.Y{z  Player: lulwut Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-05-31.13:01:09.ttyrec Time: (1496235669) Wed May 31 13:01:09 2017 .Yz [14]  17 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom   on level 1. Killed by a soft sneaker to the hand. - [18] .YX [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] .Y1QhnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6).Y$8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6).Y S - a Gangster  T - a Geek  U - a Gladiator  V - a Goff  W - a Goldminer  X - a Graduate  Y - a Gunner  Z - a Healer  a - an Ice Mage  b - an Intel Scribe  c - a Jedi  d - a Jester  e - a Justice Keeper  f - a Knight  g - a Korsair  h - a Kurwa  i - a Ladiesman  j - a Librarian  k - a Locksmith  l - a Lunatic  m - a Mahou Shoujo  n - a Medium  o - a Midget (3 of 6).YJ4+Choosing Race Pick the race of your Jedi   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8).Y)+Use hybrid races? [yn] (n) .YC nChoosing Gender Pick the gender of your bat Jedi  m - male f - female * - Random ! - Quit(end) .Y .+Choosing Alignment Pick the alignment of your male bat Jedi  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) .Y +Ŀ@d[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 32(32)  Pw 9(9)  AC8 Exp1 T1 It is written in the Book of the Force:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Force seeks to possess .Y. the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Youngling, have been heralded from birth as the instrument of the Force. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Force!--More--.Y>mĿ@d.YnvHello lulwut, welcome to SlashEMExtended! You are a neutral male bat Jedi. --More--.YD  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--.Y6y Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--.Y bĿ [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T1The moon is waxing tonight..Y>QiYou displaced your little dog.d@--More--.Y# Things that are here: a yerba mate potion {1} a fluorescent potion {1}--More--.Y۝ Ŀ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T2.Y Pick up what?  Potions ('!') a - a yerba mate potion {1} b - a fluorescent potion {1}(end) .Y+ÿ.Y +Ŀ.YU/Ŀd@j - a yerba mate potion {1}.k - a fluorescent potion {1}.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T2ſ.Y  Weapons d - an uncursed +0 boomerang (in quiver) {1} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions j - a yerba mate potion {1} k - a fluorescent potion {1} Tools c - an uncursed +1 red lightsaber (weapon in hand) {24}(end) ؿ.YMSĿd@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T2ڿ.Y/[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T3<d@ڿ.YV[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T4@dۿ.Y,# ܿ.Y enhanceܿ.Y nhanceݿ.Yo Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  saber Unskilled (max Expert)  firearms Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Legendary)  lightsaber Basic (max Legendary)  Spellcasting Skillݿ.YNs  healing spells Unskilled (max Expert) (1 of 2).Yߑz body spells Basic (max Master)  matter spells Unskilled (max Expert) (2 of 2).Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 32(32)  Pw 9(9)  AC8 Exp1 T4Ŀ@<d.YР[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T5@d.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T6d@.Y There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T6.Y You stop. Your little dog is in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T7d.Y_[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T8@d.YL[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T9d@.YMYou displaced your little dog.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T10d@.YDYou displaced your little dog.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T11@d.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T12@d.Y2[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T13d@<.Y![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T13 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T14@d<.YJ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T15@d.Y][Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T16@d.Yd+[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T17@d.Yx[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T18@d.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T19d@##.Y?[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T20@###.YoThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T20.Y  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) .Ys+Ŀ<#@#### Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying .Yto move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--.Y][Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 32(32)  Pw 9(9)  AC8 Exp1 T20Ŀ<#@#### Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4}(end) .Y <Ŀ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T20.YZ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) .YOj +Ŀ<#@#### Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying .Yj to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--.YO  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A bo.Y P ulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--.Y  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects [18;.YR 1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--.Y) depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven item.Y)s of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More-- .YT "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpa .Yb2id food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers. --More-- .YH  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with [1 .YH 7;1H the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. --More-- .Yon  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast .Yn a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things. --More-- .Y? @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use d .YQ?epends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect. --More--.Y If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, yo.Y>ur alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see --More--.Yj  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 32(32)  Pw 9(9)  AC8 Exp1 T20Ŀ<#@####.Y There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T20.YE>There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T20.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T20.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T21d@.Y,[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T22@d.Yv[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T23d@.Y][Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T24@.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T24.YGThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T24.Y There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T24.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T25d.YӔ z[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T25 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T26.YG[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T27.Yh+[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T28.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T29d.Y}[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T30.YST [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T31.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T32d.YM[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T33d.