lz1008, neutral male wraith Nuclear Physicist ##------ ,,.....| ####|....| ,,,,.....| ####|<...| -.-#-- #,,,## ###,,#### ###,Z,,### ,,,###,,,# #-.------------------ |}..##...}..#}....}| |}#}}#..}}{#.@.}{.}| |####.#}....#.;#}.}| #..}}}.}.}... .| ---------------- [Lz1008 the Safety Officer] St6 Dx6 Co12 In17 Wi12 Ch4 NucWraMalNeu Dlvl:2 $22 HP-4(18) Pw49(49) AC8 Xp2/28 T647 Hld Latest messages You miss the giant eel. You hit the giant eel. The giant eel bites you! [-4 -> 4] The giant eel brushes against your leg. What do you want to read? [f-k or ?*] As you read the scroll, it disappears. You feel healthier! You miss it. The giant eel misses. (2x) You miss the giant eel. The giant eel misses. (2x) You miss the giant eel. The giant eel bites you! [-11 -> 7] The giant eel swings itself around you! You miss the giant eel. You cannot escape from the giant eel! The giant eel bites you! You die... Your inventory Amulets l - an uncursed amulet of ESP (being worn) {0} Weapons a - an uncursed +0 spear (weapon in hand) {12} Armor b - an uncursed +0 jumpsuit (being worn) {5} o - an uncursed +0 robe of defense {16} Comestibles p - an uncursed lembas wafer {0} u - an uncursed lichen corpse {20} v - an uncursed sprig of wolfsbane {0} w - an uncursed tin of cave kobold meat {0} Scrolls g - an uncursed scroll of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks f - an uncursed spellbook of passwall (0:10) {0} Wands e - an uncursed wand of probing (0:30) {0} Tools t - an uncursed skeleton key {0} Final attributes You have transgressed Your alignment was -9 Your max alignment was 19 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 86% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: martial arts (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58090 Monster spawn increase reached its maximum at turn 169850 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 694110 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: careened billeter reifying (freq bonus 4) The monster species that spawned more often: pupil (freq bonus 9) The monster species that spawned more often: islander (freq bonus 8) The monster species that spawned more often: petty demilich (freq bonus 20) The monster species that spawned more often: giant green dragonfly (freq bonus 10) The monster species that spawned more often: saiyan (freq bonus 16) The monster species that spawned more often: mylings (freq bonus 4) The monster species that spawned more often: assailant (freq bonus 30) The monster species that spawned more often: gnome lady (freq bonus 12) The monster species that spawned more often: desert growth (freq bonus 4) The monster species that spawned more often: Cthulhu (freq bonus 36) The monster species that spawned more often: manga lady (freq bonus 4) The monster species that spawned more often: squeezer (freq bonus 6) The monster species that spawned more often: timely mistrusting (freq bonus 48) The monster species that spawned more often: returned mage (freq bonus 12) The monster species that spawned more often: chaotic light (freq bonus 6) The monster species that spawned more often: greater fart elemental (freq bonus 16) The monster species that spawned more often: black horror (freq bonus 8) The monster species that spawned more often: mitzvah sephirah (freq bonus 9) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 48) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: werefloatingeye The monster species that never randomly spawned: mangy-looking leper The monster species that never randomly spawned: goldeen The monster species that never randomly spawned: flying scimitar The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: flesh archer The monster species that never randomly spawned: petty dark shape The monster species that never randomly spawned: auto-roller The monster species that never randomly spawned: greater owlbear The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 12) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 4) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 2) Next attribute increase check would have come at turn 817 Strength training was 26 Dexterity training was 11 Wisdom training was 4 Constitution training was 25 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having keen memory (0) You were prevented from having confusion resistance (0) You were telepathic You were aware of the presence of something You were warned of undead You had 1242 points of nutrition remaining You could fly You could survive without air You were held by a giant eel You had contamination resistance You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gordon Freeman The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 494% Techniques known in the end Name Level Status decontaminate 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Amulets amulet of ESP (spiked) Armor jumpsuit (silver clothes) robe of defense (blue robe) Scrolls scroll of healing (AMGEMS SLAK) scroll of mana (DEVIENEX COER) scroll of phase door (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of standard id (PETENNABOUTHI PEPTOU BASI) scroll of cure (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of passwall (possessive) Potions potion of healing (golden) potion of gain energy (peppermint) Wands wand of probing (tar) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 Madeleine's plateau boots (1 created) 0 jackals (1 created) 0 pack jackals (1 created) 0 pack foxes (1 created) a canermine 0 stinking dogs (1 created) a goblin 5 drains rats 0 evasive sewer rats (1 created) a scavenger a lichen (2 created) 0 shaded lichens (1 created) 0 mean growths (1 created) 0 brain-eating ghouls (1 created) 0 errand boys (1 created) 0 filthy street urchins (1 created) 0 boil-covered wretches (1 created) 0 tortoises (1 created) 0 slithy tortoises (1 created) a hata-hata 0 giant eels (1 created) a pile of copper coins (2 created) an iceblock grue 0 dart turrets (1 created) 30 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 10 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (35 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lz1008 the Nuclear Physicist... You died in The Dungeons of Doom on dungeon level 2 with 192 points, and 22 pieces of gold, after 647 moves. Killer: a monster (giant eel) You were level 2 with a maximum of 18 hit points when you died. You reached the 259th place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 257 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] 258 193 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a river moccasin. - [30] *259 192 lz1008-Nuc-Wra-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [18] 260 189 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible stalker). - [39] 261 186 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bolt of cold. - [29]