l>jg Player: mdewar Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-06-26.12:12:08.ttyrec Time: (1782475928) Fri Jun 26 12:12:08 2026 l>j5NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. l>jVShall I pick character's race, role, gender and alignment for you? [ynaq] l>j Oy name: mdewar  role: Cavewoman  race: gnome  gender: female  alignment: neutral Is this ok? [ynq]  mdewar, neutral gnomish Cavewoman  y + Yes; start game n - No; choose role again q - Quit(end) l>j) @+ name: mdewar  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) l>jF + name: mdewar  role: Caveman/Cavewoman  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human d - dwarf g - gnome * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) l>j++ name: mdewar  role: Caveman/Cavewoman  race: dwarf  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first race forces lawful q - Quit(end) l>j+ name: mdewar  role: Caveman  race: dwarf  gender: male  alignment: lawful Is this ok? [ynq]  mdewar, lawful dwarven Caveman  y + Yes; start game n - No; choose role again q - Quit(end) l>j{b-l>ju-------------............+|..d........|..@....o....||..:........|-|-------+--l>jXMdewar the Troglodyte St:18/02 Dx:13 Co:13 In:10 Wi:10 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:8 Xp:1 It is written in the Book of Anu:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anu seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Anu. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bral>j$vely with Anu!--More--l>jwX l>ja] Hello mdewar, welcome to NetHack! You are a lawful dwarven Caveman.Mdewar the Troglodyte St:18/02 Dx:13 Co:13 In:10 Wi:10 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:8 Xp:1l>jYZ<@l>ju.d.@l>jC .d:@.l>jxS.@Slasher misses the newt..:Slasher misses the newt.l>j.@You have a little trouble lifting f - a statue of a goblin.@Your movements are slowed slightly because of your load.l>jt BurdenedSlasher bites the newt.The newt misses Slasher..:l>j*Slasher misses the newt.l>j:Slasher misses the newt.--More--l>jhjThe newt misses!Slasher bites the newt.The newt is killed!.l>j .d@.l>j..d@l>j...@d.l>jb d.@.l>j.d.@l>jl...@.dl>j'Pd..@l>je &..d@###l>jH ".d#@#l>j#.d#@#l>j &##@##l>j<%##@d#l>jK?You stop. Slasher is in the way!#dl>j+#@d#.l>ji d@l>j*i;You swap places with Slasher.#d#l>jT#d@......-----l>jI>#d@###.|..l>j P#d@.(..--l>j_ #d-@-........+......|......|------l>j?*^#--------d-|......@|....|..|l>j? ...@(dl>jX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) l>j;+Please move the cursor to an unknown object.(For instructions type a '?')l>js *a brass lanternl>jc 5dwarven caveman called mdewarl>jƏ*a brass lanternl>j"Done.l>jj5.@g - a brass lantern.@l>jmYou rebalance your load. Movement is difficult. Stressed.dl>jss.@d.l>jaq  Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Tools g - a brass lantern Gems/Stones c - 20 uncursed flint stones (in quiver pouch) d - 28 uncursed rocks Boulders/Statues f - a statue of a goblin(end) l>j l>jAoUe - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor d - Gems/Stones  B - Items known to be Blessed U - Items known to be Uncursed(end) l>jΐ xl>jD Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Tools g - a brass lantern Gems/Stones c - 20 uncursed flint stones (in quiver pouch) d - 28 uncursed rocks Boulders/Statues f - a statue of a goblin(end) l>jcl>jb/What do you want to drop? [a-g or ?*] l>jX l>j ,You drop a statue of a goblin.l>j: [Your movements are now unencumbered.d.l>jh @d.ol>j^4.@f - a statue of a goblin.@l>j4_You rebalance your load. Movement is difficult. Stressed...d.l>j5d@...l>j`d..