lyna, chaotic male unaligned Pickpocket ----- |.@.| #d..| |<.%. --.-- . ,, . ## . . . . ... ---# [Lyna the Cash Stealer] St10 Dx13 Co7 In5 Wi9 Ch16 PicUnaMalCha Dlvl:1 $200 HP18(19) Pw10(10) AC6 Exp1 T5 Latest messages Hello lyna, welcome to SlashEMExtended! You are a chaotic male unaligned Pickpocket. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Count: 99 Do you want to turn on the number pad? [yn] (n) You fall into a pit! You land on a set of sharp iron spikes! [-1 -> 18] There is a spiked pit here. You see here a food ration {0}. You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) k - a food ration {0}. You are still in a pit. (2x) Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sleep resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 89% Armor drop chance was reduced to 81% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 49% of the time only The following skill was limited to basic proficiency: implants The following skill became untrainable if you tried to train it too early: healing spells (turn 198) The following skill became untrainable after a while: body armor (turn 64074) The following skill became harder to train at higher skill levels: quarterstaff Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65134 Monster spawn increase reached its maximum at turn 206092 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 18212390 The monster class that cannot be genocided was long worm tail The monster species that spawned more often: withering permamimic (freq bonus 4) The monster species that spawned more often: Anna (freq bonus 18) The monster species that spawned more often: respecting bitted (freq bonus 24) The monster species that spawned more often: christen flusher osteoarthritic (freq bonus 6) The monster species that spawned more often: perspicacity infundibulum (freq bonus 18) The monster species that spawned more often: rubdresser (freq bonus 2) The monster species that spawned more often: smaller velociraptor (freq bonus 24) The monster species that spawned more often: changing beam (freq bonus 12) The monster species that spawned more often: polarity reacquaint (freq bonus 4) The monster species that spawned more often: Solvejg's leather pump (freq bonus 10) The monster species that spawned more often: giant black jellyfish (freq bonus 3) The monster species that spawned more often: correct sentai (freq bonus 9) The monster species that spawned more often: trigraph tile (freq bonus 2) The monster species that spawned more often: ocular bat (freq bonus 18) The monster species that spawned more often: drone colony (freq bonus 2) The monster species that spawned more often: threshold wort (freq bonus 24) The monster species that spawned more often: unbecoming eonian (freq bonus 6) The monster species that spawned more often: slime wort (freq bonus 12) The monster species that spawned more often: ill stalk (freq bonus 48) The monster species that spawned more often: shadow fly (freq bonus 14) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 5) The monster trait that was more common: monsters that never move (freq bonus 4) The monster species that never randomly spawned: big purple unicorn The monster species that never randomly spawned: kutennen The monster species that never randomly spawned: mud-sprinkled patch The monster species that never randomly spawned: inflictable systematizing The monster species that never randomly spawned: pink ooze The monster species that never randomly spawned: devious horn The monster species that never randomly spawned: rumbler red jack The monster species that never randomly spawned: normal corpse The monster species that never randomly spawned: otaku The monster species that never randomly spawned: spirit bear The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: ragnarok (all-ending) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: basinet ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 40) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 4) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 3) The RNG hath decreed that this item was generated more often: styx (HEY HERES JASON, freq bonus 8) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 14) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 2) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 4) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 33) The spell school whose books are more common was occult spells (freq bonus 3) Trap randomization happened for 1 in 692 traps Next attribute increase check would have come at turn 475 Strength training was -1 Dexterity training was -1 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You had 1496 points of nutrition remaining You were displaced You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Danzai, Milanor and Daini Your deity was Daini The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (317) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (princess gloves) cloak of displacement (difficult cloak) Scrolls scroll of healing (CATACLYSM) scroll of mana (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of phase door (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of standard id (FOO BAR) scroll of cure (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of extra healing (MANANNANMACLIR) * scroll of greater mana restoration (JARVIK 7) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (teal) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (green) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (green) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (black) * epidote stone (green) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (cyan) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (blue) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (red) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (white) * prehnite stone (radiant) * fluorite stone (green) * disthene stone (teal) * apophyllite stone (teal) * obsidian stone (black) * agate stone (orange) * tourmaline (violet) * rhodochrosite stone (pink) * anhydrite stone (cyan) * halite stone (white) * marble (white) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * bad part stone (gray) * completely bad part stone (gray) * evil variant stone (gray) * orange spell stone (gray) * violet spell stone (gray) * longing stone (gray) * cursed part stone (gray) * quaversal stone (gray) * appearance shuffling stone (gray) * brown spell stone (gray) * choiceless stone (gray) * goldspell stone (gray) * deprovement stone (gray) * initialization stone (gray) * gushlush stone (gray) * soiltype stone (gray) * dangerous terrain stone (gray) * fallout stone (gray) * mojibake stone (gray) * gravation stone (gray) * uncalled stone (gray) * exploding dice stone (gray) * permacurse stone (gray) * shrouded identity stone (gray) * feeler gauge stone (gray) * long screwup stone (gray) * wing yellow stone (gray) * life saving stone (gray) * curseuse stone (gray) * cut nutrition stone (gray) * skill loss stone (gray) * autopilot stone (gray) * force stone (gray) * monster glyph stone (gray) * changing directive stone (gray) * container kaboom stone (gray) * steal degrade stone (gray) * left inventory stone (gray) * fluctuating speed stone (gray) * tarmustrokingnora stone (gray) * failure stone (gray) * bright cyan spell stone (gray) * frequentation spawn stone (gray) * pet AI stone (gray) * satan stone (gray) * rememberance stone (gray) * pokelie stone (gray) * autopickup stone (gray) * dywypi stone (gray) * silver spell stone (gray) * metal spell stone (gray) * platinum spell stone (gray) * manler stone (gray) * doorning stone (gray) * nownsible stone (gray) * elm street stone (gray) * monnoise stone (gray) * rang call stone (gray) * recurring spell loss stone (gray) * anti training stone (gray) * techout stone (gray) * stat decay stone (gray) * movemork stone (gray) * sane treble stone (gray) * statcrease stone (gray) * simeout stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) * lead clump (gray) * bone fragment (gray) * sling ammo (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye lyna the Pickpocket... Since you quit, the score list will not be checked.