maggix, lawful female mazewalking Augurer ###########---------------- I`,,,,,,,,,,-....^.<.......|## ###########|...............,# ----------------,# . #,# . #,# --- . #,# |.| #,---.--- #,-.....| -|---.--- #########|.....| |..../..- #,,,,,,,,......| |..%....| #########|.....|#|..@....| |.....|,-.>...... |......,--------- ---.---## |.| --- [Maggix the College Student] St3 Dx3 Co5 In14 Wi17 Ch11 AugMazFemLaw Dlvl:1 $0 HP0(10) Pw20(20) AC11 Exp1 T127 Latest messages The door resists! In what direction? [47896321><] The door opens. You hear a distant squeak. There is a wall in the way! You hear a door open. There is a wall in the way! (2x) Ouch! You bump into a door. (4x) In what direction? [47896321><] The door opens. The kobold zombie misses. You hit the kobold zombie. You engulf the kobold zombie! You destroy the kobold zombie! You feel sick. [-1 -> 9] Unknown command ' '. An arrow shoots out at you! You are hit by an arrow! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 430 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 22 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 75% Wand drop chance was reduced to 72% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54900 Monster spawn increase reached its maximum at turn 100510 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1568542 The monster class that cannot be genocided was kobold The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: chaotic laser (freq bonus 9) The monster species that spawned more often: petty dark shape (freq bonus 30) The monster species that spawned more often: ancient white world champion (freq bonus 18) The monster species that spawned more often: human wraith (freq bonus 42) The monster species that spawned more often: wide-clubbed tentacle (freq bonus 32) The monster species that spawned more often: ruby warp fungus (freq bonus 8) The monster species that spawned more often: disease sphere (freq bonus 27) The monster species that spawned more often: Sandra (freq bonus 39) The monster species that spawned more often: contra dragon (freq bonus 44) The monster species that spawned more often: great blood dragon (freq bonus 54) The monster species that spawned more often: giant ochre jellyfish (freq bonus 26) The monster species that spawned more often: kudzu (freq bonus 72) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 8) The monster species that spawned more often: totally bad mushroom (freq bonus 48) The monster species that spawned more often: gazer rutterkin (freq bonus 64) The monster species that spawned more often: undead undertaker (freq bonus 16) The monster species that spawned more often: large food trove (freq bonus 48) The monster species that spawned more often: pellet turret (freq bonus 78) The monster species that spawned more often: The Knave of Hearts (freq bonus 11) The monster species that spawned more often: yellow jelly (freq bonus 104) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster species that never randomly spawned: shard force patch The monster species that never randomly spawned: long worm The monster species that never randomly spawned: poison gas turret The monster species that never randomly spawned: black bishop The monster species that never randomly spawned: gray twen The monster species that never randomly spawned: werelich The monster species that never randomly spawned: dancing queen The monster species that never randomly spawned: speedrubber The monster species that never randomly spawned: petty black panther The monster species that never randomly spawned: unicorn skeleton The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 19) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 54) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 12) Next attribute increase check would have come at turn 511 Strength training was 8 Dexterity training was 0 Wisdom training was -4 Constitution training was 6 You were prevented from having shock resistance (0) You were prevented from having sickopathy (0) You saw invisible You were telepathic You had infravision You had 1371 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (19) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status telekinesis 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (INTEGER DIVIDE BY ZERO) scroll of mana (STRIPE SORROW) scroll of phase door (PHD IN HIGH HEELING) scroll of standard id (WAKTU UNTUK MATI) scroll of cure (T A C H) Spellbooks spellbook of light (amazing) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye maggix the Augurer...