lz1008, neutral male cockatrice Cook ##,, #,,# #,------# ##---------------- #,|.....| ---------#,,...#.....#.....|###,|<...|# |.......+`,,|.......#.......,,,,|....|# |.%_...`|#,,|..............|#,,,......| |...@....,,,----------------####------# ---------##,, [Lz1008 the pepper-choker] St14 Dx19 Co13 In7 Wi6 Ch4 CooCocMalNeu Dlvl:2 $37 HP43(43) Pw32(32) AC3 Xp5/256 T1058 Stn Latest messages You are surrounded by a shimmering light. You finish your prayer. You feel that Kentucky's Fried Chicken is well-pleased. The little dog yelps! You kill the poor little dog! You hear the rumble of distant thunder... Unknown command ' '. There is ice here. You see here a little dog corpse {150}. You slip and nearly fall. There is ice here. You see here a little dog corpse {150}. You see here a heavy iron ball {1200}. You trip over it. Pick an object. _ an iron chain or an altar (iron chain) Pick an object. ` a boulder or statue or air or a cloud or a stalactite or a bubble or a rain cloud (statue of a lion cub) # Really quit [yes/no]? Your inventory Weapons e - an uncursed +2 knife (weapon in foreclaw) {2} Armor a - an uncursed +2 robe {16} l - a cursed -1 studded leather armor {80} p - an uncursed +0 scale mail {100} s - an uncursed +0 orcish helm {12} z - an uncursed +0 pair of jumping boots {8} Comestibles b - 2 uncursed food rations {0} d - an uncursed fortune cookie {0} y - an uncursed lembas wafer {0} Scrolls f - 6 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} m - a cursed scroll of summon boss {0} t - an uncursed scroll of identify {0} Potions q - an uncursed potion of water {0} u - a blessed potion of see invisible {0} Final attributes You have transgressed Your alignment was -45 Your max alignment was 15 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 55 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 255 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 30% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: lance (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34372 Monster spawn increase reached its maximum at turn 60558 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 261729 The monster class that cannot be genocided was naga The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: uncover sponsor (freq bonus 6) The monster species that spawned more often: noncompetitive recordable (freq bonus 4) The monster species that spawned more often: bronze dragon worm (freq bonus 6) The monster species that spawned more often: blob of preserved organs (freq bonus 24) The monster species that spawned more often: wide eye type (freq bonus 18) The monster species that spawned more often: The Mason (freq bonus 8) The monster species that spawned more often: extremely annoying fish (freq bonus 24) The monster species that spawned more often: clavicle clinical (freq bonus 10) The monster species that spawned more often: roomba (freq bonus 6) The monster species that spawned more often: mourner spirit (freq bonus 2) The monster species that spawned more often: indigo colony (freq bonus 9) The monster species that spawned more often: chaos elemental (freq bonus 3) The monster species that spawned more often: ancient plain dragon (freq bonus 24) The monster species that spawned more often: prickliest shelve (freq bonus 10) The monster species that spawned more often: Pantyhose (freq bonus 18) The monster species that spawned more often: lesser wall monster (freq bonus 6) The monster species that spawned more often: osyluth (freq bonus 24) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: freezing sphere (freq bonus 18) The monster species that spawned more often: giant yellow bat (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 8) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 12) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 8) The monster species that never randomly spawned: contamination light The monster species that never randomly spawned: wood elf lord The monster species that never randomly spawned: peek hibachi The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: autohit slinger The monster species that never randomly spawned: sepia warp patch The monster species that never randomly spawned: bad teacher grandpa The monster species that never randomly spawned: absoluter macabre satiate The monster species that never randomly spawned: cambridge iscose bronzier The monster species that never randomly spawned: treasury golem The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 5) Next attribute increase check would have come at turn 3907 Strength training was 2 Dexterity training was 0 Wisdom training was 4 Constitution training was 12 The escalating chokhmah attack damage was 1 You were fire resistant You were poison resistant You were petrification resistant You were stunned (2) You were punished You were prevented from having keen memory (0) You were prevented from having freezopathy (0) You had 583 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Kentucky's Fried Chicken The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (288) You survived You didn't know any spells. Techniques known in the end Name Level Status egg bomb 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor robe (blue robe) orcish helm (iron skull cap) jumping boots (pink sneakers) Scrolls scroll of healing (I R TEH UBER PWNZ0R) scroll of mana (ITE TI KE NI A TE TI KANNAA) scroll of phase door (VE FORBRYDERNE) scroll of standard id (TSCHONBLAEIHA) scroll of cure (DAD AND BABY ATTACKING) scroll of summon boss (HEAVY ELF CANT FLEW) scroll of identify (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) Potions potion of water (clear) potion of see invisible (forget-me-not) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 blats 0 red blobs (1 created) a jackal a little dog a floating eye (2 created) 2 lion cubs 0 blue jellies (1 created) 2 kobolds 4 killer kobolds 0 water nymphs (1 created) a goblin thief a papier-mache cow a field vole a grid bug 5 flapbats (9 created) a fruit bat a foul crow 0 baby yellow dragons (1 created) 0 digestolichens (1 created) 0 blink patches (1 created) 0 low oozes (1 created) 0 orc zombies (2 created) a human adventurer a potion trove 0 confusion troves (1 created) 41 creatures born. 26 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 19 times You killed 22 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (39 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye lz1008 the Cook... You quit in The Dungeons of Doom on dungeon level 2 with 1135 points, and 37 pieces of gold, after 1058 moves. Killer: quit You were level 5 with a maximum of 43 hit points when you quit. You reached the 181st place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 179 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 180 1154 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (pretty mesmerizing nymph). - [41] *181 1135 lz1008-Coo-Coc-Mal-Neu quit in The Dungeons of Doom on level 2. 43 [43] 182 1120 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (angry watch captain). - [58] 183 1075 Nirol-Psi-Vam-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a crossbow bolt. - [23]