lulwut, chaotic male orcish Korsair -------------- -------------- .............| |............| --------- |...#........| |............| ----.......| |...........`| |............| |..........| ------%------- |............| |..........| ,,,, |............| |..........| ##,## #-.------------ |<.........| #,,# #,,# ----.----.-- ##,# #,## #,# -.---- ######,############,# #,# |....------#`,,,^,,,,,,,,,,,,,,,, -.----- #,# |.........-,)-----|--#########,,# -.....| #,## |.........|#,|..#..@( #,,,,,,,,, ,,|.....| #,,# |........>| #..#### #,----.------ ####,......|###---.---- |.........|#,|.##..###|#,..........| ####,,,,-------,,,.......| |..........,,|# #$##...,,|)........|##,,,,##,,,,,,,,,##|......| -----------#,--#-------#,|..........,,,############### |......| #,,,,,,,,,,,,,|..(......|#### -------- ##############----------- [Lulwut the Lubber] St12 Dx15 Co17 In9 Wi6 Ch9 KorOrcMalCha Dlvl:1 $55 HP20(20) Pw9(9) AC9 Exp2 T594 Latest messages There be a wall in the way! (3x) There be nothing 'ere to pick up. There be a wall in the way! (2x) The firefly bites ye! [-3 -> 16] Ye kill the firefly! There be a broken door 'ere. Ye see 'ere a firefly korpse {1}. There be a broken door 'ere. Ye see 'ere a firefly korpse {1}. What do ye want to eat? [dghjkruB or ?*,] This twen korpse tastes terrible! Ye finish eating the twen korpse. Ye feel vitalized. There be a wall in the way! (2x) There be a tree in the way! (8x) Ye kannot diagonally move through a door! (3x) There be a wall in the way! # Really quit [yes/no]? Your inventory Amulets d - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 orcish daggers (alternate weapon; not wielded) {28} x - an uncursed +0 spear {12} z - an uncursed +0 mace {12} Armor q - an uncursed +0 leather armor {60} A - an uncursed +0 buckler {12} Comestibles g - an uncursed tin of kobold meat {1} h - a blessed sea biscuit {1} j - an uncursed doughboy {1} k - an uncursed tin of sewer rat meat {1} r - an uncursed tin of little wild pig meat {1} u - 4 uncursed melons {2} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks v - an uncursed spellbook of restore ability (0:3) {1} Potions f - 2 uncursed potions of rum {2} Rings c - an uncursed ring of sustain ability (on right hand) {1} Wands C - an uncursed wand of acquirement (1:0) {1} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a demimondaine {1} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: manaleech You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 97% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 81% Monster death drops spawned with only 97% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: shield (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55970 Monster spawn increase reached its maximum at turn 76251 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 353106 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: chaos rulechanger (freq bonus 48) The monster species that spawned more often: difficult ghost (freq bonus 14) The monster species that spawned more often: novice nurse (freq bonus 4) The monster species that spawned more often: huh (freq bonus 24) The monster species that spawned more often: Walter (freq bonus 14) The monster species that spawned more often: Ozan (freq bonus 3) The monster species that spawned more often: blue giant (freq bonus 12) The monster species that spawned more often: flying gecko (freq bonus 16) The monster species that spawned more often: multi-hued patch (freq bonus 8) The monster species that spawned more often: enbug (freq bonus 24) The monster species that spawned more often: voraciousness (freq bonus 8) The monster species that spawned more often: staring eye (freq bonus 10) The monster species that spawned more often: Schezo Wegey (freq bonus 3) The monster species that spawned more often: night marauder (freq bonus 4) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 20) The monster species that spawned more often: egyptian pharao (freq bonus 16) The monster species that spawned more often: undead doom marine (freq bonus 21) The monster species that spawned more often: tomb scorpion (freq bonus 10) The monster species that spawned more often: atomic quantum mechanic (freq bonus 9) The monster species that spawned more often: werelichen (freq bonus 24) The monster trait that was more common: unique monsters (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: chaos master The monster species that never randomly spawned: deceiving force patch The monster species that never randomly spawned: metal babau The monster species that never randomly spawned: loud warp patch The monster species that never randomly spawned: octarine growth The monster species that never randomly spawned: mini rub monster The monster species that never randomly spawned: princess-kidnapping dragon The monster species that never randomly spawned: poison eye The monster species that never randomly spawned: theme ox The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 17) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 17) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 34) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 281) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 260) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 69) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 2) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 1) Next attribute increase check would have come at turn 7419 Strength training was 3 Dexterity training was 0 Wisdom training was 2 Constitution training was 9 You were poison resistant You were prevented from having manaleech (0) You were prevented from having reflection (0) You had automatic searching You had infravision You had 1804 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 96% Techniques known in the end Name Level Status double thrownage 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of magical breathing (eating) Weapons cutlass (curved sword) * orcish dagger (crude dagger) * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) Armor * oilskin cloak (slippery cloak) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (BEE VERSUS SPIDER THE CONTEST) scroll of phase door (NV4 DISP DLL BSOD) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Spellbooks spellbook of restore ability (green eyed) Potions potion of rum (fragrant olive) Rings ring of sustain ability (zinc) Wands wand of acquirement (ticking) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly 2 jackals 0 kittens (1 created) a kobold a pack kobold (2 created) a reston a Rame Duck 0 blue spores (1 created) a sub-gnome a twen 0 gem troves (1 created) 13 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (28 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye lulwut the Korsair... You quit in The Dungeons of Doom on dungeon level 1 with 133 points, and 55 pieces of gold, after 594 moves. Killer: quit You were level 2 with a maximum of 20 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 2 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 3 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 4 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] 5 159 ProzacElf-Cha-Inc-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [22] * 6 133 lulwut-Kor-Orc-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 7 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] 8 117 BSOD2-Psi-Und-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a goblin. 8 [8]