`2h  Player: luisjomen2a Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-02-06.21:28:44.ttyrec Time: (1612646924) Sat Feb 6 21:28:44 2021  ` GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki.  `{ Restoring save file... `  ` 0[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw Dlvl:2 $93 HP 16(16)  Pw 14(14)  AC4 Exp1 T706 You return to level 2 in The Dungeons of Doom.--More-- `] -------------------|##..........#.#..#.#|###|.{..#........#......|##--------###,,-..#..................,#|.....<.,##,#--------|-------------,#|......|,##,##,{,,#[8;4 `4_ 9H#,#|......|,##,---------------#.#------.-,##,|.............|#,-----#,#,###,|.............|#,|...|########,#,,##,..............|#,|...+,,#,,###,,##[3 `` 8;5;7m,------,|>............|#,|%..|#,,,###,,,##,....||,---------------#,....-,,,## -----------.-###|.....,###|...|#^### `c |...........|#####|....|,#-----#,,,# |...........-,,,,,|.....,####,# |...........|####,|....|########################,# -------------#,------############,,,,,,,,,,,,,@, `c ,,,,,,`,#,,,,,,,,,,,,,,,,,,,,########################################### `Zd R[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw Dlvl:2 $93 HP 16(16)  Pw 14(14)  AC4 Exp1 T706 Hello luisjomen2a, the spriggan Slave Master, welcome back to SlashEMExtended! `^e [Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T706 The moon is waning tonight. ` Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) * `ʹ + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vi* `X sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor. --More--, `x % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known lo, `2cation  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. --More--, `b y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depe, `c Tnding on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument. --More--, `  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it , `t Mwill be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object --More--- `  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in i- ` Cnventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry. --More--- ` Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a p- `շrojectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+'). --More--- `  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ - `z  Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard --More--. ` has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times. `,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many --More--. ` hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--. `B [Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T706 0 `0 =[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T707 ,@,,1 `& Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 9 `~+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful9 ` monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon 9 ` [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] --More--S `}missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSS `~E] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically)S `8 --More--U `1T[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T707 U `Q! Unknown command '^O'.[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T707 W ` Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eaW `tingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [false]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true]  F - materialglyph [false]  G - memorizationknown [false] (1 of 3)Z `[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw Dlvl:2 $93 HP 16(16)  Pw 14(14)  AC4 Exp1 T707 -------------------|##..........#.#..#.#|###|.{..#........#......|##--------###,,-..#..................,#|.....<.,##,#--------|------------- `l8;5;1m,#|......|,##,##,{,,##,#|......|,##,---------------#.#------.-,##,|.............|#,-----#,#,###,|.............|#,|...|########,#,,##,Z `'..............|#,|...+,,#,,###,,##,------,|>............|#,|%..|#,,,###,,,##,....||,---------------#,....-,,,## ----------Z `e-.-###|.....,###|...|#^### |...........|#####|....|,#-----#,,,# |...........-,,,,,|.....,####,# |...........|####,|....|########################,# --- `jm----------#,------############,,,,,,,,,,,,@,,,,,,,,`,#,,,,,,,,,,,,,,,,,,,,###########################################[ `W  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) _ `J8+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/luisjomen2a/slex/luisjomen2a.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, i_ `8nertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox,_ `; dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, o_ `A;r chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), --More--f `;m[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw Dlvl:2 $93 HP 16(16)  Pw 14(14)  AC4 Exp1 T707 -------------------|##..........#.#..#.#|###|.{..#........#......|##--------###,,-..