lynn, chaotic female navi Jedi ------- +.....|####------}----------- #,|......,,,,|................| --- #,-.....|###,|................| |###.| #,|.....+ #,.................| --.#..--#,|.....| ,|................| |......-,,|....-- |................| --#...--,,|....| .....W@...W......| |....|# --.--- -------W------ --- -|----# #-# [Lynn the Youngling] St13 Dx9 Co8 In5 Wi8 Ch7 JedNavFemCha Dlvl:3 G26 HP5(20) Pw4(4) AC6 Exp1 T447 Latest messages You hear a door open. Pick an object. W a wraith (fourk spectre) (base level 6) (male) Accessing Pokedex entry for fourk spectre... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 4, magic resistance = 15, alignment -6. Fast (18). Normal generation in random groups, with frequency 1. Resists cold, sleep, poison, petrification, needs +1 weapon to hit, hits as a +2 weapon. Leaves no corpse. Genocidable, breathless, amphibious, unsolid undead flyer. Follows you to other levels. Origin: Evil Variant. Is a valid polymorph form. Attacks: 1d6, touches - drains life levels You hit the fourk spectre! The fourk spectre touches you! [-1 -> 33] [-5 -> 28] The fourk spectre touches you! [-1 -> 27] [-2 -> 25] What do you want to use or apply? [cp or ?*] You ignite your green lightsaber. The fourk spectre touches you! [-2 -> 23] Goodbye level 2. [-5 -> 6] The barrow wight wields a long sword {16}! You hit the fourk spectre! The fourk spectre touches you! [-1 -> 5] Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 183 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 82% Monster death drops spawned with only 95% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: enchantment spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 16673 Monster spawn increase reached its maximum at turn 93810 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1685208 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: metal penetrator (freq bonus 6) The monster species that spawned more often: eastern tengu (freq bonus 12) The monster species that spawned more often: Eva's mocassin (freq bonus 20) The monster species that spawned more often: giant roc (freq bonus 2) The monster species that spawned more often: shock ant (freq bonus 12) The monster species that spawned more often: Mania (freq bonus 12) The monster species that spawned more often: exploitability turret (freq bonus 30) The monster species that spawned more often: Micha (freq bonus 12) The monster species that spawned more often: visitable presidium saudi (freq bonus 9) The monster species that spawned more often: haunted ghost (freq bonus 10) The monster species that spawned more often: myrkalfar granny (freq bonus 10) The monster species that spawned more often: inebriation haviour (freq bonus 9) The monster species that spawned more often: Mister be silent kert (freq bonus 21) The monster species that spawned more often: white naga (freq bonus 18) The monster species that spawned more often: modem 3 (freq bonus 12) The monster species that spawned more often: giant fruit fly (freq bonus 18) The monster species that spawned more often: black ape (freq bonus 21) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 18) The monster species that spawned more often: dirty light (freq bonus 42) The monster species that spawned more often: vampiric force fungus (freq bonus 20) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster species that never randomly spawned: water growth The monster species that never randomly spawned: magnetic spore The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: void force fungus The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: flaming buckyball The monster species that never randomly spawned: legion devil captain The monster species that never randomly spawned: insanity elemental The monster species that never randomly spawned: centrifugalize filching The monster species that never randomly spawned: fallen The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 334) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 34) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 7) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 23) Next attribute increase check would have come at turn 518 Strength training was 3 Dexterity training was 5 Wisdom training was -1 Constitution training was 23 You were prevented from having stun resistance (0) You were prevented from having stunnopathy (0) You had 1065 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (grey-shaded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (middle-earth helmet) * skullcap (anachrononononaut helmet) * flack helmet (grimace helmet) * crystal helm (silk helmet) * mining helm (fish bowl) * field helm (crested helmet) * helm of safeguard (radiant helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (slippery gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (sharp-edged sandals) * boots of safeguard (wedge boots) Scrolls scroll of healing (ATTACK WITH NUGGEL DEFENCE FALL) scroll of mana (APOCALYPSE) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (LIFE RESTORATION) scroll of cure (MANCHNOBIS CHOLCHOBE MALASET IAT) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (4 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (30 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lynn the Jedi...