lyna, neutral male undefined Jester ------------+- |............| |............| |......$...... |............| |....@@......| |............| |........M...| |............| -------------- [Lyna the Little Fool] St6 Dx8 Co10 In7 Wi4 Ch11 JesUndMalNeu Dlvl:1 $0 HP13(13) Pw4(4) AC-5 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a neutral male undefined Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Do you want to turn on the number pad? [yn] (n) Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping Scroll identification only worked 100 times out of 352 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 138 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 81% Armor drop chance was reduced to 65% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: unicorn horn The following skill was limited to expert proficiency: squeaking The following skill became harder to train at higher skill levels: elemental spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46837 Monster spawn increase reached its maximum at turn 131433 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 469456 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: semitic gayest bedimming beatifying overthrower (freq bonus 4) The monster species that spawned more often: shaitan cautery gravimetric bustling (freq bonus 3) The monster species that spawned more often: phantom boomer (freq bonus 4) The monster species that spawned more often: minotaur zombie (freq bonus 6) The monster species that spawned more often: cold corpse (freq bonus 4) The monster species that spawned more often: bullywug shaman (freq bonus 4) The monster species that spawned more often: baby stone dragon (freq bonus 3) The monster species that spawned more often: schoolchildren stalemated (freq bonus 18) The monster species that spawned more often: fazor rubber (freq bonus 6) The monster species that spawned more often: werexorn (freq bonus 3) The monster species that spawned more often: sporty turret (freq bonus 8) The monster species that spawned more often: huge pile of killer coins (freq bonus 4) The monster species that spawned more often: holed wall (freq bonus 16) The monster species that spawned more often: tasloi chief (freq bonus 20) The monster species that spawned more often: "&jFZIHpHq?PM>y6OY