maggix, neutral female insectoid Bard ----------+- +...f@.....| |.r...{....| ...........| |..........| |..........| ------------ [Maggix the Rhymer] St12 Dx8 Co9 In6 Wi8 Ch18 BrdInsFemNeu Dlvl:1 $0 HP13(13) Pw8(8) AC8 Exp1 T1 Latest messages Hello maggix, welcome to SlashEMExtended! You are a neutral female insectoid Bard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 61% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 81% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: scimitar (turn 112) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20009 Monster spawn increase reached its maximum at turn 35551 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1184224 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: petro troll (freq bonus 9) The monster species that spawned more often: pumping laser (freq bonus 12) The monster species that spawned more often: locksmith (freq bonus 14) The monster species that spawned more often: corpse mage (freq bonus 12) The monster species that spawned more often: young magic dragon (freq bonus 18) The monster species that spawned more often: grey orc (freq bonus 9) The monster species that spawned more often: plague bug (freq bonus 56) The monster species that spawned more often: spectral hunter (freq bonus 10) The monster species that spawned more often: old grandpa (freq bonus 16) The monster species that spawned more often: devious skeleton fish (freq bonus 12) The monster species that spawned more often: living bonfire (freq bonus 3) The monster species that spawned more often: Armed Kop Katcher (freq bonus 9) The monster species that spawned more often: coffin nail (freq bonus 30) The monster species that spawned more often: undead slayer (freq bonus 12) The monster species that spawned more often: info boy (freq bonus 24) The monster species that spawned more often: stone kobold (freq bonus 8) The monster species that spawned more often: secluded growth (freq bonus 12) The monster species that spawned more often: pit ufo (freq bonus 12) The monster species that spawned more often: nidogoddess (freq bonus 18) The monster species that spawned more often: Simone (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 16) The monster species that never randomly spawned: elemental particle The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: Spearfish of Sorrow The monster species that never randomly spawned: big boo The monster species that never randomly spawned: master couatl The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: also matte The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: thorn mushroom The monster species that never randomly spawned: clay-soldier The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 41) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 199) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 10) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 48) Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (679) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of strangulation (mosaic) Armor * blood dragon scale shield (blood dragonhide shield) * bionic cloak (purple cloak) * flame shield (dark red shield) * limitation boots (calf-leather sandals) * operation cloak (avenger cloak) Scrolls * scroll of gold detection (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) * scroll of cure (MERCATOR MORI DEBET) * scroll of egoism (890 C PROPERTY) scroll of healing (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of mana (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of phase door (ATTACK BY MOVING FAST) scroll of standard id (NR 9) Spellbooks * spellbook of sleep (leather) * spellbook of confuse monster (purple) * spellbook of slow monster (gambling) * spellbook of cause fear (underworld) * spellbook of charm monster (dark green) * spellbook of know enchantment (threatening) Potions potion of booze (marigold) Wands * wand of time stop (bone) * wand of chromatic beam (acyclic) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * turn limit stone (gray) * speedbug stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye maggix the Bard...