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T34.Yp[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T35d.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T36.Y[ [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T37d.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T37 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T38d.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T39d@.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T40d@.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T40 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T41@d.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T42@d.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T42.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T42 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T43@.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T44d@#.Y^[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T44 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T45#@d#.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T46##d@.Yl You displaced your little dog.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T46 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T47#@#d.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T48 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T49###@###[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T49.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T50 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T51 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T52 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T53 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T54 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T55 [Lulw.Yut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T55#####`@#####.Y&With great effort you move the boulder.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T56#`@#.YMbYou try to move the boulder, but in vain.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T56.Yq5You try to move the boulder, but in vain.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T56.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T56.Y,2What do you want to use or apply? [c or ?*] .Y& Weapons d - an uncursed +0 boomerang (in quiver) {1} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions j - a yerba mate potion {1} k - a fluorescent potion {1} Tools c - an uncursed +1 red lightsaber (weapon in hand) {24}(end) .YV+############Ŀ`@###########<#######You ignite your red lightsaber.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T56 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T57.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T58@.Y{x[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T58 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T59@.Y̡ You try to move the boulder, but in vain.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T59.Y You try to move the boulder, but in vain.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T59.YK[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T60@.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T60 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T61@.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T61 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T62@.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T62 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T63@.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T64@.Y8[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T64 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T65@.Yq[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T66@.YƏ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T66 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T67@.Y)v[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T68@d.Yv[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T68 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T69@.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T70@.Y| There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T70.Y .YkThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T70.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T70 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T71@.Yɦ There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T71.Y{ [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T72@d.YO[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T72 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T73@.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T74 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T75 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T76 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T77@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T77.Y s [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T78 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T79 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T80 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T81 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T81@.Y.^[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T82@.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T82 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T83@.Yg [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T84@.Y x[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T84 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T85@.YN)You try to move the boulder, but in vain.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T85.Y|o[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T85 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T86.Yp[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T86 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T87d.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T88.YZ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T88 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T89.YL [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T90@.Y@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T90 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T91@.Y6[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T92@d.Y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .YOH+Ŀ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) .YĿ< Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .YϓM+Ŀ Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) .YFE$+######Ŀ#####<##You don't know any spells right now.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T92.Yg Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .Y +Ŀ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) .Y) ;+Ŀ<In what direction? [47896321><] .Yb [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T92.Y0- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .Y[Ŀ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T92.Y You displaced your little dog.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T92 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T93@.Y  [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T94@.Y"[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T94 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T95@.Yd[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T96@.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T96 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T97@.