Qk>j  Player: mdewar Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-06-26.12:06:41.ttyrec Time: (1782475601) Fri Jun 26 12:06:41 2026 Qk>jB NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Qk>j VShall I pick character's race, role, gender and alignment for you? [ynaq] Wk>jLy name: mdewar  role: Tourist  race: human  gender: male  alignment: neutral Is this ok? [ynq]  mdewar, neutral male human Tourist  y + Yes; start game n - No; choose role again q - Quit(end) ]k>j@+ name: mdewar  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) ek>j+ name: mdewar  role: Caveman/Cavewoman  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human d - dwarf g - gnome * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) gk>j5 ++ name: mdewar  role: Caveman/Cavewoman  race: dwarf  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first race forces lawful q - Quit(end) hk>j0 + name: mdewar  role: Caveman  race: dwarf  gender: male  alignment: lawful Is this ok? [ynq]  mdewar, lawful dwarven Caveman  y + Yes; start game n - No; choose role again q - Quit(end) mk>jA/b-mk>j}----------|...@....d||...d.....||..........-----------mk>jMdewar the Troglodyte St:18/03 Dx:11 Co:18 In:8 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:8 Xp:1 It is written in the Book of Anu:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anu seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Anu. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravemk>j@"ly with Anu!--More--tk>jGtk>jtk>j\Hello mdewar, welcome to NetHack! You are a lawful dwarven Caveman.Mdewar the Troglodyte St:18/03 Dx:11 Co:18 In:8 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:8 Xp:1xk>jXBd@xk>jD+You swap places with Slasher.xk>j3>.d..d@yk>j (<d..@d|k>jf .d.@|k>j gThe jackal bites! HP:16Slasher misses the jackal.k>jTkYou kill the jackal!.dSlasher eats a jackal corpse.k>j* <d@You swap places with Slasher.k>jТ@.k>j@.k>j@.k>ja @.k>jA@.d.k>j>3 <@.dk>j@.d.k>j!@ HP:17<@.dk>j(.@d..k>jȰX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>jo +Please move the cursor to an unknown object.(For instructions type a '?')k>jU*floor of a roomk>jt.staircase upk>j, 1floor of a roomk>j7dwarven caveman called mdewark>jW*floor of a roomk>jŻ:tame little dog called Slasherk>ja(floor of a roomk>jz5dwarven caveman called mdewark>j 1floor of a roomk>j&wallk>j[,unexploredk>j= +wallk>j$wallk>jf$wallk>j$wallk>j} $wallk>j $wallk>jR+wallk>j +wallk>j+wallk>j k>j #wallk>jr 1unexploredk>j,unexploredk>j*6unexploredk>j2P3unexploredk>jV=*wallk>j3 'wallk>jE $wallk>j^ %wallk>jt|&wallk>jP'wallk>j&wallk>j&wallk>jM )doorwayk>jk>j ..d@.k>jVL ..@dk>jd@k>j5You swap places with Slasher.d.k>j..d@k>jKd..@k>j ..d@`k>jZ;With great effort you move the boulder..d@`k>j4^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>j. +Please move the cursor to an unknown object.(For instructions type a '?')k>j<$a boulderk>jR k>jd#@`k>j X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>jx+Please move the cursor to an unknown object.(For instructions type a '?')k>j #corridork>j 7dwarven caveman called mdewark>jj $a boulderk>jS&unexploredk>j>"a boulderk>ja'stonek>j%stonek>jk>j$stonek>j*corridork>j|*stonek>jE"stonek>jP#stonek>j0 $a boulderk>j0k>ju#.#d@`k>j?/7You try to move the boulder, but in vain.k>jnk>j48 7You try to move the boulder, but in vain.k>j^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>jE+Please move the cursor to an unknown object.(For instructions type a '?')k>j-Can't find dungeon feature '/'.k>j4 -Can't find dungeon feature '/'.k>jJvk>j X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>j( + Weapons a - a +1 club (weapon in hand) b - a +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Gems/Stones c - 17 uncursed flint stones (in quiver pouch) d - 24 uncursed rocks(end) k>j&Bmk>j @dk>j.You swap places with Slasher.dk>jʛ@d#k>j@ @#dk>j6@.d#k>jn3 HP:18@.d#k>j@.d#k>jS@.d.k>j# @.d..k>j @..dk>j &@d..k>j'@.d..k>jL<.@d.x..@dk>jRxxd.@.Slasher misses the grid bug.k>jt^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>j +Please move the cursor to an unknown object.(For instructions type a '?')k>j?1floor of a roomk>j1floor of a roomk>j1floor of a roomk>j<1floor of a roomk>j1 *grid bugk>j6floor of a roomk>j k>j 5tame little dog called Slasherk>j 1floor of a roomk>j"1floor of a roomk>j 1floor of a roomk>j! )doorwayk>j*corridork>jߏ*corridork>jUK*corridork>j k>j $stonek>j#k>j6'corridork>j %stonek>j7 %stonek>j k>jstonek>joT$wallk>j[w/floor of a roomk>j' 1floor of a roomk>jW &wallk>j (grid bugk>jAJk>jKP .xx@.Slasher bites the grid bug.The grid bug is killed!.k>j w@x..Slasher bites the grid bug.The grid bug is killed!.k>ji.@d.k>j=d@k>j;You swap places with Slasher..dk>jRg#d.@.k>jfA|.##@.d.k>jB *#@..k>j>_----|..|%.|.|..@#d.k>j^ 5.#@#d.k>j8 D-...@d##k>jd---...