b.Y  Player: lulwut Game: Grunthack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-05-31.12:26:10.ttyrec Time: (1496233570) Wed May 31 12:26:10 2017 b.Y bAccess to /dgldir/userdata/lulwut/grunthack/lulwut.gruntrc denied (2). Hit return to continue: c.Y*  d.Y6 GruntHack Based on NetHack by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] e.Y<nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) l.Y+Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) t.Y.+---------- |.d@...... |.....F..| |.......[|----+-----   Lulwut the  Lulwut the Hatamoto  Lulwut the Hatamoto St:17  Lulwut the Hatamoto St:17 Dx:15  Lulwut the Hatamoto St:17 Dx:15 Co:18  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  .Y.4;38H Exp:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--u.Y---------- |.d@...... |.....F..| |.......[|----+-----   Lulwut the Hatamoto  Lulwut the Hatamoto St:17  Lulwut the Hatamoto St:17 Dx:15  Lulwut the Hatamoto St:17 Dx:15 Co:18  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Exp:1 Konnichi wa lulwut, welcome to GruntHack! You are a lawful male human Samurai.x.Y\ Ne - an uncursed rustproof +0 splint mail (being worn).x.Y ---------- |..<...... |d......| |@......[|----+-----  y.Y/Re - an uncursed rustproof +0 splint mail (being worn). What do you wish to name?  a - Name a monster b - Name an individual item c - Name all items of a certain type(end) {.Y L|.Y| e - an uncursed rustproof +0 splint mail (being worn). What do you wish to name?  a - Name a monster b - Name an individual item c - Name all items of a certain type(end) |.YHe - an uncursed rustproof +0 splint mail (being worn). What do you wish to name?  a - Name a monster b - Name an individual item c - Name all items of a certain type(end) }.Y` L.YJ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) .Y .Y /What do you want to ready? [- bcd or ?*] .YANever mind..Y .Y Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) .Y{3 +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the .Y3 number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--.YܡLulwut the Hatamoto  Lulwut the Hatamoto St:17  Lulwut the Hatamoto St:17 Dx:15  Lulwut the Hatamoto St:17 Dx:15 Co:18  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Exp:1 ---------- |..<...... |d....F..||@......[|----+-----  e - an uncursed rustproof +0 splint mail (being worn)..Y8  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) .Yn+NetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, .Y$nincorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--.Y*Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0.  Headed by.Y#+ Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special --More--.Y^ ILulwut the Hatamoto  Lulwut the Hatamoto St:17  Lulwut the Hatamoto St:17 Dx:15  Lulwut the Hatamoto St:17 Dx:15 Co:18  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Exp:1 ---------- |..<...... |d....F..||@......[|----+-----  .Y9 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) .Y+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the .Ynumber keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--.YILulwut the Hatamoto  Lulwut the Hatamoto St:17  Lulwut the Hatamoto St:17 Dx:15  Lulwut the Hatamoto St:17 Dx:15 Co:18  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7  Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Lulwut the Hatamoto St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Exp:1 ---------- |..<...... |d....F..||@......[|----+-----  .Yn # .Yquit.Y- (Really quit? [yn] (n) .Y' (y St:17 Dx:15 Co:18 In:9 Wi:9 Ch:7  Lawful $:0  HP: 15(15)  Pw: 2(2)  AC:4  Exp:1Do you want your possessions identified? [ynq] (n) .Y>nDo you want to see your attributes? [ynq] (n) .Y$;nDo you want to see your conduct? [ynq] (n) .YynSayonara lulwut the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 15 hit points when you quit. --More--.Y  .Y