lyna, lawful male celtic Mastermind --- +qq |qq |qq.##|.. |qqq|,.<.. .qqq@,|... -----# --- [Lyna the Far Herald] St9 Dx4 Co8 In16 Wi17 Ch6 MamCelMalLaw Spa:50 $0 HP-9(15) Pw21(21) AC9 Exp1 T3 Par Latest messages Hello lyna, welcome to SlashEMExtended! You are a lawful male celtic Mastermind. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. Do you want to turn on the number pad? [yn] (n) You displaced Keytu Framer. You enter a killer room! This is actually an ADOM tension room. The imipig butts you! You flinch! The imipig butts you! [-8 -> 7] The imipig butts you! (2x) You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: burnopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 58% Ring drop chance was reduced to 45% Wand drop chance was reduced to 81% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 87% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: knife The following skill became untrainable if you tried to train it too early: healing spells (turn 57) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 45272) The following skill became harder to train at higher skill levels: martial arts Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124182 Monster spawn increase reached its maximum at turn 295609 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 907253 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: elf (freq bonus 18) The monster species that spawned more often: unstrung unpinned (freq bonus 16) The monster species that spawned more often: huge cockroach (freq bonus 56) The monster species that spawned more often: sucker gremlin (freq bonus 18) The monster species that spawned more often: stone soup mummy (freq bonus 36) The monster species that spawned more often: stinking alien (freq bonus 9) The monster species that spawned more often: greater spam demon (freq bonus 10) The monster species that spawned more often: anthrazite wort (freq bonus 9) The monster species that spawned more often: memory robber troll (freq bonus 24) The monster species that spawned more often: featly faster (freq bonus 10) The monster species that spawned more often: willow only nobelist (freq bonus 12) The monster species that spawned more often: promiscuous lass (freq bonus 48) The monster species that spawned more often: psycho vortex (freq bonus 10) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 14) The monster species that spawned more often: water monster (freq bonus 40) The monster species that spawned more often: russian lycanthrope (freq bonus 14) The monster species that spawned more often: throttled unchanging (freq bonus 6) The monster species that spawned more often: digging nymph (freq bonus 9) The monster species that spawned more often: adventurer quylthulg (freq bonus 6) The monster species that spawned more often: xemul (freq bonus 24) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 5) The monster species that never randomly spawned: Ursinal The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: fli fish The monster species that never randomly spawned: reddish growth The monster species that never randomly spawned: Desiree's combat boot The monster species that never randomly spawned: buffalo soldier The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: sparkling fungus The monster species that never randomly spawned: mud-sprinkled force patch The monster species that never randomly spawned: captain redbeard The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 50) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 34) The RNG hath decreed that this item was generated more often: mystery lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: bleeding (dripdrop, freq bonus 4) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 4) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 2) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 36) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: heavy silver ball ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: long screwup trap (freq bonus 2) Trap randomization happened for 1 in 574 traps Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having burnopathy (0) You saw invisible You had 1497 points of nutrition remaining Your memory was keen Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 250 spells Your pantheon consisted of Marie Curie, Georg Simon Ohm and Albert Einstein Your deity was Marie Curie The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could have safely prayed (34) You are dead Spells known in the end Name Level Category Fail Memory a - horrify 4 + occult 27% 300% b - aule smithing 8 + occult 100% 700% c - ESP 5 + divine 85% 400% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) research 1X LIMIT(0) zap em 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (RECOVER BY SMEEL) scroll of mana (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of phase door (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of standard id (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll of cure (ONLY I KNOW THAT THERE IS A BOSS BUG IN EVERY AREA) * scroll of extra healing (RAHIM UND DIE BLU) * scroll of greater mana restoration (I WOULDNT HAVE INTRODUCED THE HP ROLLOVER BUG) Spellbooks spellbook of horrify (chromium) spellbook of aule smithing (crimson) spellbook of ESP (conceptual) Potions potion of full healing (yoghurt) potion of cure insanity (wormwood) Wands wand of mana (rusting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 50: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye lyna the Mastermind...