lulwut, neutral male bat Jedi ############--------------- `,,,,,,,,,,,|....^^^.^.^^). ###########,.......^<@^...| ##--.------------ #,# ### [Lulwut the Youngling] St15 Dx6 Co13 In12 Wi12 Ch8 JedBatMalNeu Dlvl:1 $0 HP0(32) Pw9(9) AC8 Exp1 T193 Latest messages Unknown command ' '. You trip over a strange fountain! Water sprays all over the area. l - 3 oranges {2}. m - a wand of trap creation {1}. An arrow shoots out at you! You are hit by an arrow. [-2 -> 30] You trip over a wire! You fall down. It slits your legs! [-2 -> 28] You hear a door open. You get up again. You hear a soft click. The magic missile hits you! [-14 -> 14] Do you really want to fly into that femmy trap? [yn] (n) A lightning bolt hits you! You die... Your inventory Weapons d - an uncursed +0 boomerang (in quiver) {1} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles l - 3 uncursed oranges {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions j - an uncursed potion of acid {1} k - a cursed potion of blindness {1} Wands m - an uncursed wand of trap creation (0:6) {1} Tools c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: glib combat You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 58% Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51625 Monster spawn increase reached its maximum at turn 84969 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 594575 The monster class that cannot be genocided was light The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: mirror vortex (freq bonus 20) The monster species that spawned more often: sand mite (freq bonus 24) The monster species that spawned more often: hole force fungus (freq bonus 16) The monster species that spawned more often: best teacher ever (freq bonus 8) The monster species that spawned more often: robot terminator zombie (freq bonus 5) The monster species that spawned more often: dream fungus (freq bonus 36) The monster species that spawned more often: red naga (freq bonus 9) The monster species that spawned more often: chocobo (freq bonus 40) The monster species that spawned more often: zebetite metroid (freq bonus 24) The monster species that spawned more often: secret car (freq bonus 6) The monster species that spawned more often: Lord Bademon (freq bonus 10) The monster species that spawned more often: acidwater hound (freq bonus 6) The monster species that spawned more often: bastard ant (freq bonus 20) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 36) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 24) The monster species that spawned more often: werebat (freq bonus 8) The monster species that spawned more often: laughing disenchanter (freq bonus 18) The monster species that spawned more often: player permamimic (freq bonus 18) The monster species that spawned more often: young cyan dragon (freq bonus 48) The monster species that spawned more often: green gunner (freq bonus 9) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 18) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 12) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster species that never randomly spawned: lavender growth The monster species that never randomly spawned: venomous spider The monster species that never randomly spawned: six of hearts The monster species that never randomly spawned: lavender force fungus The monster species that never randomly spawned: para turret The monster species that never randomly spawned: H-point The monster species that never randomly spawned: 42 trove The monster species that never randomly spawned: mummy The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: vampiric fungus The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 52) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 28) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 276) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 45) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 5) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 4) Next attribute increase check would have come at turn 377 Strength training was -2 Dexterity training was 0 Wisdom training was 0 Constitution training was 7 You were level-drain resistant You were resistant to fear You were a living mana battery. (10) You were possessed by the ghost of Femmy. (107) You were prevented from having flying (0) You were prevented from having glib combat (0) You had 1297 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (207) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (moth-bitten gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (covered helmet) * skullcap (bluy helmet) * flack helmet (middle-earth helmet) * crystal helm (rural helmet) * mining helm (dim colored helmet) * field helm (wide metal helm) * helm of safeguard (poor helmet) * war hat (round helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (fighting gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (orange boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (THROW ANNOYING SEED TO MAKE WIRED) scroll of mana (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (LDL 750 MG SLASH DL) scroll of cure (DIFFER SEX CANT USE STUNTS) scroll called ??? (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) Potions potion of acid (yerba mate) potion of blindness (fluorescent) Wands wand of trap creation (cornered) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 goblins (1 created) 0 breeder mice (1 created) 0 crawling worm masses (1 created) 0 sparrows (1 created) 0 spore lichens (2 created) a mean-looking mercenary 0 potion troves (1 created) 0 health troves (1 created) 10 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) lightsaber [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lulwut the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 193 moves. Killer: lightning trap You were level 1 with a maximum of 32 hit points when you died. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 2 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 3 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 12 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 13 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] *14 24 lulwut-Jed-Bat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a lightning trap. - [32] 15 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18] 16 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9]