .@r>j@>r>jG .@r>j'You fall down the stairs.--More--r>jG------.------|...........||...........|+...........||...:.......||.........@.||...........|-------------Mdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:14 Ch:7 Neutral Dlvl:5 $:10 HP:11(14) Pw:3(3) AC:7 Xp:1 Hungryr>jNr>jWV L.:@<You stumble. HP:12r>j&@.r>j1X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) r>jN+Please move the cursor to an unknown object.(For instructions type a '?')r>jר *floor of a roomr>j. 1floor of a roomr>jQ /floor of a roomr>j- /floor of a roomr>j#6 /floor of a roomr>js $newtr>j r>j@.r>jC In what direction? r>j\))..r>j0The crossbow bolt misses the newt.r>j*In what direction? r>jD))..r>jD0The crossbow bolt misses the newt.r>jVe*In what direction? r>j-3))..r>jr30The crossbow bolt misses the newt.r>j*In what direction? r>j))..r>j*@The crossbow bolt misses the newt.):r>j`*In what direction? r>jO ))..)r>jWO Q)The newt strikes at your displaced image and misses you!r>j$ #:.@.r>j4 In what direction? r>j)r>j7.r>j0The crossbow bolt hits the newt.):r>jɌ .:@r>j In what direction? r>jTr>j!You kill the newt!)r>jL`K@.c - a +2 crossbow bolt (in quiver pouch).@r>j p@.r>j >@.c - a +2 crossbow bolt (in quiver pouch).@r>j*#I@.You flounder. HP:13r>j2@.r>j2:c - 4 +2 crossbow bolts (in quiver pouch).@r>je@.r>j9c - a +2 crossbow bolt (in quiver pouch).@r>j&5---....@.r>jw @.r>j@.r>j*@.r>j*Ouch! You bump into a door.r>j48Ouch! You bump into a door.r>jA# r>jٕ kr>j8nir>jrcr>jKkr>j9*In what direction? r>j:r>j3;5As you kick the door, it crashes open!.r>jv#@.r>j#@.r>j#@#r>j1k#@##You are beginning to feel weak. St:16  Weakr>jW@#r>jp# r>j rr>jE er>j)` sr>ja tr>j5 ;rest: unknown extended command.r>j# r>jʌ.r>j8.: unknown extended command.r>j r>jo? Coins $ - 10 gold pieces Weapons a - a +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 56 +2 crossbow bolts (in quiver pouch) d - 31 +0 crossbow bolts i - a crude dagger Armor e - an uncursed +2 cloak of displacement (being worn) h - a cursed -1 pair of padded gloves (being worn) Comestibles f - 4 uncursed cram rations k - a lichen corpse(end) r>jer>j:# r>j enhancer>j_c a r>j/tr>jl;What do you want to eat? [fk or ?*] r>jW%z Comestibles f - 4 uncursed cram rations k - a lichen corpse(end) r>jNB+r>jNXThis lichen corpse tastes okay. HP:14 Hungryr>jOz St:17 d.You finish eating the lichen corpse.d.r>jfRU#@.##You slip and nearly fall.r>jI----# |.....@ |.|r>j2 [:@# .The gecko strikes at your displaced image and misses you!r>jR )In what direction? r>jr r>j 0The crossbow bolt misses the gecko.r>jc =The gecko bites! HP:11r>j) )In what direction? r>jN r>j 7The crossbow bolt hits the gecko.dr>j : )In what direction? r>j r>j(BThe crossbow bolt misses the gecko.#dr>jZUThe gecko bites! HP:9(14) Pw:3(3) AC:7 Xp:1r>j )In what direction? r>j=The crossbow bolt misses the gecko.r>j':The fox bites! HP:7r>j4<The gecko bites! HP:4r>j T)#@The fox just misses!The fox misses!r>j *In what direction? r>jv )#r>j 'The crossbow bolt misses.r>j ;The fox bites! HP:2r>j -You miss the fox.r>jZ ;The fox bites! HP:1r>j)^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) r>jl]+Please move the cursor to an unknown object.(For instructions type a '?')r>j%foxr>j~r>j In what direction? r>j]The crossbow bolt misses the fox.The fox bites!r>j--More--r>j$You die...r>j--More--r>j`>e HP:0Do you want your possessions identified? [ynq] (n) r>jM 2 Coins $ - 10 gold pieces Weapons a - a +1 dagger (weapon in hand) b - a +1 crossbow (alternate weapon; not wielded) c - 50 +2 crossbow bolts (in quiver pouch) d - 31 +0 crossbow bolts i - a +0 orcish dagger Armor e - an uncursed +2 cloak of displacement (being worn) h - a cursed -1 pair of gauntlets of fumbling (being worn) Comestibles f - 4 uncursed cram rations(end) r>jDo you want to see your attributes? [ynq] (n) r>jY` Mdewar the Ranger's attributes:  Background: You were a Tenderfoot, a level 1 female gnomish Ranger. You were neutral, on a mission for Venus who was opposed by Mercury (lawful) and Mars (chaotic). You were in the Dungeons of Doom, on level 5. You entered the dungeon 869 turns ago. You had 9 experience points, 11 more were needed to attain level 2.  Basics: You had 0 out of 14 hit points. You had all 3 energy points (spell power). Your armor class was 7. Your wallet contained 10 zorkmids. Autopickup was on for all types.  Final Characteristics: Your strength was 17 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 13 (limit:19). Your wisdom was 14 (limit:18). Your charisma was 7r>j` (limit:18).  Final Status: You fumbled. You were unencumbered. You were wielding a dagger. You had basic skill with dagger.  Final Attributes: You were fervently aligned. You had automatic searching. You had infravision. You were displaced. You were warded. You are dead.--More-- s>jJnMdewar the Tenderfoot St:17 Dx:11 Co:14 In:13 Wi:14 Ch:7 Neutral Dlvl:5 $:10 HP:0(14) Pw:3(3) AC:7 Xp:1Do you want an account of creatures vanquished? [ynaq] (n) s>j Vanquished creatures:  a giant rat a jackal a fox a kobold a lichen a kobold zombie a newt  7 creatures vanquished.--More--s>j!:Do you want to see your conduct? [ynq] (n) s>j # Voluntary challenges: You followed a strict vegan diet. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--s>jDo you want to see the dungeon overview? [ynq] (n) s>j-F7 The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: Level 3: A fountain. Level 4: Level 5: <- You were here. Final resting place for you, killed by a fox.--More--s>jes>j6 ----------  / \  / REST \  / IN \  / PEACE \  / \  | mdewar |  | 10 Au |  | killed by a fox |  | |  | |  | |  | 2026 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mdewar the Ranger... You died in The Dungeons of Doom on dungeon level 5 with 245 points, and 10 pieces of gold, after 869 moves. You were level 1 with a maximum of 14 hit points when you dis>j*ed. --More--s>j  s>j- s>jzYou reached the 1045th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3993130 Rourke-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 367 [367] 3 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] s>js 1043 247 Epsilonux-Ran-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a hallucinogen-distorted coyote. - [14] 1044 246 EColi-Cav-Gno-Mal-Neu died in The Gnomish Mines on level 4. Killed by a hobbit. - [16] s>jJ1045 245 mdewar-Ran-Gno-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a fox. - [14] 1046 243 miller-Pri-Elf-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a gas spore's explosion. - [17] 1047 243 seahorse17-Val-Hum-Fem-Law died in The Dungeons of Doom on level 4. Killed by a gas spore's explosion. - [16]