lyna, neutral male herald Midget ------ |.... |.... | |.... .| ... ..| ... ..| |#..#...| |...d.... |..@....| - -----+- [Lyna the Little Midget] St14 Dx13 Co12 In5 Wi7 Ch5 MidHrlMalNeu Dlvl:1 $0 HP18(18) Pw3(3) AC-6 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a neutral male herald Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: psi resistance Scroll identification only worked 100 times out of 459 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 56% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 9) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 74558) The following skill became harder to train at higher skill levels: memorization Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50431 Monster spawn increase reached its maximum at turn 108254 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4000824 The monster class that cannot be genocided was sea monster The monster species that spawned more often: warrior of sunlight (freq bonus 18) The monster species that spawned more often: fissioned summation (freq bonus 7) The monster species that spawned more often: Health (freq bonus 2) The monster species that spawned more often: sparkle grue (freq bonus 3) The monster species that spawned more often: sizzle naga hatchling (freq bonus 4) The monster species that spawned more often: baby gray dragon (freq bonus 6) The monster species that spawned more often: unpoetically nosology abdication demotist otological (freq bonus 8) The monster species that spawned more often: abyss pwnz0r (freq bonus 8) The monster species that spawned more often: actual trap vortex (freq bonus 20) The monster species that spawned more often: lesh bug (freq bonus 18) The monster species that spawned more often: pw stealer (freq bonus 12) The monster species that spawned more often: jourhea (freq bonus 1) The monster species that spawned more often: great swamp wyrm (freq bonus 4) The monster species that spawned more often: tasloi mummy (freq bonus 8) The monster species that spawned more often: hurtful spirit (freq bonus 24) The monster species that spawned more often: fetter ghost (freq bonus 42) The monster species that spawned more often: petty mole man (freq bonus 3) The monster species that spawned more often: minigater (freq bonus 9) The monster species that spawned more often: scrubbot (freq bonus 24) The monster species that spawned more often: wrong beam (freq bonus 20) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: navy colony The monster species that never randomly spawned: leafed colonizing The monster species that never randomly spawned: evil spore The monster species that never randomly spawned: bot The monster species that never randomly spawned: muzzle fiend The monster species that never randomly spawned: frog The monster species that never randomly spawned: antimatter warp patch The monster species that never randomly spawned: aerologist misruling The monster species that never randomly spawned: lash mistress The monster species that never randomly spawned: red icky thing The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: metal chain ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 189) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Trap randomization happened for 1 in 102 traps Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (584) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (YOU DONT STAND A CHANCE) scroll of mana (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of phase door (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of standard id (ROHAN KISHIBAE) scroll of cure (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of extra healing (RANDOM STAT CHANGE MANY) * scroll of greater mana restoration (BOEHMIMIC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Skilled) (0 of 20) general combat [Unskilled] (max Skilled) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) body armor [Basic] (max Skilled) (20 of 160) two-handed weapons [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Skilled) (0 of 20) memorization [Unskilled] (max Skilled) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) knife [Unskilled] (max Skilled) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) flail [Unskilled] (max Skilled) (0 of 20) hammer [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) Goodbye lyna the Midget... Since you quit, the score list will not be checked.