lel, neutral male bat Jedi -------------- |............| |............| |.#..........| |.@..........| |............| #--------.---- |......| |......--- |......`.| |........| |........| ---------- [Lel the Youngling] St18 Dx7 Co8 In8 Wi8 Ch13 JedBatMalNeu Dlvl:1 $3 HP32(32) Pw9(9) AC6 Exp1 T275 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello lel, the bat Jedi, welcome back to SlashEMExtended! The moon is waning tonight. There is a wall in the way! (2x) You displaced your little dog. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 13 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: speed You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 100% Ring drop chance was reduced to 46% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 74% Tool drop chance was reduced to 84% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 19) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1485) The following skill became untrainable after a while: protection spells (turn 32740) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 40833) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61931 Monster spawn increase reached its maximum at turn 262352 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1249704 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: flying fish (freq bonus 6) The monster species that spawned more often: porter block fungus (freq bonus 10) The monster species that spawned more often: chummier dybbuk (freq bonus 8) The monster species that spawned more often: novice nurse (freq bonus 48) The monster species that spawned more often: volcanic cattle (freq bonus 8) The monster species that spawned more often: brown mold (freq bonus 22) The monster species that spawned more often: orc warchief (freq bonus 7) The monster species that spawned more often: aggravated light (freq bonus 22) The monster species that spawned more often: threshold patch (freq bonus 24) The monster species that spawned more often: gatsu (freq bonus 20) The monster species that spawned more often: actual trap vortex (freq bonus 21) The monster species that spawned more often: mean elven bastard (freq bonus 24) The monster species that spawned more often: machievallian moss (freq bonus 13) The monster species that spawned more often: impeacher amenability (freq bonus 10) The monster species that spawned more often: ruby colony (freq bonus 10) The monster species that spawned more often: ergonomic gonif kanji descriptively begum misalignment (freq bonus 16) The monster species that spawned more often: quantum mushroom (freq bonus 18) The monster species that spawned more often: War (freq bonus 42) The monster species that spawned more often: petty acehack horror (freq bonus 16) The monster species that spawned more often: Koschei (freq bonus 21) The monster species that spawned more often: undead pokemon (freq bonus 10) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster species that never randomly spawned: werexorn The monster species that never randomly spawned: huge wraith The monster species that never randomly spawned: assailant The monster species that never randomly spawned: mah sephirah The monster species that never randomly spawned: convict The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: Amon The monster species that never randomly spawned: wereastralelemental The monster species that never randomly spawned: undead sage The monster species that never randomly spawned: fox The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 15) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 5) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 20) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 14) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 13) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 7) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 11 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having wonderlegs (0) You had 1217 points of nutrition remaining You were stealthy You could fly You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (long-hair helmet) * skullcap (space helmet) * flack helmet (mechanical helmet) * crystal helm (scuba helmet) * mining helm (cone-shaped helmet) * field helm (water-pipe helmet) * helm of safeguard (chain-aventailed helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (fingerless gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (camouflage patterned boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (FLEECY BOUFFANT COLORS) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (NORBERT DUANE MICHAEL) scroll of standard id (KASTOR THAB THAB) scroll of cure (GO TEAM NASTYTRAP) * scroll of extra healing (BIRD STUNT IS BETTER) * scroll of greater mana restoration (FLOAT BY SHOCK MAGNET 5) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) lightsaber [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lel the Jedi... Youescaped from the dungeon with 19 points,