lyna, chaotic male aztpok Ranger ------ |....| |.)..| |B...| |..... +....| |..@.| |....| |....| |....| |....| |....| |....| ------ [Lyna the Tenderfoot] St16 Dx11 Co9 In5 Wi9 Ch9 RanAztMalCha Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a chaotic male aztpok Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: detect monsters You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 324 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 94% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: devices The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: occult spells The following skill became untrainable after a while: enchantment spells (turn 15914) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 20631) The following skill became harder to train at higher skill levels: two-handed weapons Sticky curses were more common by 16% Heavy curses were more common by 30% Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 62546 Monster spawn increase reached its maximum at turn 214898 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485345 The monster class that cannot be genocided was centaur The monster species that spawned more often: locker ant (freq bonus 6) The monster species that spawned more often: loud mushroom (freq bonus 4) The monster species that spawned more often: petty hellcat (freq bonus 27) The monster species that spawned more often: vaportex (freq bonus 18) The monster species that spawned more often: troll mage (freq bonus 15) The monster species that spawned more often: antimagic stalk (freq bonus 12) The monster species that spawned more often: taliban militia (freq bonus 3) The monster species that spawned more often: wind mushroom (freq bonus 2) The monster species that spawned more often: man from mars (freq bonus 24) The monster species that spawned more often: vesty (freq bonus 2) The monster species that spawned more often: white beetle (freq bonus 12) The monster species that spawned more often: coruscating potboiled (freq bonus 8) The monster species that spawned more often: formalin biometer hornet (freq bonus 12) The monster species that spawned more often: nuclear slime (freq bonus 12) The monster species that spawned more often: harpy (freq bonus 2) The monster species that spawned more often: large eel (freq bonus 20) The monster species that spawned more often: recognized preparing (freq bonus 4) The monster species that spawned more often: runoff patch (freq bonus 6) The monster species that spawned more often: skeleton archer (freq bonus 9) The monster species that spawned more often: silver cat (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 1) The monster species that never randomly spawned: differently serbian The monster species that never randomly spawned: egging power The monster species that never randomly spawned: ill colony The monster species that never randomly spawned: chaotic bulb The monster species that never randomly spawned: steam-powered mechanical dragon The monster species that never randomly spawned: cure slangy The monster species that never randomly spawned: superscripted wed The monster species that never randomly spawned: Helen The monster species that never randomly spawned: toxic sphere The monster species that never randomly spawned: carrion crawler The RNG hath decreed that this item was never generated: heavy silk ball ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: wonder chain ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: metal shirt ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy obsidian ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 5) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boiler kaboom (watered) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 20) Trap randomization happened for 1 in 725 traps Next attribute increase check would have come at turn 243 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had automatic searching You had 1500 points of nutrition remaining You were displaced You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (441) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (storm coat) Scrolls scroll of healing (AS IF FEEL SOMETHING) scroll of mana (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of phase door (TDTTOSTBDTECONWIALACI) scroll of standard id (ULTRA BPLUSK ROUND 2) scroll of cure (TA PUUN) * scroll of extra healing (FORGETABOUTIT) * scroll of greater mana restoration (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye lyna the Ranger... Since you quit, the score list will not be checked.