@l>je /What do you want to drop? [a-g or ?*] l>jް4You drop a statue of a goblin.l>j\Your movements are now unencumbered...dl>j @o.dl>j^ X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) l>jEC +Please move the cursor to an unknown object.(For instructions type a '?')l>jVv 6a statue of a goblinl>j l>j5 @.d.l>jq @..l>jH-@d.l>j@##l>j@d##l>j @d#l>jU7@##dl>j> @#d#l>j{l@#d#l>j)@#d#l>j- (@#d#l>j> '@.#dl>jR@.d#l>jAu@.#l>j@.dl>jB @d...l>j$d@...l>j @..dl>jR .@d.l>joI d@l>jI 6You swap places with Slasher..dl>jvd@.l>jF/The door opens.d-.l>jp%..@#d#l>j d-@.#l>jP.d#@#l>j5C-#d@#l>j4 d##@l>j##d#@#l>j@#d@#l>j%J #d@##l>jY#d@l>j@q#d@##l>j ##@dl>jed@l>jZfQYou swap places with Slasher.----#-...d#l>j:##d@##--m>j4#d@m>j Q--@..|##....|d..||m>jMH-#@d|.#.....(..----m>j .#-@d#|.-m>j #d.#@m>j-.@m>jN.d@m>j m X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) m>j+Please move the cursor to an unknown object.(For instructions type a '?')m>jT *floor of a roomm>j{ +floor of a roomm>jyQ(a large boxm>jD m>jd-.@m>jp   -d.@m>j5E.@You have a little trouble lifting h - a large box.@m>jq6tYour movements are slowed slightly because of your load. Burdened...dm>jkPm>jP0You stop. Slasher is in the way!.m>j@.  m>jO,@d..  m>j8"@d.. m>ja@d.. m>jS...d@ m>jeXd..@ m>jX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) m>j! m>j#In what direction?  m>jn  m>j=&1What do you want to drop? [a-egh or ?*] m>j! Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Tools g - a brass lantern h - a large box Gems/Stones c - 20 uncursed flint stones (in quiver pouch) d - 28 uncursed rocks(end) m>jc+You drop a large box.m>j"c^Your movements are now unencumbered..dm>j$.d.@(m>jX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) m>j Pm>jYK.@You have a little trouble lifting h - a large box.@Pm>jyYour movements are slowed slightly because of your load. Burdened.d.Rm>jF).@..dTm>j1What do you want to drop? [a-egh or ?*] Vm>jP Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Tools g - a brass lantern h - a large box Gems/Stones c - 20 uncursed flint stones (in quiver pouch) d - 28 uncursed rocks(end) Ym>j+You drop a large box.Ym>jT^Your movements are now unencumbered..d.[m>j2"@.d(.em>j)# em>j lootem>j ootem>jq otfm>j6tgm>j?You don't find anything here to loot.qm>jX.@You have a little trouble lifting h - a large box.@qm>j\qYour movements are slowed slightly because of your load. Burdenedd.sm>jq .Unknown command '%'.tm>jS/Your wallet is empty.um>j# um>j lootum>jH ootvm>jn8otvm>jtvm>j %.Loot in what direction? wm>je@You don't find anything there to loot.xm>jP*@d..ym>j..@.dym>jX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) |m>je8+ Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Tools g - a brass lantern h - a large box Gems/Stones c - 20 uncursed flint stones (in quiver pouch) d - 28 uncursed rocks(end) ~m>j+ Dantes rapidly cleared away the earth around the chest. Soon the center lock appeared, then the handles at each end, all delicately wrought in the manner of that period when art made precious even the basest of metals. He took the chest by the two handles and tried to lift it, but it was impossible. He tried to open it; it was locked. He inserted the sharp end of his pickaxe between the chest and the lid and pushed down on the handle. The lid creaked, then flew open. Dantes was seized with a sort of giddy fever. He cocked his gun and placed it beside him. Then he closed his eyes like a child, opened them and stood dumbfounded. The chest was divided into three compartments. In the first were shining gold coins. In the second, unp~m>j~olished gold ingots packed in orderly stacks. From the third compartment, which was half full, Dantes picked up handfuls of diamonds, pearls and rubies. As they fell through his fingers in a glittering cascade, they gave forth the sound of hail beating against the windowpanes. [ The Count of Monte Cristo, by Alexandre Dumas ]--More--m>jgm>j@.d.m>j/ .d.