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T97 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T98@.Y(! v[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T98 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T99@.Yi There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T99.Y| [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T100@ .YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T100 .YvThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T100 .Y][Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T100 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T101@ .Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T102@ .Yc [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T102 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T103d@ .Y&[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T104d@ .Ye@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T104 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T105d@ .Y)[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T106d@ .Y7[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T106 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T107d@ .Y9[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T108d@ .Yt= [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T108 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T109d@ .Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T109 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T110d<@ .Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T110 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T111d@ .Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T112d@ .Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T112 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T113d@ .Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T114@d .Y_ There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T114 .YuThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T114 .YOThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T114 .Y̎ [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T114 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T115d .Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T115 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T116d .Y }[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T116 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T117d.Y([Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T117 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T118d.YSp|[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T118 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T119d.YPick an object..YL.Y a wall[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T119.Yx[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T119 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T120@d.Y< [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T120 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T121@d.Yh{[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T121 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T122@<d.Y} [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T122 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T123@d.YW [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T123 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T124@d.Y0l[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T124 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T125d@.Y_[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T125 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T126d@<.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T126 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T127d@.Y$[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T127 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T128@d.Y*n[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T128 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T129@d.Y0 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T129 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T130@d.Y6 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T130 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T131d@.YZ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T131 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T132d@.Y}[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T132 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T133@.YDThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T133.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T133.Y There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T133.Y@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T133 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T134d@.Yw[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T134 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T135@d.Y6[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T135 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T136d@.YP You displaced your little dog.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T136 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137@d.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.Y=There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.Y3|There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.Y There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.YZ There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.Y There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137.YԌ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T137 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T138@d.Y_[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T138 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T139@.Y)uThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T139.Y There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T139.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T139 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T140d.Y |[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T140 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T141d.Ylk[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T141 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T142.Y[w[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T142 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T143d.Y|[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T143 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T144.Yww[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T144 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T145d.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T145 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T146d.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T146 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T147@.YI[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T147 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T148@d.YM[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T148 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T149@.Y5[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T149 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T150@d.YM[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T150 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T151@d.