lance, chaotic female monkey Intel Scribe -------- [- ##---------######################################### |......| //| #,.........,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#--..|...-- //| #,|.......|#######################################,#|........| [/| #,|.......| #### #,,.........| ///.| #,|.......| #,,## #,#--......-- -...-- #,|.......| -----------,,# #,# |......| ---+- #,|.......|### --`|#. }>{.--,# #,# -.------## #,# ##,|..{.....,,# |..`(- -#}}#|,# #,# #,,,,,,,,# ###,# #,,........|#,##|.}@`| |.....,# #,# ########,# #,,,####,,---------#,,,|}.d.| |\`..|,# #,# #,,# ##,####,,,,# ###,.`.{}---}#.`|,######### #,# -------.- #,,,#,#,,,,# ##--#.}...}^.--,,,,,,,,,# #,# |.......| -.---.-,, -----------###,###--.-------------,# |.......| |......,` #,,,#|......}}...}..|,####|.......| |...#<|## ###,#|......}.}.....|+,,,,........| |.....+ #,,........}..}}...}####---.....| |.#...| ###|........}.....|,# ------- ------- ----------------}# Lance the Reader St8 Dx14 Co10 In9 Wi7 Ch6 ScrMonFemCha Dlvl:2 $10 HP-18(53) Pw30(30) AC8 Exp5 T1121 Sat Latest messages In what direction? [hykulnjb><] This door is locked. That door is closed. (2x) In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! You enter a weird-looking room... The critically injured jedi wields a lightsaber {24}! The critically injured jedi ignites a red lightsaber. The critically injured jedi swings his red lightsaber. The critically injured jedi hits you! [-15 -> 38] You kill the critically injured jedi! You see a red lightsaber deactivate. You are caught in the critically injured jedi's explosion! Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 85% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 71% chance Number of artifacts generated was 0 Monster spawn increase started at turn 25124 Monster spawn increase reached its maximum at turn 135694 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1910646 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: gargoyle trap (freq bonus 16) The monster species that spawned more often: sloppy growth (freq bonus 3) The monster species that spawned more often: nexus colony (freq bonus 6) The monster species that spawned more often: tunnel spider (freq bonus 6) The monster species that spawned more often: hidden green slime (freq bonus 3) The monster species that spawned more often: onix (freq bonus 10) The monster species that spawned more often: big ring trove (freq bonus 4) The monster species that spawned more often: skulk blade (freq bonus 6) The monster species that spawned more often: operation (freq bonus 4) The monster species that spawned more often: young unicorn (freq bonus 16) The monster species that spawned more often: sucker patch (freq bonus 4) The monster species that spawned more often: will o' wisp (freq bonus 5) The monster species that spawned more often: anthrazite colony (freq bonus 8) The monster species that spawned more often: abnormal vampire (freq bonus 3) The monster species that spawned more often: lattice clan (freq bonus 5) The monster species that spawned more often: giant garbage rat (freq bonus 8) The monster species that spawned more often: giant spawn mimic (freq bonus 6) The monster species that spawned more often: zohar sephirah (freq bonus 2) The monster species that spawned more often: Rock-N-Roll King (freq bonus 14) The monster species that spawned more often: slicer beetle (freq bonus 4) The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: porter xorn permamimic The monster species that never randomly spawned: twisted sylph The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: arcadian avenger The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: leather golem The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 22) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 12) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1) Next attribute increase check would have come at turn 1776 Strength training was 20 Dexterity training was 2 Wisdom training was 13 Constitution training was 42 You were fire resistant You were sleep resistant You fumbled You had 2652 points of nutrition remaining You aggravated monsters You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild You could have have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 90% 199% Techniques known in the end Name Level Status berserk 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Voluntary challenges You eaten 8 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 25 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] Spellcasting Skills (none) Goodbye lance the Intel Scribe...