lyna, chaotic male unicorn Transsylvanian ----#--- ------- |..............| #>.............| |.@..$.........| -------- ------- [Lyna the Heel Wearer] St7 Dx11 Co8 In4 Wi6 Ch12 TrsUniMalCha Dlvl:1 $0 HP15(15) Pw5(5) AC-7 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a chaotic male unicorn Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You're dressed like a frickin' hardrocker! The moon is waxing tonight. Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: free action You could not have this property intrinsically: scent view Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 312 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 87% chance Amulet drop chance was reduced to 31% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 70% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: trident The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: body spells (turn 86) The following skill became untrainable after a while: petkeeping (turn 8945) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 16059) The following skill became harder to train at higher skill levels: petkeeping Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36566 Monster spawn increase reached its maximum at turn 145412 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1722555 The monster class that cannot be genocided was apelike creature Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: strapping inaugurate (freq bonus 12) The monster species that spawned more often: large harpy (freq bonus 4) The monster species that spawned more often: bleeding ray (freq bonus 15) The monster species that spawned more often: disposable autodidactic bedlam rendezvousing (freq bonus 12) The monster species that spawned more often: skeleton giant (freq bonus 24) The monster species that spawned more often: ancient blood dragon (freq bonus 12) The monster species that spawned more often: salvia gnat (freq bonus 10) The monster species that spawned more often: water nymph (freq bonus 12) The monster species that spawned more often: hobbit slingerer (freq bonus 8) The monster species that spawned more often: topaz force patch (freq bonus 84) The monster species that spawned more often: ripbat (freq bonus 10) The monster species that spawned more often: Elbereth's prime watcher (freq bonus 16) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 10) The monster species that spawned more often: coequate sharecropped (freq bonus 8) The monster species that spawned more often: nruling (freq bonus 30) The monster species that spawned more often: venerable centaur (freq bonus 12) The monster species that spawned more often: adult mercurial dragon (freq bonus 48) The monster species that spawned more often: dung beetle (freq bonus 3) The monster species that spawned more often: master light wall (freq bonus 3) The monster species that spawned more often: hosefull kobold (freq bonus 28) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 3) The monster species that never randomly spawned: integral mold The monster species that never randomly spawned: The Dreamer The monster species that never randomly spawned: unearthly entered The monster species that never randomly spawned: curased coffin The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: systemize sew The monster species that never randomly spawned: toileted illicitly The monster species that never randomly spawned: true weeping angel The monster species that never randomly spawned: crunchy warp fungus The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: grave (engraved) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: heavy metal ball ((null)) The RNG hath decreed that this item was generated more often: heavy lead ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 12) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 67) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 10) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 2) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 2) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 1) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 1059 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You resisted hallucinations You had the following problem: Monsters always spawned with egotypes. (0) You had not decided on your sexuality yet You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Alex, Birgit and Ruth Your deity was Ruth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (441) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (FOOBIE BLETCH) scroll of mana (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of phase door (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of standard id (YOUR SISTER LOOKS LIKE A STEAMROLLER) scroll of cure (ARE YOU HAVING FUN YET) * scroll of extra healing (PRIUS SA) * scroll of greater mana restoration (BROOK MAN THE SUPERBORER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye lyna the Transsylvanian... Since you quit, the score list will not be checked.