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T151 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T152@.Y>m [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T152 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T153@.Yk \[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T153 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T154.Yt[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T154 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T155@.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T155 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T156@.Y-[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T156 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T157@.Yw z[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T157 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T158@.Y You try to move the boulder, but in vain.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T158.Y %b[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T158 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T159.YThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T159.Y/There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T159.Y| [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T159 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T160@.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T160 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T161@.Y:/[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T161 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T162@.Yة[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T162 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T163@.Y,[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T163 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T164@.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T164 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T165@.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T165 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T166@.YZ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T166 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T167@.YN[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T167 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T168@d.Y[3[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T168 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T169@d.YZzThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T169.Y]9 There is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T169.Ye  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ".Y+############Ŀ`@###########d<####### Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mo".Yde).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase. --More--(.Y drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drop it.  * monster - use a monster'(.Ys special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door.  pay - pay your shopping bill. --More--).Y):  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  s).Y:: eeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells.  seetools - show the tools currently in use.  seetrap - show the type of a trap. --More--*.Y  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  swap - swap wielded and secondary weapons.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - show version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a *.Y piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to.  wield - wield (put in use) a weapon.  * wipe - wipe off your face. --More--+.Y7  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--,.Y{.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 32(32)  Pw 9(9)  AC8 Exp1 T169############Ŀ`@###########d<#######/.Y Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 1.Y]+############Ŀ`@###########d<####### Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mo1.Yvde).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase. --More--1.Y\  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drop it.  * monster - use a monster'1.Y\ s special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door.  pay - pay your shopping bill. --More--2.Y pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  s2.Yeeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells.  seetools - show the tools currently in use.  seetrap - show the type of a trap. --More--2.Y  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  swap - swap wielded and secondary weapons.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - show version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a 2.Y piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to.  wield - wield (put in use) a weapon.  * wipe - wipe off your face. --More--5.Y  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--9.YX.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 32(32)  Pw 9(9)  AC8 Exp1 T169############Ŀ`@###########d<#######:.Y # ;.Y youpoly;.YT oupoly<.YfYou can't polymorph at will.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T169=.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T169 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T170@d@=.YhtThere is a wall in the way![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T170>.Y&[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T170 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T171@@d<>.YQ[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T171 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T172@@d>.Y[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T172 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T173d@@>.YW [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T173 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T174d@@?.Ye Pick an object.?.Y@.YP@.Y@.Y5@.Y| @.Y A.Yɤ@ a human or elf (mean-looking mercenary) (base level 0) (male)  Accessing Pokedex entry for mean-looking mercenary...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 5, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Angband. Is a valid polymorph form.  Attacks:  1d10, uses weapon - ordinary physical  --More--F.Y{ ############Ŀ `d@ ###########@< ## ## ### [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T174G.Yw[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T174 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T175@d@G.Yl e@@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T175The mean-looking mercenary reads a scroll labeled GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT {1}!--More--K.Y,a Call a scroll labeled GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT: O.Y%?O.Y?O.Y ?O.Ys[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T176dP.Y.0@@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T176The mean-looking mercenary zaps a cornered wand!--More--R.YW You feel endangered!![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T177d[.Y'<\@A board beneath you squeaks loudly.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T177d@--More--^.Y\1The little dog looks less powerful!^The little dog falls into a pit![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T178da.Y^B^@@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T178The mean-looking mercenary zaps a wand of trap creation!--More--b.YYou feel endangered!![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T179c.Y@Whoops... you seem to have stumbled into a trap that was set by Femmy.