lance, chaotic male aureal Undead Slayer ##########------- ------ ########################-----## #,^,,,,,,,......| ---..#.---,,,,,,,,,,,``,,,,,,,,,,-....,#####-------#,########|..^..| |.##.....-,,,,,,,,,,,,,,,,,,#####|.()|,),,),...<...,,# ##|.....| |....#...|################### #,....-,#####|)hI..|,## #,...#..| |........+ #,-----,# ---.---,# #,|.....| ---....--- #`,,,##,# #K,# #,# #,|.....| ---.-- ###,##,# #,## #,# #,----|-- #,,# #,##,# #,# #I# #,,,##,# ###,# #,##,# #,# #,# ###,##,## #,,,# -------------,##^# #,# #,# #,##,,# #,### ##|...........|,##,# #,# #,### #,---.------ #,# ----- ###,-.^..........,##,# #,# #,,,# #,|^^^^^^^^| ----.--- #,|...| #,,,|..........(|###,# #,# ###,##------,|^^----^^| |......|###,...{|####,##------------- #,##-----|--- #,,,|...[-,|^^|##|(^| |.......,,,,|....,,,,,# #,,,|.......| ###,..|..|#|^^-{--^.| |......|#,##-----###### ###,........| ##|..(.| |^^^^^%^.| |.......,,# ##|.>.....- ------ ---------- --------### --------- [Lance the Exterminator] St11 Dx7 Co10 In3 Wi9 Ch4 UndAurMalCha Dlvl:15 $632 HP-4(107) Pw32(32) AC-4 Exp10 T7241 Sat Latest messages The silver sears your flesh! It hits you! [-3 -> 25] You attack thin air. The silver sears your flesh! It hits you! You hear the howling of the CwnAnnwn... [-17 -> 9] Warning: HP low! You hear some noises. What do you want to read? [bj-lnxyEY or ?*] As you read the scroll, it disappears. You feel healthier! The silver sears your flesh! It hits you! [-26 -> 10] Warning: HP low! The silver sears your flesh! It hits you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 29 You carried 4 sins Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 93% Scroll drop chance was reduced to 89% Ring drop chance was reduced to 66% Wand drop chance was reduced to 88% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58055 Monster spawn increase reached its maximum at turn 69441 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1055054 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: hurricon (freq bonus 2) The monster species that spawned more often: humanoid dryad (freq bonus 3) The monster species that spawned more often: pickpocket (freq bonus 8) The monster species that spawned more often: mutant fly (freq bonus 2) The monster species that spawned more often: Sarah (freq bonus 3) The monster species that spawned more often: crystal warp patch (freq bonus 4) The monster species that spawned more often: weedle (freq bonus 4) The monster species that spawned more often: glowing growth (freq bonus 2) The monster species that spawned more often: consul (freq bonus 8) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 4) The monster species that spawned more often: giant red swarm ant (freq bonus 8) The monster species that spawned more often: air eye (freq bonus 3) The monster species that spawned more often: siren (freq bonus 3) The monster species that spawned more often: adult rainbow dragon (freq bonus 3) The monster species that spawned more often: vampire bat (freq bonus 3) The monster species that spawned more often: leocrotta (freq bonus 14) The monster species that spawned more often: fire beetle (freq bonus 5) The monster species that spawned more often: slinger (freq bonus 8) The monster species that spawned more often: great paralysator fly (freq bonus 4) The monster species that spawned more often: crocodile (freq bonus 8) The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: wood elf lord The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: The monster species that never randomly spawned: strange zombie The monster species that never randomly spawned: snore patch The monster species that never randomly spawned: Solar The monster species that never randomly spawned: anthrazite stalk The monster species that never randomly spawned: Tommy The monster species that never randomly spawned: M-A production unit mark V The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 3) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 37) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 30) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 2) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 45) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 9496 Strength training was 50 Dexterity training was -50 Wisdom training was -50 Constitution training was 50 You were fire resistant You were poison resistant You were level-drain resistant You were immune to sickness You were punished You had the following problem: You sometimes had to solve captchas. (1094) You were aware of the presence of something You were warned of undead You had infravision You had 4512 points of nutrition remaining You were invisible You were stealthy You were protected from shape changers You were very fast You had reflection You would have been depetrified You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth You could not have safely prayed (2309) You are dead Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 41% Techniques known in the end Name Level Status turn undead 10X Prepared(0) weapon practice 10X Prepared(0) appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 4 O Prepared(0) Voluntary challenges You eaten 51 times You eaten food with animal by-products 43 times You eaten meat 38 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 535 times You killed 188 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (50 of 160) two-handed combat [Basic] (max Expert) (92 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (92 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Skilled] (max Expert) (263 of 540) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lance the Undead Slayer...