ic Player: lyna Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-02-21.14:04:25.ttyrec Time: (1676988265) Tue Feb 21 14:04:25 2023 ic )0[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ic*Restoring save file...ic['ic(P[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0 Dlvl:1 $0 HP 23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt2/1200 T1 0:10 You return to level 1 in The Dungeons of Doom.--More--uc/s(0~x(B(0~(BD(0x(B(0qqj(BucB0m[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0 Dlvl:1 $0 HP 23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt2/1200 T1 0:10 Hello lyna, the half-dragon Climacterial, welcome back to SlashEMExtended!uc0S[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt2/1200 T1 0:10 Be careful! New moon tonight.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt2/1200 T1 0:10 {cm Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) cg+SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merclged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- --More--c7Nlevel revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous cvN modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special --More--c&v individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported Nc_v etHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, --More--c~Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their cMdedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game --More--c play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM moc1 nster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed --More--cadditional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, c;Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race --More--c and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6.  wHPeter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: --More--c[Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darsc\shan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 --More--cThe Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley c, Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller --More--c  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin c  Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--c %[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt2/1200 T1 0:10 c$ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) c[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt2/1200 T1 0:10 c=2Specify unknown object by cursor? [ynq] (q) cpyPlease move the cursor to an unknown object.(For instructions type a ?)cD a dragon (half-dragon climacterial called lyna, on a staircase) Accessing Pokedex entry for hybridragon...  Base statistics of this monster type: Base level = 7, difficulty = 10, AC = 2, magic resistance = 10, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: DNetHack. Its stats and attacks vary from game to game. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordicnary physical 3d3, breath - fire damage  --More--c ZMore info? [yn] (n) cڄy In the West the dragon was the natural enemy of man. Although preferring to live in bleak and desolate regions, whenever it was seen among men it left in its wake a trail of destruction and disease. Yet any attempt to slay this beast was a perilous undertaking. For the dragon's assailant had to contend not only with clouds of sulphurous fumes pouring from its fire breathing nostrils, but also with the thrashings of its tail, the most deadly part of its serpent-like body. [ Mythical Beasts by Deirdre Headon (The Leprechaun Library) ]  "One whom the dragons will speak with," he said, "that is a dragonlord, or at least that is the center of the matter. It's not a trick of mastering the dragons, as most people think. Dragons have no masters. The question is always the same, with a dragon: will he talk to you or will he eat you? c If you can count upon his doing the former, and not doing the latter, why then you're a dragonlord." [ The Tombs of Atuan, by Ursula K. Le Guin ]--More--cfQ Pick an object.c( ,Can't find dungeon feature '/'.cEc s an arachnid or centipede (tame Isabel called Isabel) (base level 6) (female) Accessing Pokedex entry for Isabel...  Base statistics of this monster type: Base level = 6, difficulty = 11, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, unique in groups, with frequency 1. Resists cold, disintegration, petrification, death magic. Conveys cold resistance. Not genocidable, carnivorous, herbivorous. This monster is always female. Follows you to other levels. Has infravision. Can spontaneously betray you if tame. Is not a valid polymorph form. Attacks:  2d3, uses c5 weapon - ordinary physical 2d3, kick - ordinary physical  --More--;c\Pick an object.>c3[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt2/1200 T1 0:13 @c[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T2 0:13 (0~(B(0~(BD<(0q(BBc[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T2 0:13 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T3 0:13 (0~(B(0~(B(0~(BD(0~(B(0q(BCc[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T3 0:13 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T4 0:13 (0~~~(B(0~(BD(0~(B(0~(B(0~~(BDc (0~~~(B(0~(B(0~~(B(0~(BD(0~(B(0~l(BDc X[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T4 0:13 You hear some noises in the distance.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T5 0:13 Fcg[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T5 0:14 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T6 0:14 (0~~~(BD(0~(B(0~(BFcsN (0~~~(B(0~(BD(0~(B(0~~(B(0~(B(0~~~(BFc=O H[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T6 0:14 You hear some noises.