.YL Player: lulwut Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-05-31.12:28:49.ttyrec Time: (1496233729) Wed May 31 12:28:49 2017 .YPThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] .YchnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6).Y8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6).Y"+Choosing Race Pick the race of your Electric Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8).Y7)+Use hybrid races? [yn] (n) .Y?nChoosing Gender Pick the gender of your borg Electric Mage  m - male f - female * - Random ! - Quit(end) .Yb8+Choosing Alignment Pick the alignment of your male borg Electric Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) #.Y b+#.Y +Ŀ@dG[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC4 Exp1 T1It is written in the Book of Benjamin Franklin:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Benjamin Franklin seeks to possess the Amulet, and with it to gain deserved ascendance over the other go#.Y Sds. You, a newly trained Charger, have been heralded from birth as the instrument of Benjamin Franklin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Benjamin Franklin! --More--&.Yv1 &.Y3 -+Ŀ@dG[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC4 Exp1 T1Hello lulwut, welcome to SlashEMExtended! You are a neutral male borg Electric Mage.--More--(.YR You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--/.Y Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-->.Yj} [Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1 Armor b - an uncursed +0 studded leather armor (being worn) {80} m - a blessed +0 pair of leather gloves (being worn) {4}(end) ?.YH[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1 Armor b - an uncursed +0 studded leather armor (being worn) {80} m - a blessed +0 pair of leather gloves (being worn) {4}(end) @.Y[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1A.Y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) B.Y[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1C.Yh Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) D.YM[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1D.Y in /dgldir/userdata/lulwut/slex/lulwut.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, invweight, large_font, legacy, lit_corridor, lootabc, mail, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, mouse_support, newS.Yns, null, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, lostsoul, uberlostsoul, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, --More--T.Y[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC4 Exp1 T1+Ŀ@dG Armor b - an uncursed +0 studded leather armor (being worn) {80} m - a blessed +0 pair of leather gloves (being worn) {4}(end) U.Y[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1V.Y[ +What do you want to drink? [d or ?*] X.YӼNever mind.[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1Z.Y# [.Yaquit[.Y *Really quit [yes/no]? \.YR[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1^.Y# ^.Y8Hquit^.YoN *Really quit [yes/no]? _.YnBy_.Y [Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu  16(16)  Pw 17(17)  AC4 Exp1 T1a.Y## a.Y quitb.Yk*Really quit [yes/no]? c.Y7=yc.Yec.Y Ksc.Y u[Lulwut the Charger  16(16)  Pw 17(17)+Ŀ@dG[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) d.Y'n Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  l - a blessed +1 robe {16}  m - a blessed +0 pair of leather gloves (being worn) {4}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of identify {1}  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of shocking sphere (0:5) {1}  i - a blessed spellbook of lightning (0:3) {1}  Potions  d - an uncursed potion of healing {1}  Rings  g - an uncursed ring of material stability {1}  Wands (1 of 2)d.YE +Ŀ@dG[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) f.Y nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stunnopathy. You could not have this property extrinsically: reflection. You could not have this property intrinsically: teleport control. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 6. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 138. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 90% chance. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 97%. Wand drop chance was reduced to 80%. Amulet drop chance was reduced to 75%. Potion drop chance was reduced to 78%. The following skill could not be trained at all: flailf.Y2 . The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: shuriken. --More--g.YThe following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: flail. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: body spells (turn 13). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 28161. Monster spawn increase had reached its maximum at turn 82711. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 237448. The monster class that cannot be genocided was light. The monster class that was spawned more often: sea monster (freq bonus 1). The monster species that was spawned more often: sludge force patch (freq bonus 2).The monster species that was spawned more often: domestic naga (freq bonus 10). The monster species that was g.Yspawned more often: boo (freq bonus 8). The monster species that was spawned more often: rainbow fungus (freq bonus 3). The monster species that was spawned more often: bramble stalk (freq bonus 8). The monster species that was spawned more often: old bear (freq bonus 3). The monster species that was spawned more often: everchanging light (freq bonus 4).The monster species that was spawned more often: tu-tara fleshscarler (freq --More--g.Y[bonus 12). The monster species that was spawned more often: real chaos hound (freq bonus 6).The monster species that was spawned more often: Mandarina's lady shoe (freq bonus 8). The monster species that was spawned more often: spiderman (freq bonus 4). The monster species that was spawned more often: vapor engulfer (freq bonus 8). The monster species that was spawned more often: mumbling cloud (freq