lel, lawful female imperial Feminist -------.--- |.........| ##|.........| - -------#,#####,-.........| |........#),,,,,,|.........| |....... #)######|.........| #..... #,# -----|----- |... #@# ####,####### -. #I, ,,,,,,,,,,,,###### | ###########|,,,,,# ####--|----- ...#....<..| ##. ##...^#| #..^%#.#.| --.------- [Lel the Rebel Woman] St12 Dx10 Co10 In6 Wi4 Ch21 FemImpFemLaw Dlvl:1 $6 HP0(23) Pw26(26) AC2 Exp2 T82 Latest messages You feel weaker! You lose Strength [-1 -> 9] There is a wall in the way! It misses. Your killer heels deflect its attack. You begin bashing monsters with your elven sickle named Radiator Area. You hit it. You hear a flinging sound. You are hit by a poisoned crude arrow. [-2 -> 7] [-1 -> 6] It misses. You hit it. You hear a flinging sound. You are hit by a poisoned crude arrow! You hear the wailing of the Banshee... [-5 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 high-heeled sandal {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} m - the uncursed +0 elven sickle named Radiator Area (weapon in hand) {20} Armor d - a cursed +0 pair of killer heels (being worn) {8} Scrolls i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} n - an uncursed scroll of egoism {0} Tools e - an uncursed leather leash {0} Gems f - 26 uncursed stainless +0 rocks {0} g - an uncursed +0 worthless piece of pink glass {1} h - an uncursed +0 healthstone Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 79% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 99% Tool drop chance was reduced to 97% Food drop chance was reduced to 83% Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: javelin (turn 11) The following skill became untrainable if you tried to train it too early: missile weapons (turn 136) The following skill became untrainable after a while: devices (turn 14527) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 57702) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45555 Monster spawn increase reached its maximum at turn 220367 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 14864080 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: venom lord (freq bonus 7) The monster species that spawned more often: ventilated stingray catechized (freq bonus 8) The monster species that spawned more often: tree force fungus (freq bonus 8) The monster species that spawned more often: Baendre (freq bonus 6) The monster species that spawned more often: Baaaael (freq bonus 15) The monster species that spawned more often: citywide snooting estate (freq bonus 6) The monster species that spawned more often: sane colony (freq bonus 12) The monster species that spawned more often: conventionalizing harvard (freq bonus 12) The monster species that spawned more often: water blaster (freq bonus 12) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 16) The monster species that spawned more often: popularly designation (freq bonus 30) The monster species that spawned more often: disintegration kobold (freq bonus 18) The monster species that spawned more often: cultivating skyrocketed (freq bonus 3) The monster species that spawned more often: hup sheeting (freq bonus 24) The monster species that spawned more often: nine of hearts (freq bonus 4) The monster species that spawned more often: vampiric stalk (freq bonus 6) The monster species that spawned more often: blank growth (freq bonus 12) The monster species that spawned more often: pack kobold (freq bonus 8) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 6) The monster species that spawned more often: real fire hound (freq bonus 9) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 12) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster species that never randomly spawned: Patricia's steel-capped sandal The monster species that never randomly spawned: reziarfg The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: chuckling laser The monster species that never randomly spawned: hidden mold The monster species that never randomly spawned: lizard The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: abra The monster species that never randomly spawned: umbra colony The monster species that never randomly spawned: huge twen The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 187) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 15) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 33) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 83) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 2 Wisdom training was 2 Constitution training was 3 You had the following problem: Monsters build new traps for you to blunder into. (0) You were possessed by the ghost of Sandra. (788) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having poison resistance (0) You had 1408 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (70) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Artifacts Radiator Area [lawful elven sickle] Weapons shuriken (throwing star) Armor killer heels (velcro boots) Scrolls scroll of healing (MANUALIRK GLEKNOW MIZK) scroll of mana (FLEECY BOUFFANT COLORS) scroll of phase door (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of standard id (BELLA RAGAZZA FASCIU) scroll of cure (GEHMA DOENER) * scroll of extra healing (FLOAT BY SHOCK MAGNET 5) * scroll of greater mana restoration (DEATH TO CLEANERS) scroll of egoism (EARLYGAME LATEGAME ENDGAME) Tools leather leash (leash) Gems worthless piece of pink glass (pink) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a baby mercurial dragon 0 unalignment things (1 created) a shrieker (2 created) 0 block-heeled girls (1 created) 0 arrow turrets (1 created) 6 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (2 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lel the Feminist... You died in The Dungeons of Doom on dungeon level 1 with 150 points, and 6 pieces of gold, after 82 moves. Killer: an orcish arrow You were level 2 with a maximum of 23 hit points when you died. You reached the 47th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 45 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 46 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] *47 150 lel-Fem-Imp-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [23] 48 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] 49 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15]