#..................,#|.....<.,##,#--------|------------- `p8;5;1m,#|......|,##,##,{,,##,#|......|,##,---------------#.#------.-,##,|.............|#,-----#,#,###,|.............|#,|...|########,#,,##,f `r..............|#,|...+,,#,,###,,##,------,|>............|#,|%..|#,,,###,,,##,....||,---------------#,....-,,,## -----------f `v.-###|.....,###|...|#^### |...........|#####|....|,#-----#,,,# |...........-,,,,,|.....,####,# |...........|####,|....|########################,# ------- `vm------#,------############,,,,,,,,,,,,@,,,,,,,,`,#,,,,,,,,,,,,,,,,,,,,###########################################g `$  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) j `+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peacefulj `+ monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon j `8 [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] --More--l `Cmissing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSl `!DE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically)l `F --More-- ` sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you a `C `re constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash --More-- `RBoolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean opti `Rons if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] --More-- ` Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. [45 ` ;1HCompound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in) --More-- ` N[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T707  ` Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingbo `Dulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [false]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true]  F - materialglyph [false]  G - memorizationknown [false] (1 of 3) `5[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw Dlvl:2 $93 HP 16(16)  Pw 14(14)  AC4 Exp1 T707 -------------------|##..........#.#..#.#|###|.{..#........#......|##--------###,,-..#..................,#|.....<.,##,#--------|-------------[3 `<8;5;1m,#|......|,##,##,{,,##,#|......|,##,---------------#.#------.-,##,|.............|#,-----#,#,###,|.............|#,|...|########,#,,##, `@..............|#,|...+,,#,,###,,##,------,|>............|#,|%..|#,,,###,,,##,....||,---------------#,....-,,,## -----------.-# `!I[C##|.....,###|...|#^### |...........|#####|....|,#-----#,,,# |...........-,,,,,|.....,####,# |...........|####,|....|########################,# ------------[1 `pISm-#,------############,,,,,,,,,,,,@,,,,,,,,`,#,,,,,,,,,,,,,,,,,,,,########################################### `> Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingbo `z?ulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [false]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true]  F - materialglyph [false]  G - memorizationknown [false] (1 of 3) `( a - statuscolors [true]  b - menucolors [false]  c - menu_on_esc [true]  d - menu_glyphs [false]  e - missing_safety [true]  f - mon_polycontrol [false]  g - moreforced [true]  h - numpadmessage [true]  i - null [true]  j - paranoidquit [true]  k - perm_invent [true]  l - pickup_thrown [true]  m - pickup_cursed [false]  n - pokedex [true]  o - prayconfirm [true]  p - pushweapon [false]  q - quiver_fired [false]  r - qwertz_layout [false]  s - rest_on_space [false]  t - safe_pet [true]  u - showexp [false]  v - showrace [false]  w - showrealtime [false]  x - showscore [false]  y - showsym [true]  z - showdmg [true]  A - showweight [false]  B - showmc [false]  C - showmovement [false]  D - showlongstats [false]  E - showsani `(ty [false]  F - showsymbiotehp [false]  G - silent [true]  H - simpledescs [false]  I - sortpack [true]  J - sound [true]  K - sparkle [true]  L - standout [false]  M - tabcursesconfirm [false]  N - tech_description [true]  O - time [true]  P - timed_autosave [true]  Q - quick_autosave [false]  R - tombstone [true]  S - toptenwin [false]  T - travel [true]  U - use_inverse [false]  V - verbose [true]  W - wallglyph [true]   Compounds (selecting will prompt for new value): (2 of 3) `[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw Dlvl:2 $93 HP 16(16)  Pw 14(14)  AC4 Exp1 T707 -------------------|##..........#.#..#.#|###|.{..#........#......|##--------###,,-..#..................,#|.....<.,##,#--------|-------------[3 `=8;5;1m,#|......|,##,##,{,,##,#|......|,##,---------------#.#------.-,##,|.............|#,-----#,#,###,|.............|#,|...|########,#,,##, `..............|#,|...+,,#,,###,,##,------,|>............|#,|%..|#,,,###,,,##,....||,---------------#,....-,,,## ---------- `[38;5;6m-.-###|.....,###|...|#^### |...........|#####|....|,#-----#,,,# |...........-,,,,,|.....,####,# |...........|####,|....