h>} Player: maplelm Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-09-22.20:56:45.ttyrec Time: (1758574605) Mon Sep 22 20:56:45 2025  hmThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  hWShall I pick a character's race, role, gender and alignment for you? [ynq] hnChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial  C - a Combatant  D - a Convict  E - a Cook (1 of 6) h-X F - a Courier  G - a Cracker  H - a Cruel Abuser  I - a Cyberninja  J - a Dancer  K - a Death Eater  L - a Demagogue  M - a Diablist  N - a Dissident  O - a Diver  P - a Doll Mistress  Q - a Doom Marine  R - a DQ Slime  S - a Dragonmaster  T - a Druid  U - a Drunk  V - a Dunmer  W - an Electric Mage  X - an Elementalist  Y - an Elph  Z - an Emera  a - an Empath  b - an Erdrick  c - a Failed Existence  d - a Feat Master  e - a Feminist  f - a Fencer  g - a Fighter  h - a Firefighter  i - a Fjorde  j - a Flame Mage  k - a Form Changer  l - a Foxhound Agent  m - a Gamer  n - a Gang Scholar (2 of 6)*hp3 o - a Gangster  p - a Geek  q - a Genderstarist  r - a Gladiator  s - a Goff  t - a Goldminer  u - a Graduate  v - a Grenadonin  w - a Gunner  x - a Half Baked  y - a Healer  z - a Hedderjedi  A - a Hussy  B - an Ice Mage  C - an Intel Scribe  D - a Janitor  E - a Jedi  F - a Jester  G - a Jockey  H - a Justice Keeper  I - a Knight  J - a Korsair  K - a Kurwa  L - a Ladiesman  M - a Librarian  N - a Locksmith  O - a Lunatic  P - a Mahou Shoujo  Q - a Mason  R - a Mastermind  S - a Medium  T - a Midget  U - a Mill Swallower  V - a Monk  W - a Murderer (3 of 6),hil X - a Musician  Y - a Mystic  Z - a Necromancer  a - a Ninja  b - a Nobleman/Noblewoman  c - a Noob Mode Barb  d - a Nuclear Physicist  e - an Occult Master  f - an Officer  g - an Ordinator  h - an Otaku  i - a Paladin  j - a Pickpocket  k - a Pirate  l - a Poison Mage  m - a Pokemon  n - a Politician  o - a Practicant  p - a Preversioner  q - a Priest/Priestess  r - a Prostitute  s - a Psion  t - a Psyker  u - a Quarterback  v - a Ranger  w - a Ringseeker  x - a Rocker  y - a Rogue  z - a Sage  A - a Saiyan  B - a Samurai  C - a Scientist  D - a Secret Advice Member  E - a Shadow Jedi  F - a Shapeshifter (4 of 6).h  G - a Shoe Fetishist  H - a Singslave  I - a Slave Master  J - a Social Justice Warrior  K - a Software Engineer  L - a Space Marine  M - a Spacewars Fighter  N - a Spellmaster  O - a Stormboy  P - a Supermarket Cashier  Q - a Symbiant  R - a Thalmor  S - a Topmodel  T - a Tosser  U - a Tourist  V - a Tracer  W - a Transsylvanian  X - a Transvestite  Y - a Twelph  Z - an Unbeliever  a - an Undead Slayer  b - an Undertaker  c - an User of Stand  d - a Valkyrie  e - a Vanilla Valk  f - a Walscholar  g - a Wandkeeper  h - a Warrior  i - a Weirdboy  j - a Wild Talent  k - a Wizard  l - a Womanizer  m - a XelNaga  n - a Yautja  o - a Yeoman (5 of 6)1h.| p - a YSexymate  q - a Zookeeper  r - a Zyborg  * - Random  ! - Quit (6 of 6)5h{: K +Choosing Race Pick the race of your Dragonmaster   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton (1 of 9)Ah" )+Use hybrid races? [yn] (n) Eh nChoosing Gender Pick the gender of your american Dragonmaster  m - male f - female * - Random ! - Quit(end) GhKW ;+Choosing Alignment Pick the alignment of your male american Dragonmaster  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Lhbb+Lh$NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--RhW*Ŀ/@$DRh.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha Dlvl:1 $0 HP 17(17)  Pw 6(6)  AC4 Exp1 T1  It is written in the Book of Ereshkigal:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ereshkigal seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Servant of Scales, have been heralded from birth as the instrument of Ereshkigal. You are destined to recover the Amulet forRh. your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ereshkigal!--More--h:h Hello maplelm, welcome to SlashEMExtended! You are a chaotic male american Dragonmaster.--More--hYou are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! --More--hQ  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--Ǹh-5 Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--Ըh Ըhf:Attention, main weather broadcast coming in:ԸhP$The sky is cloudy.Ըh\[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T1 Be careful! New moon tonight.ڸhjT1<@ڸhUThere is a wall in the way![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T2 ܸh ܸh There is a wall in the way![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T2 ޸hA $[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T3 @hAD<@hThere is a wall in the way![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T4 hg.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T4 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T5 D@h>@<hA#[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T5 Odahviing picks up a wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T6 Dhh"You displaced Odahviing.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T6 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T7 @DhhDYou displaced Odahviing.D@h/[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T7 Odahviing drops a wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T8 /Dh&@h4?You see here a jute wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T9 Dh/h65You displaced Odahviing.