|........|.....-@-#dk>jI..@...|d-----##k>jsX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>j4 +Please move the cursor to an unknown object.(For instructions type a '?')k>j~ 0floor of a roomk>j;0floor of a roomk>j 2some food rationsk>j?>0floor of a roomk>j_ 6some food rationsk>j0floor of a roomk>jMk>j'some food rationsk>j4floor of a roomk>j 0floor of a roomk>jZ 0floor of a roomk>j0floor of a roomk>jo5k>jH@.d.k>j&@.dF.k>j M@.f - 2 food rations.@.dk>jT /@.d..k>j.@..dk>jT .@d.k>j...@dk>j'  Weapons a - a +1 club (weapon in hand) b - a +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Comestibles f - 2 food rations Gems/Stones c - 17 uncursed flint stones (in quiver pouch) d - 24 uncursed rocks(end) k>jryk>jh Weapons a - a +1 club (weapon in hand) b - a +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Comestibles f - 2 food rations Gems/Stones c - 17 uncursed flint stones (in quiver pouch) d - 24 uncursed rocks(end) k>jWk>jX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>j*k>jD.@d.k>j, .@.dk>j %d.@..k>j8*.@Slasher misses the lichen.k>jw^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) k>j@+Please move the cursor to an unknown object.(For instructions type a '?')k>je\)floor of a roomk>jo !lichenk>jX k>j U.@Slasher misses the lichen.Slasher misses the lichen.l>j l>jV .You kill the lichen!.%dl>j*.^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) l>j)+Please move the cursor to an unknown object.(For instructions type a '?')l>jϣ)a lichen corpsel>j l>jS .@l>j 'g - a lichen corpse.@#d l>j-@d#  l>j|>..@......dd. l>j6..@d l>j=d.@. l>jv[ d..@ l>j .d.@ l>j~.d.@ l>j..d@ l>j ..@# l>j~.d@## l>j d#@ l>jp##d@#l>jD#d#@#l>jr###d@l>j>N<@dYou swap places with Slasher.l>jE d@l>j =You swap places with Slasher.d#l>jc%d@#l>j`@dl>j`<You swap places with Slasher.d#l>j'@d#l>j w@d#l>jB@##l>j@##l>j%@.dl>j @.d#l>j @.d#l>j @.d..l>j@..dl>jT#..@dl>j <@.d.l>j$d..@l>j; ..@l>j5 d#@l>j #.d#@l>j7##d@l>j=t d#@l>j\K#.@l>jqpd@.l>je6.@.You hear a door open.l>jX @.d.l>jf="@...dl>j'<@d.d@.l>jG AYou stop. Slasher is in the way!d.l>jC %..d@.l>jW @d..l>j"@.d.l>j<.@.dl>jKh,e - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor d - Gems/Stones  U - Items known to be Uncursed(end) !l>jjJ_<@d.$l>j @d...%l>jr <.d@.@%l>jr *..d&l>j'&@d..&l>jy @..dql>j<@d.ql>jΚ@d...rl>jABeware, there will be no return! Still climb? [yn] (n) vl>j ~Mdewar the Troglodyte St:18/03 Dx:11 Co:18 In:8 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:8 Xp:1vl>j DDo you want your possessions identified? [ynq] (n) yl>j^  Weapons a - a +1 club (weapon in hand) b - a +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) Comestibles f - 2 uncursed food rations g - an uncursed lichen corpse Gems/Stones c - 17 uncursed flint stones (in quiver pouch) d - 24 uncursed rocks(end) |l>jDo you want to see your attributes? [ynq] (n) ~l>j  Mdewar the Caveman's attributes:  Background: You were a Troglodyte, a level 1 dwarven Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 124 turns ago. You had 5 experience points, 15 more were needed to attain level 2.  Basics: You had all 18 hit points. You had 1 out of 1 energy points (spell power). Your armor class was 8. Your wallet was empty. Autopickup was on for all types.  Final Characteristics: Your strength was 18/03 (limit:18/100). Your dexterity was 11 (limit:20). Your constitution was 18 (limit:20). Your intelligence was 8 (limit:16). Your wisdom was 8 (limit:16). Your charisma was 7 (limit:16).[25~l>j T;83H  Final Status: You were unencumbered. You were wielding a club. You had basic skill with club.  Final Attributes: You were fervently aligned. You had infravision. You were warded. You survived.--More--l>jMMdewar the Troglodyte St:18/03 Dx:11 Co:18 In:8 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:8 Xp:1Do you want an account of creatures vanquished? [ynaq] (n) l>j} <Do you want to see your conduct? [ynq] (n) l>j0LDDo you want to see the dungeon overview? [ynq] (n) l>jGoodbye mdewar the Caveman... You escaped from the dungeon with 20 points, and 0 pieces of gold, after 124 moves. You were level 1 with a maximum of 18 hit points when you escaped. --More--l>j  l>jv l>jd@zYou reached the 1343rd place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3993130 Rourke-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 367 [367] 3 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] l>j%e 1341 20 Cia-Pri-Hum-Mal-Law escaped the dungeon [max level 1]. 14 [14] 1342 20 Rourke-Tou-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 10 [10] 1343 20 mdewar-Cav-Dwa-Mal-Law escaped the dungeon [max level 1]. 18 [18] 1344 19 Miro2010-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16] l>j1345 17 nazult-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a goblin. - [11]