--More--f.YNow, the dungeon will be more feminine for a while![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T179 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T180@k.Y [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T180 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T181^@@l.Y:[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T181 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T182@@m.Y(&@[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T182The mean-looking mercenary zaps a wand of trap creation!--More--n.YYou feel endangered!![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T183o.YJ You miss the mean-looking mercenary.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T183 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T184q.Y_You miss the mean-looking mercenary.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T184--More--r.Y] TThe mean-looking mercenary zaps a wand of trap creation!--More--s.Yz You feel endangered!![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T185u.YYou miss the mean-looking mercenary.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T185--More--v.YTThe mean-looking mercenary zaps a wand of trap creation!--More--w.Yn%&You feel endangered!!^The little dog suddenly disappears![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T186^y.Y9You kill the mean-looking mercenary![Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T186 [Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T187)z.Y_ Unknown command ' '.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T187{.YU @ Things that are here: a crossbow {20} 3 oranges {2} a wand of trap creation {1}--More--.Y9| Ŀ^^^^@You trip over a strange fountain!Water sprays all over the area.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T188.Y  Pick up what?  Weapons (')') a - a crossbow {20} Comestibles ('%') b - 3 oranges {2} Wands ('/') c - a wand of trap creation {1}(end) .Y9+.YE +.YPO #####Ŀ^^^^@####^<#######l - 3 oranges {2}.m - a wand of trap creation {1}.[Lulwut the Youngling ] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  32(32)  Pw 9(9)  AC8 Exp1 T188.Y@)An arrow shoots out at you!You are hit by an arrow.[Lulwut the Youngli ng] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  30(32)  Pw 9(9)  AC8 Exp1 T188[-2 -> 30][Lulwut the Youngli ng] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  30(32)  Pw 9(9)  AC8 Exp1 T188 [Lulwut the Youngli ng] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  30(32)  Pw 9(9)  AC8 Exp1 T189.Y@^You trip over a wire!You fall down.It slits your legs![Lulwut the Youngl ing] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  28(32)  Pw 9(9)  AC8 Exp1 T189[-2 -> 28][Lulwut the Youngl ing] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  28(32)  Pw 9(9)  AC8 Exp1 T190[Lulwut the Youngl ing] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  28(32)  Pw 9(9)  AC8 Exp1 T190--More--.YYou hear a door open.[Lulwut the Youngl ing] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  28(32)  Pw 9(9)  AC8 Exp1 T191[Lulwut the Youngl ing] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  28(32)  Pw 9(9)  AC8 Exp1 T192You get up again..Y_^@You hear a soft click..Y1.Yˑ.Yf.Y%; The magic missile hits you![Lulwut t he Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  14(32)  Pw 9(9)  AC8 Exp1 T192[-14 -> 14].Y .Y .YW .Y{ .YPP --More--.Y[Lulwut t he Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  14(32)  Pw 9(9)  AC8 Exp1 T192 [Lulwut t he Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  14(32)  Pw 9(9)  AC8 Exp1 T193^<@.Y'ecmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--.YC+[Lulwut t he Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 14(32)  Pw 9(9)  AC8 Exp1 T193############Ŀ`^^^^^^)###########^<@#######.YP?Do you really want to fly into that femmy trap? [yn] (n) .Yn[Lulwut t he Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  14(32)  Pw 9(9)  AC8 Exp1 T193.Y@^A lightning bolt hits you![Lulwut the Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu  0(32)  Pw 9(9)  AC8 Exp1 T193--More--.Y(gYou die...[ 0(32)  Pw 9(9)--More--.YF############Ŀ`^^^^^^)###########^<@^#######[Lulwut the Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 0(32)  Pw 9(9)  AC8 Exp1 T193Do you want your possessions identified? DYWYPI? [ynq] (n) .Y zy Weapons d - an uncursed +0 boomerang (in quiver) {1} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles l - 3 uncursed oranges {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions j - an uncursed potion of acid {1} k - a cursed potion of blindness {1} Wands m - an uncursed wand of trap creation (0:6) {1} Tools c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24}(end) .Yv############Ŀ`^^^^^^)###########^<@^####### [Lulwut the Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 0(32)  Pw 9(9)  AC8 Exp1 T193Do you want to see your attributes? [ynq] (n) .Y yFinal Attributes: You were haltingly aligned. Your alignment was 2. Your max alignment was 10. You carried 0 sins. You could not have this property at all: flying. You could not have this property extrinsically: glib combat. You could not have this property intrinsically: wallwalking. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 17. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 152. Tool identification only worked 5 times out of 19. Monsters only dropped their musable items with 90% chance. Monsters only dropped their equipment with 89% chance. Scroll drop chance was reduced to 65%. Wand drop chance was reduced to 82%. Amulet drop chance was reduced to 58%. Monster death drops spawned with only 91% chan.Y ce. The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: searching. --More--.Y The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: crossbow. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 17). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51625. Monster spawn increase had reached its maximum at turn 84969. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 594575. The monster class that cannot be genocided was light. The monster class that was spawned more often: apelike creature (freq bonus 2). The monster species that was spawned more often: mirror vortex (freq bonus 20). The monster species that wa.Y s spawned more often: sand mite (freq bonus 24). The monster species that was spawned more often: hole force fungus (freq bonus 16). The monster species that was spawned more often: best teacher ever (freq bonus 8).The monster species that was spawned more often: robot terminator zombie (freq bonus 5). The monster species that was spawned more often: dream fungus (freq bonus 36). --More--.Y7The monster species that was spawned more often: red naga (freq bonus 9). The monster species that was spawned more often: chocobo (freq bonus 40). The monster species that was spawned more often: zebetite metroid (freq bonus 24). The monster species that was spawned more often: secret car (freq bonus 6). The monster species that was spawned more often: Lord Bademon (freq bonus 10). The monster species that was spawned more often: acidwater hound (freq bonus 6).The monster species that was spawned more often: bastard ant (freq bonus 20). The monster species that was spawned more often: Johanetta's rough-sole sneaker (freq bonus 36). The monster species that was spawned more often: The Hugging Topmodel her hugging boot (freq bonus 24). The monster species that was spawned more often: werebat (freq bonus 8). The monster species that was spawned more often: laughing disenchanter (freq bonus 18). The .YEmonster species that was spawned more often: player permamimic (freq bonus 18). The monster species that was spawned more often: young cyan dragon (freq bonus 48). The monster species that was spawned more often: green gunner (freq bonus 9). The monster trait that was more common: monsters that are extra nasty (freq bonus 4). --More--.Yu9The monster trait that was more common: monsters that roar (freq bonus 4). