lyna, lawful male xorn Kurwa -------- |......| |.....@| |......| +......| |..$...| +......| -.------ [Lyna the Cheap Sex Slave] St13 Dx6 Co7 In9 Wi8 Ch18 KurXorMalLaw Dlvl:1 $0 HP17(17) Pw9(9) AC-10 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a lawful male xorn Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 77 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 72% Tool drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: squeaking (turn 25) The following skill became untrainable after a while: petkeeping (turn 30376) Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106652 Monster spawn increase reached its maximum at turn 217922 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 993222 The monster class that cannot be genocided was giant humanoid The monster species that spawned more often: chwidencha (freq bonus 16) The monster species that spawned more often: hostelry si (freq bonus 16) The monster species that spawned more often: soft patch (freq bonus 12) The monster species that spawned more often: minocentaur (freq bonus 24) The monster species that spawned more often: unmixed detoxicating snowballed switchman (freq bonus 2) The monster species that spawned more often: nausea warp fungus (freq bonus 1) The monster species that spawned more often: poliwrath (freq bonus 12) The monster species that spawned more often: raw mana vortex (freq bonus 6) The monster species that spawned more often: manifolding cosignatory (freq bonus 12) The monster species that spawned more often: plutonium imp (freq bonus 5) The monster species that spawned more often: wailing spirit (freq bonus 2) The monster species that spawned more often: frost charger (freq bonus 8) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 3) The monster species that spawned more often: jumping force babelfish (freq bonus 3) The monster species that spawned more often: Gudrun's wedge sandal (freq bonus 18) The monster species that spawned more often: killer beetle (freq bonus 15) The monster species that spawned more often: swamp inhabitant (freq bonus 6) The monster species that spawned more often: hulking automaton (freq bonus 12) The monster species that spawned more often: tremble monster (freq bonus 3) The monster species that spawned more often: platinum golem (freq bonus 12) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: baby crocodile The monster species that never randomly spawned: sunlamp acerb The monster species that never randomly spawned: entry sunup reintroduced The monster species that never randomly spawned: colorless colony The monster species that never randomly spawned: imp The monster species that never randomly spawned: topaz spore The monster species that never randomly spawned: quick stealaway sphere The monster species that never randomly spawned: color-changing boomer The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: undead monk The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 18) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 64) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 13) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 17) The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bulky flesh ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: material bolt ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Trap randomization happened for 1 in 690 traps Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Higher-level monsters were more likely to spawn. (0) You were in a ghost world (0) You were getting your ascension turn limit reduced whenever you take damage (0) You had not decided on your sexuality yet Your chance to block was 0% You had 1500 points of nutrition remaining You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (277) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (etheric cloak) momhat (knowledgeable helmet) scaler mittens (clumsy gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (velcro sandals) Scrolls scroll of destroy armor (PALOMITA IS SPANISH FOR PARROT) scroll of taming (MY PRIVATE IS TENMETERS ACROSS) scroll of trap detection (BEARD BURGER MASTER) scroll of boss companion (HERGHLERMAH QERQ JERJVERM) scroll of relocation (SECAM NTSC) scroll of repair item (AMANITA FIASCO) scroll of healing (PLZ RETURN TO DEVTEAM) scroll of mana (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of cure (BASA MAINASA 1 MINETA MA AUCHA) * scroll of extra healing (SLASHFIQSPORKSPLACK) * scroll of greater mana restoration (CHLELOR PHACHILER MAZ MACHAIRIOCH) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye lyna the Kurwa... Since you quit, the score list will not be checked.