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T7 0:14 Gc[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T7 0:14 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T8 0:14 (0~(B(0~(B(0~~(BD$(0~(B(0~(BIc(0~(Bs(0~~(BD(0~(B(0~(B(0~(BIcrnYou see here a g-gold piece {0}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S0  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T9 0:14 /sKc!y Kcgz 61 gold piece.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1 1 23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T9 0:14 Oc[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T9 0:14 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T10 0:14 (0~~(B(0~(B(0~(B(0~~(BsScF2Specify unknown object by cursor? [ynq] (q) Vc  pyPlease move the cursor to an unknown object.(For instructions type a ?)Wc0Xca Xc -/ a wand or a wall (wand)--More--ZcG!More info? [yn] (n) [cIy 'Saruman!' he cried, and his voice grew in power and authority. 'Behold, I am not Gandalf the Grey, whom you betrayed. I am Gandalf the White, who has returned from death. You have no colour now, and I cast you from the order and from the Council.' He raised his hand, and spoke slowly in a clear cold voice. 'Saruman, your staff is broken.' There was a crack, and the staff split asunder in Saruman's hand, and the head of it fell down at Gandalf's feet. 'Go!' said Gandalf. With a cry Saruman fell back and crawled away. [ The Two Towers, by J.R.R. Tolkien ]--More--tcPick an object.vc![Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T10 0:14 xcg (0qqk(B(0~(BD=(0~(B(0x(B(0~(Bxch DYou see here a V-unstable wand {0}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T11 0:14 {cC {cC;h - a V-unstable wand {0}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T11 0:14 }c6#(0~~(BD,(0~(B,,#There is a doorway here.}c7XYou see here a L-heavy ring {0}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T11 0:14 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T12 0:14 c  cR 8i - a L-heavy ring {0}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T12 0:14 c&  Armor b - [ an e-cursed +0 toilet roll (being worn) {2} Scrolls a - ? 6 ? uncursed scrolls of cure {0} c - ? 5 ? uncursed scrolls of healing {0} d - ? 4 ? uncursed scrolls of mana {0} e - ? 3 ? uncursed scrolls of phase door {0} f - ? 2 ? uncursed scrolls of standard id {0} g - ? a ? uncursed scroll of heal other {0} Rings i - = a L-heavy ring {0} Wands h - / a V-unstable wand {0}(end) cD[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T12 0:15 c] .What do you want to read? [ac-gi or ?*] cʔ :As you read the scroll, it disappears.c 5This is a standard identify scroll.--More--cT What would you like to identify first?  Rings ('=') i - = a L-heavy ring {0} Wands ('/') h - / a V-unstable wand {0}(end) cd+ci - a L-cursed ring of disarming {0}.c5[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T13 0:15 c [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T13 0:15 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T14 0:15 (0~(BD(0~(B,(0~(B,c[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T15 0:15 (0q(B(0~(BD(0~(B(0~(Bc [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T15 0:15 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T16 0:15 (0q(B(0~(BD(0~~(B(0~(B(0~(Bcv$[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T17 0:15 (0q(B(0~(BD(0~~(B(0~(B(0~(Bc [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T17 0:15 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T18 0:15 (0q(B(0~(BD(0~~(Bs(0~(Bc [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T19 0:15 (0q(B(0~(BD(0~~(B(0~~(Bs(0~(BcΝ[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T19 0:15 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T20 0:15 (0q(B(0~(BDs(0~(B(0~(B(0~(BcI [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T21 0:15 (0lq(B(0~(BD(0~~~(B(0x~(B(0~~(BcK mYou see here an i-scale mail {100}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T21 0:15 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt2/1200 T22 0:15 sc] c^=j - an i-scale mail {100}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T22 0:15 czc  Armor b - [ an e-cursed +0 toilet roll (being worn) {2} j - [ an i-scale mail {100} Scrolls a - ? 6 ? uncursed scrolls of cure {0} c - ? 5 ? uncursed scrolls of healing {0} d - ? 4 ? uncursed scrolls of mana {0} e - ? 3 ? uncursed scrolls of phase door {0} f - ? a ? uncursed scroll of standard id {0} g - ? a ? uncursed scroll of heal other {0} Rings i - = a L-cursed ring of disarming {0} Wands h - / a V-unstable wand {0}(end) ce` +c8b scale mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.).--More--c< jA medium-weight metallic suit of armor that offers mediocre protection.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T22 0:15 c  Armor b - [ an e-cursed +0 toilet roll (being worn) {2} j - [ an i-scale mail {100} Scrolls a - ? 6 ? uncursed scrolls of cure {0} c - ? 5 ? uncursed scrolls of healing {0} d - ? 4 ? uncursed scrolls of mana {0} e - ? 3 ? uncursed scrolls of phase door {0} f - ? a ? uncursed scroll of standard id {0} g - ? a ? uncursed scroll of heal other {0} Rings i - = a L-cursed ring of disarming {0} Wands h - / a V-unstable wand {0}(end) cS+toilet roll - This is a piece of armor. Color: green. Material: tinsel. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.).--More--cYeah I know, this makes no sense... but what did you expect, this is SLEX! It doesn't have to make sense :-P Anyway, this armor piece can be worn in the shirt slot. It can be read.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T22 0:16 c/Unknown command ' '.--More--c l vThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) c NnTurn the number pad off? [yn] (n) c !n[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T22 0:16 c;What do you want to read? [ac-gi or ?