lyna, chaotic female cortex Elph p F F % F P 8 P @ t [Lyna the Elleth] St12 Dx12 Co7 In4 Wi4 Ch6 ElpCorFemCha Dlvl:1 $0 HP21(21) Pw11(11) AC6 Exp1 T1 Bli Latest messages Hello lyna, welcome to SlashEMExtended! You are a chaotic female cortex Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Do you want to turn on the number pad? [yn] (n) You are lyna, a chaotic female cortex Elph. HP: 21 (max 21) Pw 11 (max 11) AC 6 Current status effects: blindness, . Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: slow digestion You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 13% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 93% Tool drop chance was reduced to 94% Food drop chance was reduced to 71% Monster death drops spawned with only 91% chance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable after a while: body spells (turn 26162) Sticky curses were more common by 2% Heavy curses were more common by 38% Prime curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74250 Monster spawn increase reached its maximum at turn 250508 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 441522 The monster class that cannot be genocided was kobold The monster species that spawned more often: sheep (freq bonus 12) The monster species that spawned more often: nemi smasher (freq bonus 3) The monster species that spawned more often: fast lichen (freq bonus 12) The monster species that spawned more often: two-winged shape (freq bonus 6) The monster species that spawned more often: digression frustum (freq bonus 18) The monster species that spawned more often: baby brood wasp (freq bonus 2) The monster species that spawned more often: avoidable inconsumably (freq bonus 2) The monster species that spawned more often: chlorinating alphabetization dandled autobiographer wangler (freq bonus 24) The monster species that spawned more often: glycol archeozoic culpae (freq bonus 3) The monster species that spawned more often: great plain dragon (freq bonus 18) The monster species that spawned more often: apprentice mushroom (freq bonus 12) The monster species that spawned more often: undead artist (freq bonus 20) The monster species that spawned more often: speedotrice (freq bonus 12) The monster species that spawned more often: transmigrating schedular (freq bonus 12) The monster species that spawned more often: derp (freq bonus 6) The monster species that spawned more often: nonnavigable dewclaw (freq bonus 2) The monster species that spawned more often: freezer snake (freq bonus 24) The monster species that spawned more often: beset dragon (freq bonus 9) The monster species that spawned more often: red light (freq bonus 4) The monster species that spawned more often: Birsen (freq bonus 8) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster species that never randomly spawned: yendorian lady The monster species that never randomly spawned: sweet sister The monster species that never randomly spawned: bleed inundate The monster species that never randomly spawned: super-sweet girl in plateau boots The monster species that never randomly spawned: war dragon The monster species that never randomly spawned: parasitic mind flayer The monster species that never randomly spawned: randlich The monster species that never randomly spawned: actual snowman The monster species that never randomly spawned: gnome minecarver The monster species that never randomly spawned: frybone The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: mattress sleeping (MASTERING THE FLEEING MINE, freq bonus 28) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 153) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 6) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 15) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 5) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 2) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 61) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: styx (submarine) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: eternium mattock ((null)) The RNG hath decreed that this trap was always invisible: single disenchant trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 1) Trap randomization happened for 1 in 663 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to petrification You had not decided on your sexuality yet You were prevented from having manaleech (0) You saw invisible You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 60 spells Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (geek cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (living boots) * elven cloak (faded pall) Scrolls scroll of healing (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of mana (ENTIENDES ESTA LENGUA) scroll of phase door (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) scroll of standard id (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of cure (OUSIRI SESEGGENBARPHARGGES) * scroll of extra healing (NONEXEMPT CONUNDRUM) * scroll of greater mana restoration (DRAW WAT STUNT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye lyna the Elph... Since you quit, the score list will not be checked.