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You see here a rubets ratsion {1}. j - a rubets ratsion {1}. With great effort you move the valun. Pick an object. Z a zombie (gnome zombie) (base level 1) (male) Accessing Pokedex entry for gnome zombie... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 10, magic resistance = 0, alignment -2. Very slow (6). Normally appears everywhere, with frequency 20. Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious, poisonous undead. Follows you to other levels. Has infravision. Is a valid polymorph form. Attacks: 1d5, claw (punch, hit, etc.) - ordinary physical The gnome zombie claws you! [-1 -> 11] Pick an object. } water or molten lava (water) Pick an object. ` a boulder or statue or air or a cloud (fog/vapor cloud) A tower of flame erupts from the floor under the spiderling! The jumping shock eel bites you! You get zapped! [-4 -> 9] The jumping shock eel brushes against your leg. The jumping shock eel bites you! You get zapped! You die... Your inventory Comestibles h - 5 uncursed obez'yana yedies {3} i - a cursed ratsion pitaniya {1} j - an uncursed rubets ratsion {1} Scrolls a - 6 uncursed scrolls of istseleniye {6} b - 4 uncursed scrolls of volshebnaya sila {4} c - 3 uncursed scrolls of faza dver' {3} d - 2 uncursed scrolls of identifikatsiya odin punkt {2} e - an uncursed scroll of lecheniye {1} Potions f - an uncursed burnt diluted potion of prevrashchat' {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 74% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Monster spawn increase started at turn 29432 Monster spawn increase reached its maximum at turn 76422 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 182400 The monster class that cannot be genocided was centaur The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: angsty gnome (freq bonus 2) The monster species that spawned more often: vulture (freq bonus 8) The monster species that spawned more often: wereflyfish (freq bonus 3) The monster species that spawned more often: spectral anaconda (freq bonus 18) The monster species that spawned more often: aedil (freq bonus 2) The monster species that spawned more often: furry rothe (freq bonus 4) The monster species that spawned more often: fomorian giant (freq bonus 24) The monster species that spawned more often: mind colony (freq bonus 12) The monster species that spawned more often: skull druj (freq bonus 10) The monster species that spawned more often: deathly visage (freq bonus 6) The monster species that spawned more often: sticky patch (freq bonus 4) The monster species that spawned more often: lemure (freq bonus 8) The monster species that spawned more often: martian walker (freq bonus 2) The monster species that spawned more often: petro elemental (freq bonus 6) The monster species that spawned more often: blue balrog (freq bonus 4) The monster species that spawned more often: dense ice vortex (freq bonus 4) The monster species that spawned more often: big zruty (freq bonus 6) The monster species that spawned more often: shimmering colony (freq bonus 3) The monster species that spawned more often: Nyarlathotep, the Crawling Chaos (freq bonus 3) The monster species that spawned more often: retriever (freq bonus 8) The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: dwarven messenger The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: wood spider The monster species that never randomly spawned: camo fish The monster species that never randomly spawned: Mehrunes Dagon The monster species that never randomly spawned: master dark wall The monster species that never randomly spawned: Petra The monster species that never randomly spawned: orangutan The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (kistochkami shlem) The RNG hath decreed that this item was never generated: muting helm (pokryty shlem) The RNG hath decreed that this item was never generated: troll hide (otvratitel'noye plashch) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 14) The RNG hath decreed that this item was generated more often: field boots (kamuflyazh s risunkom sapogi, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 18) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (vulkanicheskoye steklo kop'ye) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 2) Next attribute increase check would have come at turn 981 Strength training was 6 Dexterity training was 1 Wisdom training was -2 Constitution training was 11 You were magic-protected You had 1197 points of nutrition remaining You aggravated monsters You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could not have safely prayed (1081) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Not Ready(1570) invoke deity 1 R Prepared(0) Vanquished creatures 0 ants (1 created) 0 acid blobs (1 created) 0 blue blobs (1 created) 0 jackals (6 created) 2 thick jackals (3 created) 0 foxes (1 created) a little dog 0 gas spores (2 created) 0 jermlaines (2 created) 0 group hobbits (2 created) 0 homunculi (1 created) 0 jellies (1 created) 0 normal jellies (1 created) 0 small kobolds (4 created) 0 large kobolds (1 created) 0 forest moogles (1 created) 0 petit mimics (3 created) 0 goblins (1 created) 0 onsen penguins (1 created) 2 sewer rats (4 created) 0 pack rats (1 created) a rabbit 0 black rats (1 created) 0 chipmunks (1 created) 0 snow rabbits (1 created) 0 spiderlings (2 created) 0 larvae (2 created) a grid bug 0 generic errors (2 created) 0 vultures (2 created) 0 emus (1 created) 0 lichens (2 created) 0 spore lichens (1 created) 0 brown growths (3 created) 0 cribos (1 created) 0 green patches (1 created) 0 shriekers (2 created) 0 spore shriekers (1 created) 0 gnomes (2 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 gnome zombies (1 created) 0 human adventurers (1 created) 0 chimney sweeps (1 created) 0 vicars (1 created) 0 aimless-looking merchants (1 created) 0 tortoises (5 created) 0 hata-hatas (3 created) 0 jellyfish (3 created) 0 giant eels (1 created) 0 newts (1 created) a twen 0 geckos (2 created) 0 silver mushroom patches (1 created) 0 novice light walls (1 created) a novice medium wall (2 created) 0 jumping jellyfish (6 created) 0 thick jumping jellyfish (1 created) 0 jumping babelfish (2 created) 0 jumping shock eels (1 created) 0 energy troves (1 created) 0 poison troves (1 created) 0 tool troves (1 created) 9 creatures vanquished. 106 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye lynn the Mahou Shoujo... You died in The Gnomish Mines on dungeon level 5 with 248 points, and 13 pieces of gold, after 290 moves. Killer: jumping shock eel You were level 1 with a maximum of 18 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 18 287 Wolfechu-Lun-Hob-Mal-Law quit in The Dungeons of Doom on level 2. 50 [50] 19 285 Elronnd-Tou-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by kicking a wall. - [32] *20 248 lynn-Mah-Rdt-Fem-Cha died in The Gnomish Mines on level 5. Killed by a jumping shock eel. - [18] 21 202 Elronnd-Jes-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [25] 22 164 Makir-War-Tro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a giant brown toad. - [34]