OPTIONS=!autopickup OPTIONS=pickup_burden:burdened OPTIONS=windowtype:tty OPTIONS=msg_window:single,IBMgraphics #OPTIONS=graphics:utf8 #OPTIONS=!perm_invent #OPTIONS=debug_fuzzer ############################################################################### # _________________________ # # //-----------------------\\ # # || || # # || Elronnd's slashemrc || # # || || # # \\_______________________// # # \_______________________/ # # # # # # # # # # Here's my config file. Hopefully everything is self-explanatory or # # explained. If not, complain to me on any nethack-related freenode IRC # # channel. Hopefully everything looks good, and can be copy-pasted in and # # easily changed to suit your preferences. if not, once again, complain. # # # ##################################### # Share and enjoy! # # ################################### # ## ################################################################################ ## If you don't like pets, enable this. You can change it to "cat" or "dog" ## on most roles. #OPTIONS=pettype:none OPTIONS=fruit:fungus OPTIONS=splash_screen #OPTIONS=menu_glyphs ### Just a bunch of random defaults that I like. ## Time shows how many turns have accumulated. ## Color is a must (otherwise NetHack is in black and white). ## !autopickup means no autopickup. ## !cmdassist means that if you give a non-valid direction to a directional ## prompt, just say "What a strange direction" instead of a screen you have to ## type to get out of. ## Runmode:teleport means that if you travel using _, you'll get there ## instantaneously (real-time). ## showweight shows how much you're carrying, and can carry, in the status ## line. invweight shows how much things in your inventory weigh. ## showscore approximates how much score you've accumulated so far ## showdmg shows how much damage stuff deals ## showexp shows how many experience points you've earned, next to your ## experience level ## nomenu_on_escape makes it so that the game doesn't show a menu ## when you press the escape key. Useful if you use that key to ## quit out of messages. ## disclose makes it so at the end of the game, it will automagically ## show you everything when you press space, you don't have to ## press "y" OPTIONS=showexp,time,color,!cmdassist,runmode:teleport OPTIONS=showweight,invweight,showscore,showdmg,nomenu_on_esc OPTIONS=disclose:yi ya yv yg yc #BINDINGS=^e:enhance,^o:offer,X:twoweapon #OPTIONS=hilite_hidden_stairs,hilite_obj_piles ## This makes it so that ghosts and shades will show up as "8" so you can ## actually SEE them. #OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@8'&;:~m ## Show lit squares in a corridor as a different color. OPTIONS=lit_corridor ## If you're wielding a digging implement and move into solid rock, DIG. OPTIONS=autodig ## Show "black" things as dark gray instead of blue (to differentiate from ## Colored menus. Regular expressions allowed. OPTIONS=menucolors # BUC MENUCOLOR=" blessed "=green MENUCOLOR=" cursed "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline # Spell failure rates. Uncomment as a spell-casting role #MENUCOLOR=" 0%"=lightgreen," [1-9]%"=yellow," 1[0-9]%"=yellow," 2[0-4]%"=yellow #MENUCOLOR=" 2[5-9]%"=orange," [3-4][0-9]%"=orange," [5-9][0-9]%"=red #MENUCOLOR=" 100%"=lightmagenta # Water MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange # Misc MENUCOLOR=" gold piece"=yellow MENUCOLOR=" load(stone)?($| )"=red&underline # Goodies MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta MENUCOLOR=" wand .* polymorph"=magenta MENUCOLOR=" wand .* death"=magenta MENUCOLOR=" gain level"=magenta MENUCOLOR=" full healing"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scrolls? .* genocide($| )"=magenta MENUCOLOR=" scrolls? .* charging($| )"=magenta MENUCOLOR=" scrolls? .* identify($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta MENUCOLOR=" stethoscope"=magenta # Unidentified magic armour MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta MENUCOLOR="(mud|steel|riding|snow|hiking|combat|jungle) boots"=magenta # Identified magic armour -- A work in proggress MENUCOLOR="helm .* (elepath|ESP|pposite align|HoOA|rillianc) .*"=cyan MENUCOLOR="(gauntlets of|.*named) .* (exterity|ower)"=cyan #MENUCOLOR="?(auntlets of|.*named) .* fumbling"=red #MENUCOLOR="?(auntlets of|.*named) .* fumbling .* (being worn)"=red&underline MENUCOLOR=".*named fumble.*"=red MENUCOLOR=".*named fumble.*(being worn).*"=red&underline # Artifacts #unaligned MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane)"=lightgreen #lawful: normal, quest MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen #neutral: normal, quest MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen #chaotic: normal, quest MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen #invocation: items MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline # Cursed goodies MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold MENUCOLOR="cursed tins? .* spinach|tins? .* spinach .* (cursed|C($| ))"=red # Watch out, bag of holding MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline # Food: when you have a ton of food, it can get hard to distinguish MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold MENUCOLOR=" oranges?( named.*)?$"=green&bold # avoid coloring orange DSM MENUCOLOR=" pears?( named.*)?$"=green&bold # avoid coloring pearl rings MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold MENUCOLOR=" slime mold "=green&bold MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold # Enhancing skill slots MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # enhanceable if more potential MENUCOLOR=" lode(stone)?($| )"=red&underline # Fix ordinary menus MENUCOLOR=" is empty. Do what?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=none MENUCOLOR="unicorn horn.*(Unskilled|Basic|Skilled|Expert)"=none MENUCOLOR="Info on what a given key does."=none MENUCOLOR="Full list of keyboard commands."=none MENUCOLOR="altkeyhandler"=none MENUCOLOR="fruit.*\["=none #OPTIONS=statuscolors ## I have 100% hp as gray; homogenousness indicates normalcy, which is desirable ## But a lot of people have it as green # HP #STATUSCOLOR=hp%100=gray,hp%99=green,hp%66=yellow,hp%50=orange #STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink #STATUSCOLOR=hp.1:red&inverse # Power: uncomment as a spell-caster. #STATUSCOLOR=pw%100=gray,pw%66=gray,pw%50:gray,pw%33=gray #STATUSCOLOR=pw%100=gray,pw%99=green,pw%66=yellow,pw%50=orange #STATUSCOLOR=pw%33=red&bold,pw%15:red&inverse,pw%0:red&inverse&blink # Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink # Hunger #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental #STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse #STATUSCOLOR=lev:blue,blind:gray