lulwut, chaotic female american Kurwa ------------- |.......I...| +...<.....I@| |...........| ------------- [Lulwut the Cheap Sex Slave] St9 Dx10 Co8 In6 Wi4 Ch15 KurAmeFemCha Dlvl:1 $1 HP-8(18) Pw10(10) AC-6 Exp1 T13 Glb Latest messages The massive heel hits your head. Wow, this feels soothing and lovely! You feel a strange sensation. It hits you! [-14 -> 4] It kicks you! That felt evil and sinister! [-1 -> 3] Warning: HP low! It blasts you! That felt evil and sinister! ¸äC Warning: HP low! It wonders how a woefully underequipped character like yours can even survive. Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) There is a wall in the way! You feel less confused now. It kicks you! It hits your hand with its sneakers! You die... Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 pair of scaler mittens (being worn) {4} e - a cursed -11 evil dragon scale shield (being worn) {20} f - a cursed +0 pair of red spell heels (being worn) {8} Scrolls g - an uncursed scroll of destroy armor {1} h - an uncursed scroll of taming {1} i - a blessed scroll of trap detection {1} j - an uncursed scroll of boss companion {1} k - an uncursed scroll of relocation {1} l - 4 uncursed scrolls of repair item {4} m - a blessed scroll of repair item {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Boulders/Statues v - an uncursed statue of a goblin {600} The statue of a goblin is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 27% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25383 Monster spawn increase reached its maximum at turn 57872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 121014 The monster class that cannot be genocided was turret The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: maia fighter (freq bonus 4) The monster species that spawned more often: dancing candle flame (freq bonus 3) The monster species that spawned more often: Anita (freq bonus 21) The monster species that spawned more often: guy with such a little penis (freq bonus 9) The monster species that spawned more often: toxic spore (freq bonus 16) The monster species that spawned more often: elven smoker (freq bonus 6) The monster species that spawned more often: shimmerfly (freq bonus 36) The monster species that spawned more often: Wilhelm (freq bonus 4) The monster species that spawned more often: yokuda (freq bonus 6) The monster species that spawned more often: ultramarine spore (freq bonus 18) The monster species that spawned more often: bone golem (freq bonus 2) The monster species that spawned more often: volt force fungus (freq bonus 9) The monster species that spawned more often: stygian rage (freq bonus 12) The monster species that spawned more often: alarm laser (freq bonus 9) The monster species that spawned more often: psycho rubber (freq bonus 16) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 4) The monster species that spawned more often: lethe warp patch (freq bonus 6) The monster species that spawned more often: evil jelly (freq bonus 16) The monster species that spawned more often: time mold (freq bonus 6) The monster species that spawned more often: Toxic Kop (freq bonus 12) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: lava trove The monster species that never randomly spawned: phaser stalk The monster species that never randomly spawned: invisible colony The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: inka The monster species that never randomly spawned: water warp patch The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: water mushroom The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 18) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 34) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 41) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 1) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 81) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 18) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 9) Next attribute increase check would have come at turn 1976 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You had slippery fingers (2) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: There is no confirmation if you walk into a peaceful monster. (0) You had the following problem: Your spells became red. (0) You were more likely to encounter traps (0) You were in a ghost world (0) You were prevented from having stunnopathy (0) Your chance to block was 0% You had 1486 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (546) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor eerie cloak stone (tunnel cloak) momhat (long-hair helmet) scaler mittens (padded gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (korean sandals) Scrolls scroll of destroy armor (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of taming (LOOK EN WITH EYES TO LOW ATTACK) scroll of trap detection (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of boss companion (BLUE SCREEN OF DEATH) scroll of relocation (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of repair item (KAPOW) scroll of healing (SAVE SOME POWER AFTER BEATTACK) scroll of mana (LETS PLAY NETHACK) scroll of phase door (MEAD NI NAJAP) scroll of standard id (VET POTE TONBE) scroll of cure (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chicks (2 created) 0 thick jackals (4 created) 0 werefoxes (1 created) 0 kobolds (1 created) 0 sparrows (1 created) 0 sub-gnomes (1 created) a twen a gray twen a lizard Jennifer (0 times) 14 creatures born. 3 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye lulwut the Kurwa... You died in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 13 moves. Killer: soft sneaker to the hand You were level 1 with a maximum of 18 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 2 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 3 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 15 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9] 16 9 k2-Tra-Sov-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Policeman Sergeant), while praying unsuccessfully. - [14] *17 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18]