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T9 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T10 /@Dh &@h You see here a jute wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T10 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T11 hٕ 8[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T12 D/@h# @hm) +You see here a jute wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T12 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T13 DhhYou see here a jute wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T13 h'[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T13 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T14 @/Dh +What do you want to eat? [cde or ?*] h 1You don't have that object.--More--hS3What do you want to eat? [cde or ?*] h1 h} Never mind.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T14 h!%@hCYou see here a jute wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T15  h hY=There appears to be no shopkeeper here to receive your payment.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T15 h, =You don't have anything to drink.--More--hdY[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T15 h -What do you want to wield? [- a or ?*] hhSYou are already wielding that![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T15 hG ;What do you want to wield? [- a or ?*] hp  Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - a blessed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - an uncursed tripe ration {0} e - the uncursed tripe ration named Perfect Set {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0}(end) $h]t+$huYou are already wielding that![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T15 &hj"[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T15 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T16 @/D'h&[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T16 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T17 @D'hPK@'hO@You see here a gold piece {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T18 /D-hr9What do you want to throw? [a or ?*] 3hW Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - a blessed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - an uncursed tripe ration {0} e - the uncursed tripe ration named Perfect Set {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0}(end) 5h 5h Never mind.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T18 6h'  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 9hy .+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) Fhx +Specify unknown object by cursor? [ynq] (q) Lh.0nSpecify what? (type the word) Nhp#jOhH  Uh[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T18 Vh# Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Xh!.+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) Xh +Specify unknown object by cursor? [ynq] (q) ZhO iyPlease move the cursor to an unknown object and press the , key.--More--gh] J(Press , when at target location. For instructions type a ?)jhJjhg lh#@ a human or elf or you (american dragonmaster called maplelm)  Accessing Pokedex entry for dragonmaster...  Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical lh  1d6, uses weapon - ordinary physical  --More--hPick an object with the cursor and press the , key.hh[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T18 h  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) h2%.+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) h!^+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ho+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONS MENU! Th@pHIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Important hints: p-;1H- Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. --More--ܹh- Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In order to ܹhdo  so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # ܹh]R introduces an extended command (#? for a list of them) --More--hLGame commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: lhList unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--hZ x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these exhv[ @tended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods --More--hnAM-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--h[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha Dlvl:1 $0 HP 17(17)  Pw 6(6)  AC4 Exp1 T18 Ŀ/<@DhL [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T18 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T19 @$h@h{ /You see here a gold piece {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T19 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20 Dh@Specify unknown object by cursor? [ynq] (q)  hq[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20  h1Unknown command '^?'.--More-- h Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) hinTurn the number pad on? [yn] (n) hn[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20 hڮ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) hng[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20 hʑ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) hf g[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20 h}6Do you want to turn on the number pad? [yn] (n) h̶y Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [fahW&lse]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false] (1 of 5) hS + h< +!h  -"hU -"hy +#h [ +#hL  -$h -)h [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha Dlvl:1 $0 HP 17(17)  Pw 6(6)  AC4 Exp1 T20 ĿD/<@.h. Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false].ha/"  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false] (1 of 5)1h  a - eatingboulders [true]  b - eatingconfirm [false]  c - eatingdoors [true]  d - eatingwalls [true]  e - eight_bit_tty [false]  f - epyxmode [true]  g - extmenu [false]  h - gmmessage [true]  i - graffitihilite [true]  j - help [true]  k - hilite_pet [true]  l - hitpointbar [true]  m - IBMgraphics [true]  n - ignintr [false]  o - inertiaconfirm [false]  p - invweight [true]  q - knapsacklimit [false]  r - lit_corridor [true]  s - lootabc [false]  t - mail [true]  u - materialglyph [false]  v - memorizationknown [false]  w - statuscolors [true]  x - menucolors [false]  y - menu_on_esc [true]  z - menu_glyphs [false]  A - missing_safety [true]  B - mon_polycontrol [false]  C - moreforced [true]  D - numpadmessage [false]  E - null1hn [true]  F - paranoidquit [true]  G - perm_invent [true]  H - pickup_thrown [true]  I - pickup_cursed [false] (2 of 5)6h a - pokedex [true]  b - prayconfirm [true]  c - pushweapon [false]  d - quiver_fired [false]  e - qwertz_layout [false]  f - rest_on_space [false]  g - safe_pet [true]  h - showexp [false]  i - showrace [false]  j - showrealtime [false]  k - showscore [false]  l - showsym [true]  m - showdmg [true]  n - showweight [false]  o - showmc [false]  p - showmovement [false]  q - showlongstats [false]  r - showsanity [false]  s - showsymbiotehp [false]  t - silent [true]  u - simpledescs [false]  v - sortpack [true]  w - sound [true]  x - sparkle [true]  y - standout [false]  z - tabcursesconfirm [false]  A - tech_description [true]  B - time [true]  C - timed_autosave [true]  D - quick_autosave [false]  E - 6htombstone [true]  F - toptenwin [false]  G - travel [true]  H - use_inverse [false]  I - verbose [true] (3 of 5)9h6 a - wallglyph [true]   Compounds (selecting will prompt for new value):  name [maplelm]  role [Dragonmaster]  race [american]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]9hk7  windowtype [tty]  wolfname [(none)]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [2=on, DOS compatible]  i - packorder [$"])[%?+!=/(*`0_.] (4 of 5);h# a - pickup_burden [stressed]  b - pickup_types [none]  c - pilesize [5]  d - runmode [run]  e - scores [3 top/2 around]  f - sortloot [none]  g - suppress_alert [(none)]  h - tileset [(none)]  i - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)>hX8[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha Dlvl:1 $0 HP 17(17)  Pw 6(6)  AC4 Exp1 T20 ĿD/<@@h2V&In what direction? [47896321><] Dh[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20 Ih F Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ihg[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20 Jh&In what direction? [47896321><] KhB[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20 Khd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ohkg[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T20 Phُ?[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T21 D@$Qh\*[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T21 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T22 @DRh0~[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T22 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T23 @Rh` Rh <You displaced Odahviing.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T24 D@Sh^ ![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T24 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T25 D@Th You can't go down here.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T25 Yh=6[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T25 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T26 @<DYhThere is a wall in the way![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T26 \h- "[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T27 @]h*q&[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T27 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T28 D<@]hThere is a wall in the way![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T28 _h_hThere is a wall in the way![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T28 `h`hThere is a wall in the way![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T28 ah Q &@ahR 2[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T28 Odahviing picks up a jute wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T29 DbhibhEYou displaced Odahviing.@Dbh{.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T29 Odahviing drops a jute wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T30 /Deh%@ehӮ You see here a jute wand {0}.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T30 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T31 hh cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--jh[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha Dlvl:1 $0 HP 17(17)  Pw 6(6)  AC4 Exp1 T31 Ŀ<$@Dkhۭ -You have no ammunition readied!--More--mhp9What do you want to throw? [a or ?*] nhTnhWU Never mind.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T31 oh0cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--sh'w[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha Dlvl:1 $0 HP 17(17)  Pw 6(6)  AC4 Exp1 T31 Ŀ<$@Duh2 3You stop. Odahviing is in the way![Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T31 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T32 Dyh ,Loot in what direction? zhQkzhkl Never mind.