@.m>j7eX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) m>j8+ Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Tools g - a brass lantern h - a large box Gems/Stones c - 20 uncursed flint stones (in quiver pouch) d - 28 uncursed rocks(end) m>j+ Dantes rapidly cleared away the earth around the chest. Soon the center lock appeared, then the handles at each end, all delicately wrought in the manner of that period when art made precious even the basest of metals. He took the chest by the two handles and tried to lift it, but it was impossible. He tried to open it; it was locked. He inserted the sharp end of his pickaxe between the chest and the lid and pushed down on the handle. The lid creaked, then flew open. Dantes was seized with a sort of giddy fever. He cocked his gun and placed it beside him. Then he closed his eyes like a child, opened them and stood dumbfounded. The chest was divided into three compartments. In the first were shining gold coins. In the second, unpm>jolished gold ingots packed in orderly stacks. From the third compartment, which was half full, Dantes picked up handfuls of diamonds, pearls and rubies. As they fell through his fingers in a glittering cascade, they gave forth the sound of hail beating against the windowpanes. [ The Count of Monte Cristo, by Alexandre Dumas ]--More--m>jA%m>jz%;e - an uncursed +0 leather armor (being worn).m>j9&/...d...@m>jEUe - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor d - Gems/Stones  B - Items known to be Blessed U - Items known to be Uncursed(end) m>jlxm>j ...d@.m>j @...dm>jP.@.dm>jX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) m>j/a+Please move the cursor to an unknown object.(For instructions type a '?')m>j m>jX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) m>j8+ Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Tools g - a brass lantern h - a large box Gems/Stones c - 20 uncursed flint stones (in quiver pouch) d - 28 uncursed rocks(end) m>j + Dantes rapidly cleared away the earth around the chest. Soon the center lock appeared, then the handles at each end, all delicately wrought in the manner of that period when art made precious even the basest of metals. He took the chest by the two handles and tried to lift it, but it was impossible. He tried to open it; it was locked. He inserted the sharp end of his pickaxe between the chest and the lid and pushed down on the handle. The lid creaked, then flew open. Dantes was seized with a sort of giddy fever. He cocked his gun and placed it beside him. Then he closed his eyes like a child, opened them and stood dumbfounded. The chest was divided into three compartments. In the first were shining gold coins. In the second, unpm>j olished gold ingots packed in orderly stacks. From the third compartment, which was half full, Dantes picked up handfuls of diamonds, pearls and rubies. As they fell through his fingers in a glittering cascade, they gave forth the sound of hail beating against the windowpanes. [ The Count of Monte Cristo, by Alexandre Dumas ]--More--m>j&m>j2F(@.d..m>jF ..d@.m>j .d.@m>j! 1What do you want to drop? [a-egh or ?*] m>j Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Tools g - a brass lantern h - a large box Gems/Stones c - 20 uncursed flint stones (in quiver pouch) d - 28 uncursed rocks(end) m>jg+You drop a large box.m>jWYour movements are now unencumbered..dm>jd@.