lulwut, neutral male borg Electric Mage ---+----------- |....@........| .....d........| |..G..........| --------------- [Lulwut the Charger] St7 Dx16 Co14 In18 Wi9 Ch6 EleBorMalNeu Dlvl:1 $0 HP16(16) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello lulwut, welcome to SlashEMExtended! You are a neutral male borg Electric Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. What do you want to drink? [d or ?*] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} l - a blessed +1 robe {16} m - a blessed +0 pair of leather gloves (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:5) {1} i - a blessed spellbook of lightning (0:3) {1} Potions d - an uncursed potion of healing {1} Rings g - an uncursed ring of material stability {1} Wands f - an uncursed wand of lightning (0:6) {1} Tools j - an uncursed oil lamp {1} k - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: reflection You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 78% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28161 Monster spawn increase reached its maximum at turn 82711 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 237448 The monster class that cannot be genocided was light The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: sludge force patch (freq bonus 2) The monster species that spawned more often: domestic naga (freq bonus 10) The monster species that spawned more often: boo (freq bonus 8) The monster species that spawned more often: rainbow fungus (freq bonus 3) The monster species that spawned more often: bramble stalk (freq bonus 8) The monster species that spawned more often: old bear (freq bonus 3) The monster species that spawned more often: everchanging light (freq bonus 4) The monster species that spawned more often: tu-tara fleshscarler (freq bonus 12) The monster species that spawned more often: real chaos hound (freq bonus 6) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 8) The monster species that spawned more often: spiderman (freq bonus 4) The monster species that spawned more often: vapor engulfer (freq bonus 8) The monster species that spawned more often: mumbling cloud (freq bonus 8) The monster species that spawned more often: spore mold (freq bonus 21) The monster species that spawned more often: grey naga hatchling (freq bonus 72) The monster species that spawned more often: asshole gnome rogue (freq bonus 10) The monster species that spawned more often: crystal patch (freq bonus 20) The monster species that spawned more often: baby water dragon (freq bonus 6) The monster species that spawned more often: blink growth (freq bonus 5) The monster species that spawned more often: ancestral bat (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 5) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster species that never randomly spawned: baby emerald dragon The monster species that never randomly spawned: fallen maia The monster species that never randomly spawned: swimmer troll The monster species that never randomly spawned: legged tuna The monster species that never randomly spawned: bone fish The monster species that never randomly spawned: shimmering colony The monster species that never randomly spawned: gamma metroid The monster species that never randomly spawned: dwarven guardian The monster species that never randomly spawned: vampire bunny The monster species that never randomly spawned: nautilus officer The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 3) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 8) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 71) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 5) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 15) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 3) Next attribute increase check would have come at turn 646 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were shock resistant You were level-drain resistant You were prevented from having reflection (0) You were prevented from having stunnopathy (0) You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor robe (purple robe) leather gloves (inverse gloves) Scrolls scroll of identify (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of mana (SEED SHOTED AS GUN 25 TIME) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (XIAO CAOMEI WO DE BAOBEI) scroll of cure (HALLS OF MANDOS) Spellbooks spellbook of shocking sphere (freed) spellbook of lightning (pure) Potions potion of healing (unnatural) potion of oil (sizzling) Rings ring of material stability (jacinth) Wands wand of lightning (immediate) Tools oil lamp (lamp) red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (1 created) 0 shock hound pups (1 created) 0 sub-gnomes (1 created) 0 gray newts (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye lulwut the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 2 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 3 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 15 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9] 16 9 k2-Tra-Sov-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Policeman Sergeant), while praying unsuccessfully. - [14] * 0 lulwut-Ele-Bor-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16]