[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T32 |h84In what direction? [47896321><] ~hZC [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T32 hj  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) h1 g[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T32 h?[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T33 D@</h% [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T33 [Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha  17(17)  Pw 6(6)  AC4 Exp1 T34 D@h/=Beware, there will be no return! Still climb? [yn] (n) hy[Maplelm the Servant of Scales  17(17)  Pw 6(6) h<ĿD@$/hn5[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha Dlvl:1 $0 HP 17(17)  Pw 6(6)  AC4 Exp1 T34 Do you want your possessions identified? DYWYPI? [ynq] (n) hӰy Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - a blessed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - an uncursed tripe ration {0} e - the uncursed tripe ration named Perfect Set {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0}(end) h9Do you want to see your attributes? [ynq] (n) h nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 11. You carried 0 sins. You could not have this property at all: magical breathing. You could not have the double effect of this property: jumping. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 19. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 111. Scroll drop chance was reduced to 99%. Ring drop chance was reduced to 89%. Amulet drop chance was reduced to 73%. Implant drop chance was reduced to 93%. Armor drop chance was reduced to 95%. Tool drop chance was reduced to 92%. Food drop chance was reduced to 98%. Shop item generation was reduced to 87%. Mahstering the following skill taught you the hidden power: healing spells. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: morning star (turn 18). The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 18756). The following skill became harder to train at higher skill levels: broadsword. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'comb over' and your beard type is 'inn racquet'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5033 turns ago. Your areola diameter was 15. --More--hHMonster spawn increase would have started at turn 130812. Monster spawn increase had reached its maximum at turn 273092. In this game, Eevee's evolution was glaceon. Maximum amount of combined random monster spawn freqs was 2684. Your limit for ascension was at turn 6566980. The monster class that cannot be genocided was dog or other canine. The monster class that was spawned more often: eye or sphere (freq bonus 4). The monster color that was spawned more often: blue (freq bonus 3). The monster species that was spawned more often: too weak worm (freq bonus 27). The monster species that was spawned more often: Orochimaru, the Snake Ninja (freq bonus 7). The monster species that was spawned more often: takeaway vortex (freq bonus 14). The monster species that was spawned more often: wrote pentagon gen provably billycan geodetic (freq bonus 22). The monster species that was spawned more often: rebilling mandalic (freq bonus 12h٦). The monster species that was spawned more often: rudest elaboration (freq bonus 21). The monster species that was spawned more often: on-heaver (freq bonus 5). The monster species that was spawned more often: fragger turret (freq bonus 12). The monster species that was spawned more often: somersaulted relegate (freq bonus 72). The monster species that was spawned more often: conscious warp fungus (freq bonus 5). The monster species that was spawned more often: sane stalk (freq bonus 5). The monster species that was spawned more often: transgressive passive readopt insomuch standish (freq bonus 20). The monster species that was spawned more often: eating horror (freq bonus 6). The monster species that was spawned more often: some demon lord without a proper name (freq bonus 18). The monster species that was spawned more often: star boomer (freq bonus 24). The monster shӧpecies that was spawned more often: pokemon seeker (freq bonus 36). The monster species that was spawned more often: Marenka (freq bonus 18). The monster species that was spawned more often: tricubus (freq bonus 5). The monster species that was spawned more often: minocube (freq bonus 108). The monster species that was spawned more often: raised internationalized (freq bonus 28). The monster trait that was more common: monsters with sleep resistance (freq bonus 3). The monster trait that was more common: monsters whose attacks blind you (freq bonus 4). The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1). The monster trait that was more common: monsters with vampire dialogue (freq bonus 4). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2). u;1HThe monster trait that was more common: monsters that can be tamed with food (freq bonus 3). --More--h8 The monster trait that was more common: monsters that wail (freq bonus 3). The monster trait that was more common: monsters that are neuter (freq bonus 2). The monster species that was never randomly spawned: nightmare dolphin. The monster species that was never randomly spawned: gummed unalarmed. The monster species that was never randomly spawned: fish eyer. The monster species that was never randomly spawned: tear growth. The monster species that was never randomly spawned: gal downsize. The monster species that was never randomly spawned: egelveil the bind. The monster species that was never randomly spawned: cat zombie. The monster species that was never randomly spawned: hyperbola parachuted. The monster species that was never randomly spawned: dimmer. The monster species that was never randomly spawned: black ripper. The RNG hath decreed that this item was never generated: ice box of digestion (Tools). The RNG h9 hath decreed that this item was generated more often: speed holding boots (Armor, freq bonus 59). The RNG hath decreed that this item was generated more often: gold detection (Scrolls, freq bonus 6). The RNG hath decreed that this item was generated more often: left inventory stone (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: nastypole (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: svaerdstav (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: rot thirteen stone (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of hostility (Amulets, freq bonus 4). The RNG hath decreed that this item was generated more often: power failure (Spellbooks, freq bonus 25). The RNG hath decreed that this item was generated more often: spi-image moose shield (ArhP: mor, freq bonus 6). The RNG hath decreed that this item was generated more often: acquirement (Wands, freq bonus 53). The RNG hath decreed that this item was generated more often: dagger (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: sling (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: Luisa hugging boots (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: shining wave (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: baseball bat (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of infinity (Amulets, freq bonus 9). The RNG hath decreed that this item was generated more often: frost (Spellbooks, freq bonus 5). The RNG hath decreed that this item was generated more often: evil dragon scales (Armor, freq bonus 7). The RNG hath decreed that this iteh: m was generated more often: implant of badness (Implants, freq bonus 8). The RNG hath decreed that this item was generated more often: crystalline dragon scales (Armor, freq bonus 8). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 45). The RNG hath decreed that this item was always generated cursed: roller blade (Armor). --More--hThe RNG hath decreed that this item was always generated cursed: detect unseen (Spellbooks). The RNG hath decreed that this item was always generated cursed: hippie heels (Armor). The RNG hath decreed that this item was always generated cursed: cloak of speed (Armor). The RNG hath decreed that this trap was always invisible: pendulum trap. The RNG hath decreed that this trap was generated more often: jana trap (freq bonus 6). Trap randomization happened for 1 in 158 traps. Traps were spawned invisible 1 times in 88. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 346. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having magical breathing (0)h~. You had 1461 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (369). You survived. --More--hCĿD@$/hd)[Maplelm the Servant of Scales ] St16 Dx8 Co9 In7 Wi5 Ch5 DraAmeMalCha Dlvl:1 $0 HP 17(17)  Pw 6(6)  AC4 Exp1 T34 Do you want to see your discoveries? [ynq] (n) hXy Discoveries  Scrolls scroll of healing (NHQDB IS ACTUALLY KERIOQDB) scroll of mana (LET ME VOTE LET ME VOTE LET ME VOTE) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (PEN9) scroll of cure (SUDDENLY THE ALTAR VANISHES) scroll of heal other (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) * scroll of extra healing (THERESA FLAUSCHEBUESCHEL MAY) * scroll of greater mana restoration (BEST OF GERMAN GUTMENSCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) h ĿD@/Do you want an account of creatures vanquished? [ynq] (n) h n Vanquished creatures:  0 small predators (1 created) 0 baby red dragons (1 created) 0 luminescent spores (1 created) 0 bore apes (1 created) 0 throwaway sockses (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--hր Do you want to see your conduct? [ynq] (n) h,nVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 7. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--hQ h6RGoodbye maplelm the Dragonmaster... You and Odahviing escaped from the dungeon with 13 points, and 0 pieces of gold, after 34 moves. You were level 1 with a maximum of 17 hit points when you escaped.--More--hi  hQ  h You reached the 44th place on the top 10000 list. No Points Name Hp [max] 1 24493774 Squirrel-Car-Ink-Mal-Law (Poly-Art) ascended to demigod-hood. 187 [356] 2 926155 Zsj III-War-Grd-Mal-Neu died in Lawful Quest on level 25. Killed by a touch of death. 314 [342] hë 3 262454 Arabella-Dan-Out-Fem-Neu died in The Dungeons of Doom on level 32. Killed by a cowardly attack on her breasts. - [135] h̬  42 24 aznpride-Nec-Gol-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 43 18 aznpride-Ana-Vie-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14]  44 13 maplelm-Dra-Ame-Mal-Cha escaped the dungeon   [max level 1]. 17 [17] 45 5 seppokalev-Pro-And-Mal-Law died in The Dungeons of Doom on level 1. Dissolved in molten lava. 8 [8] 46 4 crisscross-Ran-Thr-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a blast of frost. - [19]