(m>jk# m>jb km>j$p im>j&cm>jCkm>j> )In what direction? m>j m>jv @.dm>j;h d@m>jOh6You swap places with Slasher...dm>j=^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) m>j+Please move the cursor to an unknown object.(For instructions type a '?')m>jz+a large boxm>j(6dwarven caveman called mdewarm>j m>j@..dm>ju@..dm>jE ".@.d.m>js-@.(d.m>jz @..dm>j@-.m>j #@d.m>j7 -@d.(m>j/ ..@dm>j.d..@m>jM$.d.@m>j|&..#@d#m>j d@m>j -You swap places with Slasher.#dm>jd-.@m>j%(d@##m>j ~&.d@###m>j A.#d@m>jz###@#m>j $#d#@##m>j^##@#m>j#@d#m>j~d@m>j~CYou swap places with Slasher.d##m>j##d#@m>jg #d@#m>jQ#d@#m>jIn-d#@#..||m>jԫ /##d@....|----m>j/Ed#-@-.....%....-----m>j6^#----+----.|.......@|.....|...---m>jt .@m>j Id@.m>jD X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) m>j+Please move the cursor to an unknown object.(For instructions type a '?')m>j9 1floor of a roomm>j-floor of a roomm>j0floor of a roomm>j3floor of a roomm>j/2/floor of a roomm>j .a gnome corpsem>jm>j'.d..@m>j d.@.m>j: )..@.dm>jP@.d.m>jC@.d..m>j E@.i - a gnome corpse.j - a lamp.@m>j  StressedA bear trap closes on your foot! Dx:12 You rebalance your load. Movement is difficult. HP:12d...n>jn>jEYou are caught in a bear trap..d..n>j>z..dn>j.d n>j[ T.d Dx:13 Your leg feels better. n>jV n>j%WAYou are caught in a bear trap.d....,n>jJ Je - an uncursed +0 leather armor (being worn).,n>j.K  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor d - Gems/Stones  B - Items known to be Blessed U - Items known to be Uncursed(end) -n>jEx/n>j[You are caught in a bear trap. HP:13.d./n>j...d0n>j &d...1n>jߣ&..d.1n>jH.d.1n>j ...d1n>j!#..d.2n>jC8 HP:14...d2n>j).d2n>jod...2n>jv 9You finally wriggle free.d.2n>js '.@d.^2n>j@.d.En>jB9The door opens.|d....En>j +@....dFn>j.@d...Fn>j? @d.Gn>jZ,dd@d.Gn>j^The jackal bites! HP:12d#d.Hn>jK <@#The jackal misses!Hn>jK The jackal bites! HP:11d|The jackal bites! HP:10Hn>j/L `The jackal bites! HP:9(18) Pw:1(1) AC:8 Xp:1 StressedHn>jPL +Slasher bites the jackal.Hn>jL )The jackal is killed!%Ln>jo BYou don't have enough stamina to move.Ln>j LThe jackal bites! HP:7d#Ln>j /Slasher eats a jackal corpse.Ln>j >The jackal bites! HP:6Qn>jգBYou don't have enough stamina to move.Qn>j>The jackal bites! HP:5Qn>jG>The jackal bites! HP:3Rn>jBYou don't have enough stamina to move.Rn>jThe jackal bites! HP:2The jackal bites! HP:0--More--Un>jL4You die...Un>jl5Mdewar the Troglodyte St:18/02 Dx:13 Co:13 In:10 Wi:10 Ch:9 Lawful Dlvl:1 $:0 HP:0(18) Pw:1(1) AC:8 Xp:1 StressedUn>j5--More--Vn>jtJDo you want your possessions identified? [ynq] (n) Wn>j) ?Do you want to see your attributes? [ynq] (n) Xn>j,LDo you want an account of creatures vanquished? [ynaq] (n) Xn>j <Do you want to see your conduct? [ynq] (n) Yn>jpDDo you want to see the dungeon overview? [ynq] (n) Yn>j@  ----------  / \  / REST \  / IN \  / PEACE \  / \  | mdewar |  | 0 Au |  | killed by a |  | jackal |  | |  | |  | 2026 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mdewar the Caveman... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 222 moves. You were level 1 with a maximum of 18 hit points when you diedYn>j (. --More--]n>j#  ]n>j%% ]n>jDD No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3993130 Rourke-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 367 [367] 3 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] ]n>jKD 1417 2 Deffi-Rog-Hum-Mal-Cha escaped the dungeon [max level 1]. 12 [12] 1418 1 IlkkaS-Wiz-Hum-Mal-Neu escaped the dungeon [max level 1]. 12 [12] 0 mdewar-Cav-Dwa-Mal-Law died in The Dungeons of Doom on level 1. Killed by a jackal. - [18]