bonus 8). The monster species that was spawned more often: spore mold (freq bonus 21). The monster species that was spawned more often: grey naga hatchling (freq bonus 72). The monster species that was spawned more often: asshole gnome rogue (freq bonus 10). The monster species that was spawned more often: crystal patch (freq bonus 20). The monster species that was spawned more often: baby water dragon (freq bonus 6).The monster species that was spawned more often: blink growth (freq bonus 5). g.Y~The monster species that was spawned more often: ancestral bat (freq bonus 12). The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2). The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2). The monster trait that was more common: monsters whose attacks tickle you (freq --More--h.Ybonus 5). The monster trait that was more common: monsters that are mindless (freq bonus 1).The monster species that was never randomly spawned: baby emerald dragon. The monster species that was never randomly spawned: fallen maia. The monster species that was never randomly spawned: swimmer troll. The monster species that was never randomly spawned: legged tuna. The monster species that was never randomly spawned: bone fish. The monster species that was never randomly spawned: shimmering colony. The monster species that was never randomly spawned: gamma metroid. The monster species that was never randomly spawned: dwarven guardian. The monster species that was never randomly spawned: vampire bunny. The monster species that was never randomly spawned: nautilus officer. The RNG hath decreed that this item was never generated: bugle ((null)). The RNG hath decreed that this item was never generated: wooden stake (h.Y(null)). The RNG hath decreed that this item was never generated: force bolt (red). The RNG hath decreed that this item was never generated: time stop (untouchable). The RNG hath decreed that this item was never generated: heavy mail ((null)). The RNG hath decreed that this item was never generated: boots of molasses (thigh boots). The RNG hath decreed that this item was never generated: difficult shield ((null)). --More--h.Yb The RNG hath decreed that this item was never generated: lock pick ((null)). The RNG hath decreed that this item was never generated: polymorph (silver). The RNG hath decreed that this item was never generated: runed rod (rod). The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6). The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 25). The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 3). The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 50). The RNG hath decreed that this item was generated more often:h.Yx  spinel (violet, freq bonus 9). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 10). The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 13). --More--i.Y>The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 8). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 71). The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 5). The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11). The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 17). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 15). The RNG hath decreed that this item was generated more ofi.YPsten: jagged star ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19). The RNG hath decreed that this item was always generated cursed: welsh onion --More--j.YF((null)). The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET). The RNG hath decreed that this item was always generated cursed: flint spear ((null)). The RNG hath decreed that this item was always generated cursed: inka leash (leash). The RNG hath decreed that this item was always generated cursed: curse items (accursed). The RNG hath decreed that this item was always generated cursed: magic resistance (dark). The RNG hath decreed that this item was always generated cursed: silver saber ((null)). The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves). The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves). The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet). The RNG hath decreej.Y\d that this trap was always invisible: egomonster trap. The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 3). Next attribute increase check would have come at turn 646. --More--j.YStrength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were shock resistant. You were level-drain resistant. You were prevented from having reflection (0). You were prevented from having stunnopathy (0). You had infravision. You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (158). You survived. --More--k.Y^+Ŀ@dG[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) m.Y n Discoveries   Weapons  quarterstaff (staff)  Armor  robe (purple robe)  leather gloves (inverse gloves)  Scrolls  scroll of identify (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO)  scroll of healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MO  scroll of mana (SEED SHOTED AS GUN 25 TIME)  scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE)  scroll of standard id (XIAO CAOMEI WO DE BAOBEI)  scroll of cure (HALLS OF MANDOS)  Spellbooks  spellbook of shocking sphere (freed)  spellbook of lightning (pure)  Potions  potion of healing (unnatural)  potion of oil (sizzling)  Rings  ring of material stability (jacinth)  Wands (1 of 2)p.YWw wand of lightning (immediate)  Tools  oil lamp (lamp)  red lightsaber (lightsaber)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)p.Y +Ŀ@dG[Lulwut the Charger ] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) r.Ycn Vanquished creatures:  0 thick jackals (1 created) 0 shock hound pups (1 created) 0 sub-gnomes (1 created) 0 gray newts (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--s.YoDo you want to see your conduct? [ynq] (n) s.Yc n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--t.Y&V Goodbye lulwut the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--u.Y&  u.Yk'