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 18). The monster trait that was more common: monsters with death resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 12). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1). The monster trait that was more common: monsters that count as major demon (freq bonus 1). The monster trait that was more common: monsters with acid resistance (freq bonus 3). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3). The monster species that was never randomly spawned: lavender growth..Y9 The monster species that was never randomly spawned: venomous spider. The monster species that was never randomly spawned: six of hearts. The monster species that was never randomly spawned: lavender force fungus. The monster species that was never randomly spawned: para turret. The monster species that was never randomly spawned: H-point. --More--.YThe monster species that was never randomly spawned: 42 trove. The monster species that was never randomly spawned: mummy. The monster species that was never randomly spawned: sitting bull. The monster species that was never randomly spawned: vampiric fungus. The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)). The RNG hath decreed that this item was never generated: fire (simmering). The RNG hath decreed that this item was never generated: shuriken (throwing star). The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak). The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)). The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak). The RNG hath decreed that this item was never generated: reboot (programmed). The RNG hath decreed that this item was neve.Yfr generated: yellow spell stone (gray). The RNG hath decreed that this item was never generated: egostone (gray). The RNG hath decreed that this item was never generated: warping (zone-specific). The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10). --More--.YThe RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 52). The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8). The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 28). The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 5). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 276). The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: runed rod (rod, f.Y]req bonus 45). The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2). The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8). The RNG hath decreed that this item was generated more often: yellow spell --More--.YD cloak (petrified cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 2). The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5). The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 5). The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 2). The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)). The RNG hath decreed that this item was always g.YY ,enerated cursed: map level (crumbling). The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves). The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet). --More--.Y_The RNG hath decreed that this item was always generated cursed: bad luck (acyclic). The RNG hath decreed that this item was always generated cursed: cure freeze (snowy). The RNG hath decreed that this item was always generated cursed: damage meter stone (gray). The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS). The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet). The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)). The RNG hath decreed that this trap was always invisible: heap of shit. The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 4). Next attribute increase check would have come at turn 377. Strength training was -2. Dexterity training was 0. Wisdom training was 0. Constitution training was 7. You.Yq were level-drain resistant. You were resistant to fear. You were a living mana battery. (10). --More--.YA] YYou were possessed by the ghost of Femmy. (107). You were prevented from having flying (0). You were prevented from having glib combat (0). You had 1297 points of nutrition remaining. You were stealthy. Your luck was zero. You could have safely prayed (207). You are dead. --More--.Y ############Ŀ`^^^^^^)###########^<@^#######[Lulwut the Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 0(32)  Pw 9(9)  AC8 Exp1 T193Do you want to see your discoveries? [ynq] (n) .YG y Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8).Y#X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 8).YL * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8).Y)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * robe (orange robe)  * leather gloves (moth-bitten gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 of 8).Y-  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (secret helmet)  * sedge hat (covered helmet)  * skullcap (bluy helmet)  * flack helmet (middle-earth helmet) (5 of 8).Yh  * crystal helm (rural helmet)  * mining helm (dim colored helmet)  * field helm (wide metal helm)  * helm of safeguard (poor helmet)  * war hat (round helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (graffiti gloves)  * gauntlets of plugsuit (comfortable gloves)  * commander gloves (fighting gloves)  * field gloves (sensor gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 8).Y0 * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (heroine mocassins)  * field boots (orange boots)  * boots of safeguard (velvet pumps)  Scrolls  scroll of healing (THROW ANNOYING SEED TO MAKE WIRED)  scroll of mana (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS)  scroll of phase door (MASS ABORTION CAMP)  scroll of standard id (LDL 750 MG SLASH DL)  scroll of cure (DIFFER SEX CANT USE STUNTS)  scroll called ??? (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT)  Potions  potion of acid (yerba mate)  potion of blindness (fluorescent)  Wands  wand of trap creation (cornered) (7 of.Y0 8).Y5 Tools  red lightsaber (lightsaber)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8).Y############Ŀ`^^^^^^)###########^<@^#######[Lulwut the Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP 0(32)  Pw 9(9)  AC8 Exp1 T193Do you want an account of creatures vanquished? [ynq] (n) .Yn Vanquished creatures:  0 little dogs (1 created) 0 goblins (1 created) 0 breeder mice (1 created) 0 crawling worm masses (1 created) 0 sparrows (1 created) 0 spore lichens (2 created) a mean-looking mercenary 0 potion troves (1 created) 0 health troves (1 created)  10 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--.YM #######Ŀ^^^^^^)######^<@^#######Do you want to see your conduct? [ynq] (n) .Y~y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--.Y6######Ŀ^^^^^^)#####^<@^####### ----------  / \  / REST \  / IN \  / PEACE \  / \  | lulwut |  | 0 Au |  | killed by a |  | lightni.YMng trap |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye lulwut the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 193 moves. --More--.Y[[You were level 1 with a maximum of 32 hit points when you died.--More--