|########################,# ------ `-------#,------############,,,,,,,,,,,,@,,,,,,,,`,#,,,,,,,,,,,,,,,,,,,,########################################### `* <[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T708 ,,@, ` 7[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T709 ,,@, `7[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T709 ,,@, ` 7[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T710 ,,@, `k 7[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T711 ,,@, `DJ7[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T711 ,,@, `<7[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T712 ,,@, ` >[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T713 ,,,@ `mj ^[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T713 ,@,,, `v[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T714 ,,#---,@,-....|##..|--- ` [Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T715 ,#,@#.- `}[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T716 -,,@|.- `FYP[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T716 .,-@- `d@z..@There's some graffiti on the floor here. `AUse "r." to read it.[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T717  `Ƹ ?What do you want to read? [k-rw-yA or ?*.]  `'>There's some graffiti on the floor here. `Ӱ}You read: "In?oming mcssage for Player 1 |he message is f?om 'Mar?in'. It ?eads: 'Why i? my weapon not very effective?'".[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T717  ` )[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T718 @. `EF[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T718 #,,@. `"DF[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T719 ##,@. `4C[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T720 ,,@, `J[[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T720 ,,,,#@ `s F[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T721 ,,#@. ` [[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T722 #,#@, `ѩH[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T723 #@,, `2#,#@,,,,Some text has been burned into the ground here. `4Use "r." to read it.[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T724  `?What do you want to read? [k-rw-yA or ?*.]  `U TSome text has been burned into the ground here.--More-- `-You read: "If you're trying to tame a wounding knight with command undead, keep failing, and end up weak from hunger with no food, you should use #quit. Doing so will definitely make you a better player.".[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T724  `u~[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T725 #,#@,,, `۲ w[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T726 #,#@,, `/f[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T727 #,,@,, `2V[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T727 ###@,, `/W[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T728 #,@,# `RV|.||,,@`,# `Y[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T728 You hear a mumbled incantation.[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T729  `1  `+2 (You try to move the boulder, but in vain.[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T729  `xJ[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T730 ,@,, ` G[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T731 ,,@, ` )You cannot diagonally move through a door![Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T731  `54In what direction? [hykulnjb><]  `( `$The door closes.[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T731 + `4In what direction? [hykulnjb><]  ` `LIAs you kick the door, it crashes open!. `} "How dare you break my door?"[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T732  `IWait! There's something there you can't see!--More-- `|u1Id `u[Luisjomen the Slave Trader ] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  16(16)  Pw 14(14)  AC4 Exp1 T732  ` {) `\@ `;^[Luisjomen the  Slave Trader] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  8(16)  Pw 14(14)  AC4 Exp1 T732  `w^[Luisjomen the Slave Trader] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw  -2(16)  Pw 14(14)  AC4 Exp1 T732 You die... `&e[ -2(16)  Pw 14(14) --More-- `z `-------------------|##..........#.#..#.#|###|.{..#........#......|##--------###,,-..#..................,#|.....<.,##,#--------|-------------,#|......|,##,##,{,,## `ͯ[38;5;1m,#||......|,##,---------------#.#.|------.-,##,|.............|#,-----####I#,#,###,|.............|#,|...|#######,d@`##,#,,##,..............|#, `|...+,,#,,##,#####,,##,------,|>............|#,|%..|#,,,###,##,,,##,....||,---------------#,....-,,,###,# ------- `]----.-###|.....,###|...|#^#####,# |...........|#####|....|,#-----#,,,###,,# |...........-,,,,,|.....,####,##,,,# |...........|####,|....[ `38;5;5m|########################,##--.-.- -------------#,------############,,,,,,,,,,,,,,,,,,,,,`,,-....|#,,,,,,,,,,,,,,,,,,,,#######################|....|######################------ `![Luisjomen the Slave Trader] St7 Dx15 Co12 In3 Wi9 Ch5 SlaSprFemLaw Dlvl:2 $0 HP -2(16)  Pw 14(14)  AC4 Exp1 T732 Leventhorpe takes all your possessions.--More-- `aUDo you want to see what you had when you died? DYWYPI? [ynq] (n)  `X q ` $ `RO  `_