*] c It reads:cV"I ran 10 km in wedge sandals and it only took me 1 hour and 24 minutes!"[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T23 0:16 (0~(Bsc  Armor b - [ an e-cursed +0 toilet roll (being worn) {2} j - [ an i-scale mail {100} Scrolls a - ? 6 ? uncursed scrolls of cure {0} c - ? 5 ? uncursed scrolls of healing {0} d - ? 4 ? uncursed scrolls of mana {0} e - ? 3 ? uncursed scrolls of phase door {0} f - ? a ? uncursed scroll of standard id {0} g - ? a ? uncursed scroll of heal other {0} Rings i - = a L-cursed ring of disarming {0} Wands h - / a V-unstable wand {0}(end) cî [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T23 0:16 c + .What do you want to read? [ac-gi or ?*] cDcFPerhaps you should put it on first.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T23 0:16 cTI  Armor b - [ an e-cursed +0 toilet roll (being worn) {2} j - [ an i-scale mail {100} Scrolls a - ? 6 ? uncursed scrolls of cure {0} c - ? 5 ? uncursed scrolls of healing {0} d - ? 4 ? uncursed scrolls of mana {0} e - ? 3 ? uncursed scrolls of phase door {0} f - ? a ? uncursed scroll of standard id {0} g - ? a ? uncursed scroll of heal other {0} Rings i - = a L-cursed ring of disarming {0} Wands h - / a V-unstable wand {0}(end) c [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T23 0:16 c=.What do you want to read? [ac-gi or ?*] c+ c AThat is a silly thing to read.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T23 0:16 c [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T23 0:16 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T24 0:16 #,Ds(0~(B,(0~~(BcM[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T25 0:16 ,s(0~~(B,D(0~(B(0x~~(Bc [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T25 0:16 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T26 0:16 (0~~~(B(0~(B(0~(BD(0~(B(0~~~(Bc& [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T27 0:16 (0~~~(B(0~~(B(0x(BD(0~(B(0x~~(Bci[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T27 0:16 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T28 0:16 (0~~(B(0~(B(0~(BD(0~(B(0~~~(Bc[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T29 0:16 (0~~~(B(0~~(B(0x(BD(0~(B(0mqq(BcY ?There is a wall in the way![Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T29 0:16 c2&[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T29 0:16 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T30 0:16 (0~(B(0~(BD(0~(B(0q(Bc[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T31 0:16 (0~(B(0~(B(0~~(BD(0~(B(0q(Bc~ [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T31 0:16 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T32 0:16 (0~(B(0~~(BD(0x(B(0j(BcE? i[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T33 0:16 (0~~~(BD(0~(Bcx [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T33 0:16 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T34 0:16 (0~~~(BD(0~(B(0~~(Bc[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T35 0:16 (0~~~(BD(0~(B(0~~(Bcf[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T35 0:16 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T36 0:16 (0~~~(B(0~(BD(0~(B(0~(B(0~~(B(0~~~(Bc7 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T37 0:16 (0~(BD(0~(B(0~(B(0~~(B(0~~~(Bc[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T37 0:16 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T38 0:16 D(0~~(Bs(0~(BcӘ[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T39 0:17 ,Ds(0~(B,(0~(B c[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T39 0:17 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T40 0:17 ##Ds(0~(B#(0~(B cf[[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T41 0:17 s(0~(BD#,cд[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T41 0:17 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T42 0:17 ,sD,`c"Y2Specify unknown object by cursor? [ynq] (q) ctpyPlease move the cursor to an unknown object.(For instructions type a ?)c#[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T42 0:17 c.b - an e-cursed +0 toilet roll (being worn) {2}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T42 0:17 Unknown command 'B'.--More--cH pThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ceNnTurn the number pad off? [yn] (n) c0!n[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T42 0:17 ccd[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T43 0:17 ,sD,,"cy[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T43 0:17 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T44 0:17 #,,Ds##cX2[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T45 0:17 #,,Ds`#,$c|&2Specify unknown object by cursor? [ynq] (q) &cypyPlease move the cursor to an unknown object.(For instructions type a ?)'cr'cE)c@[ )c[y` a boulder or statue or air or a cloud or a stalactite or a bubble or a rain cloud (fog/vapor cloud)--More--2c3)Pick an object.3c#[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T45 0:17 4cpz[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T45 0:17 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T46 0:17 #,D,,#,5c9 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T47 0:17 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T48 0:17 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T49 0:17 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 9 22H6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T49 0:17 ###,D,,,,/##7c\X(0lqqqqqq(B(0qqqqqqq(B#,,(0x~~~~~~~~~~~~~~~(B,D(0x~~~~~~~~(B###(0x(B7cfYou see here a V-living wand {0}.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T49 0:18 [Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T50 0:18 x:c7 :c0 VYou hit the grid groper.[Lyna the Body Juice Worshipper ] St7 Dx13 Co12 In15 Wi7 Ch9 CliHybFemCha S1  23(23)  Pw 6(6)  AC8 MC0 Mov12 Sn20 Xp1/0 Wt102/1200 T51 0:18 s