3\Y Player: maggix Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-07-05.00:32:12.ttyrec Time: (1499214732) Wed Jul 5 00:32:12 2017 3\YThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3\Y* yĿĿ @@     `   [Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Exp1 T1 Stn It is written in the Book of Benjamin Franklin:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor, 3\Y* Y and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Benjamin Franklin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Pistol User, have been heralded from birth as the instrument of Benjamin Franklin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Benjamin Franklin! --More--3\Y 3\Y. -ĿĿ @@     `   [Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Exp1 T1 Stn Hello maggix, welcome to SlashEMExtended! You are a neutral female tumblrer Gunner.--More--3\YLz  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--3\Y Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--3\Y}[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn The moon is waxing tonight.3\Y'E )Pick an object.3\Y [Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn e - an uncursed +0 leather jacket (being worn) {12}.[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn (For instructions type a ?)3\YZ[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn e - an uncursed +0 leather jacket (being worn) {12}.[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Tools ('(') A - Auto-select every item U - Items known to be Uncursed(end) 3\Y2[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn 3\Y! Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3\Y '[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn 3\Y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3\Y~'[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn 3\YCg/You don't have anything to drink.--More--3\Y[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn 3\Y /What do you want to ready? [- bcd or ?*] 3\YaLNever mind.[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn 3\Y7You are not wearing an amulet.[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn 3\Ys Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3\Y'[Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu  14(14)  Pw 4(4)  AC9 Exp1 T1 Stn 3\Y# 3\YEquit3\YM uit3\Y?)Really quit [yes/no]? 3\Yy3\Y e3\Ys3\Yp[Maggix the Pistol User  14(14)  Pw 4(4)  AC9 Exp1 T1 StnĿĿ @@     `   [Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Exp1 T1 Stn Do you want your possessions identified? DYWYPI? [ynq] (n) 3\Y;n Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Tools f - an uncursed medical kit {20}(end) 3\Y*Ŀ Contents of the medical kit:  an uncursed phial {2} 6 uncursed pills {6} 6 uncursed phials {12} a blessed phial {2} an uncursed bandage {1}--More--3\Y % Do you want to see your attributes? [ynq] (n) 3\YFnFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property extrinsically: warning. You could not have this property intrinsically: shock resistance. Ring identification only worked 4 times out of 13. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 179. Monsters only dropped their musable items with 79% chance. Scroll drop chance was reduced to 89%. Ring drop chance was reduced to 74%. Wand drop chance was reduced to 96%. Musable item generation frequency had a negative bias of 23%. The following skill could not be trained at all: firearms. The following skill 3\Yfwas trained at half the usual rate: hammer. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: whip. --More--3\Y-GThe following skill was limited to skilled proficiency: long sword. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: morning star (turn 27). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 74481. Monster spawn increase had reached its maximum at turn 110201. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1140720. The monster class that cannot be genocided was leprechaun. The monster class that was spawned more often: pudding or ooze (freq bonus 6). The monster species that was spawned more often: adult silver dragon (freq bonus 24). The monster species that was spawned more often: petty roast culf (freq bonus 24). The monster species that was spawned more often: Samuel (freq bonus 14). [183\Y_G;1HThe monster species that was spawned more often: hell fire rogue (freq bonus 54). The monster species that was spawned more often: undead jester (freq bonus 16). The monster species that was spawned more often: dark wraith (freq bonus 18). The monster species that was spawned more often: Tsi-puff, Selenite Professor (freq bonus 144). --More--3\Y The monster species that was spawned more often: aimless-looking merchant (freq bonus 16). The monster species that was spawned more often: brain-ruptured teacher (freq bonus 28). The monster species that was spawned more often: giant permamimic (freq bonus 30). The monster species that was spawned more often: phasing frost giant (freq bonus 24). The monster species that was spawned more often: charcoal patch (freq bonus 27). The monster species that was spawned more often: well-hidden drow (freq bonus 7).The monster species that was spawned more often: nausea mold (freq bonus 16). The monster species that was spawned more often: porter floating eye (freq bonus 16). The monster species that was spawned more often: grave digger (freq bonus 10). The monster species that was spawned more often: special warp fungus (freq bonus 28). The monster species that was spawned more often: bright 3\Y۳ 5star (freq bonus 56). The monster species that was spawned more often: shadow fly (freq bonus 56). The monster species that was spawned more often: noxious fungus (freq bonus 162). The monster trait that was more common: monsters who attack with plasma clouds --More--3\Y% (freq bonus 24). The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 24). The monster trait that was more common: monsters of tiny size (freq bonus 1). The monster trait that was more common: monsters with disintegration resistance (freq bonus 4). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6). The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1). The monster trait that was more common: monsters that spawn in small groups (freq bonus 3). The monster trait that was more common: monsters that originate from Animeband (freq bonus 2). The monster trait that was more common: monsters with petrification resistance (freq bonus 4). The monster species that was never ra3\YG `ndomly spawned: ten-headed hydra. The monster species that was never randomly spawned: skaven shaman. The monster species that was never randomly spawned: time fungus. The monster species that was never randomly spawned: amphitheatre. The monster species that was never randomly spawned: viper scopion. --More--3\Y.The monster species that was never randomly spawned: Noviere. The monster species that was never randomly spawned: petty poisonous blob. The monster species that was never randomly spawned: giant tan bat. The monster species that was never randomly spawned: panther man. The monster species that was never randomly spawned: master light wall. The RNG hath decreed that this item was never generated: resistance (castor bean). The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was never generated: rumor (scribbled). The RNG hath decreed that this item was never generated: speedbug stone (gray). The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield). The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak). The RNG hath decreed that this item was3\Y. never generated: elemental minion (propaganda). The RNG hath decreed that this item was never generated: crystal boots (glass boots). The RNG hath decreed that this item was never generated: ice box (cooling box). The RNG hath decreed that this item was never generated: apply nail polish (sublime). The RNG hath decreed that this item was generated more often: plasteel cloak --More--3\Y͜ ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 77). The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 27). The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 55). The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 14). The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 3). The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 15). The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 11). The RNG hath decreed that this item was generated more often3\Y B: adom cloak (mysterious cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 3). --More--3\Y,The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10). The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 14). The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 5). The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 4). The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Scrolls [18;3\Y,G1H(freq bonus 62). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 61). The RNG hath decreed that this item was always generated cursed: chainsword ((null)). The RNG hath decreed that this item was always generated cursed: cutting --More--3\Y(inane). The RNG hath decreed that this item was always generated cursed: directional swap stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak). The RNG hath decreed that this item was always generated cursed: welsh onion ((null)). The RNG hath decreed that this item was always generated cursed: levelport (unavailable). The RNG hath decreed that this item was always generated cursed: protection (wide). The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray). The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet). The RNG hath decreed that this item was always generated cursed: devil star ((null)). The RNG hath decreed that this trap was always invisible: glyph of massive damage. The RNG hath decreed that this trap was generated more often: quiz t3\YNrap (freq bonus 2). Next attribute increase check would have come at turn 319. Strength training was 0. --More--3\YZ Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were poison resistant. You were stunned (0). You were prevented from having petrification resistance (0). You were prevented from having warning (0). You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (300). You survived. --More--3\Y ĿĿ @@     `   [Maggix the Pistol User ] St10 Dx12 Co12 In13 Wi9 Ch10 GunTumFemNeu Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC9 Exp1 T1 Stn Do you want to see your discoveries? [ynq] (n) 3\Y4q