lyna, neutral female khajiit Electric Mage -------------------- |......@d..........+ |..................| |..................| |..................| -------------------- [Lyna the Charger] St6 Dx11 Co9 In18 Wi7 Ch5 EleKhaFemNeu Dlvl:1 $0 HP17(17) Pw20(20) AC6 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a neutral female khajiit Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: peacevision You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 66% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 99% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: symbiosis The following skill became untrainable after a while: matter spells (turn 30398) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 14058) The following skill became harder to train at higher skill levels: lightsaber Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66662 Monster spawn increase reached its maximum at turn 317078 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1983296 The monster class that cannot be genocided was centaur The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: teal force patch (freq bonus 36) The monster species that spawned more often: surrendering hoarsest (freq bonus 32) The monster species that spawned more often: spore patch (freq bonus 24) The monster species that spawned more often: desert force patch (freq bonus 5) The monster species that spawned more often: fake warp fungus (freq bonus 12) The monster species that spawned more often: moody municipal nontypical yarer (freq bonus 6) The monster species that spawned more often: concerted lousier flexed rhodium (freq bonus 32) The monster species that spawned more often: spill vortex (freq bonus 8) The monster species that spawned more often: eight-footed snake (freq bonus 4) The monster species that spawned more often: maidenhair carted (freq bonus 4) The monster species that spawned more often: cashiering promulgator postal (freq bonus 12) The monster species that spawned more often: xeren auto tank (freq bonus 18) The monster species that spawned more often: Arnold Paole (freq bonus 12) The monster species that spawned more often: jaundice inutile asininely (freq bonus 24) The monster species that spawned more often: cramper (freq bonus 24) The monster species that spawned more often: six of diamonds (freq bonus 48) The monster species that spawned more often: bra giant (freq bonus 6) The monster species that spawned more often: liverish backstroking (freq bonus 36) The monster species that spawned more often: animated marble statue (freq bonus 14) The monster species that spawned more often: weresmasher (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 5) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster species that never randomly spawned: zephyr lord The monster species that never randomly spawned: spikespider The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: giant monkey The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: ogre axman The monster species that never randomly spawned: git centaur The monster species that never randomly spawned: snable animal The monster species that never randomly spawned: friendly fire The monster species that never randomly spawned: coin from the trash The RNG hath decreed that this item was never generated: lead shot ((null)) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: batleth ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 51) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 13) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 23) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 10) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 16) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 2) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 11) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 16) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: purification (fresh) The RNG hath decreed that this item was always generated cursed: stalactite (pernicious) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 10) Trap randomization happened for 1 in 723 traps Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (1074) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 + matter 0% 100% b - lightning 4 + matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of lockout (APONEUROSISPLANTARIS) scroll of healing (SEVEN MINUS) scroll of mana (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of phase door (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of standard id (TORIPIRU MAXIMIZE MAGIK) scroll of cure (HALP WHY AM I SO BAD) * scroll of extra healing (THE SEALS ARE CALLED SEALS BECAUSE THEY DONT ALWAYS ACTIVATE) * scroll of greater mana restoration (YSKNAB) Spellbooks spellbook of shocking sphere (trembling) spellbook of lightning (frightful) Potions potion of fruit juice (tangerine) Rings ring of gain dexterity (beautiful) Wands wand of lightning (cyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye lyna the Electric Mage... Since you quit, the score list will not be checked.