lance, chaotic female centaur Sage --- ---<-- |..... .)@... ..M.. ..... [Lance the Summoner] St6 Dx8 Co7 In19 Wi12 Ch3 SagCenFemCha Min:4 $36 HP-4(54) Pw37(58) AC6 Exp4 T1074 Cnf Latest messages You kick the type whose M fell down. The type whose M fell down claws you! [-3 -> 25] The type whose M fell down claws you! [-3 -> 22] In what direction? [hykulnjb><] The spell hits the ant zombie! You destroy the ant zombie! The type whose M fell down claws you! The type whose M fell down rips into your breast with maniacal fervor! [-5 -> 18] You are getting confused. [-2 -> 16] The type whose M fell down claws you! You hear the howling of the CwnAnnwn... [-12 -> 4] Warning: HP low! You feel a bit steadier now. The type whose M fell down claws you! You die... Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: regeneration Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 81% Implant drop chance was reduced to 87% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 53% Food drop chance was reduced to 98% The following skill was trained at half the usual rate: implants The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 18) The following skill became untrainable after a while: missile weapons (turn 48606) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 45960) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23664 Monster spawn increase reached its maximum at turn 148919 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2609684 The monster class that cannot be genocided was fungus or mold The monster species that spawned more often: mohat (freq bonus 6) The monster species that spawned more often: dream warp patch (freq bonus 18) The monster species that spawned more often: assistant permamimic (freq bonus 18) The monster species that spawned more often: gnome illusionist (freq bonus 6) The monster species that spawned more often: challien (freq bonus 12) The monster species that spawned more often: disorder (freq bonus 6) The monster species that spawned more often: meshera gamma (freq bonus 12) The monster species that spawned more often: wood elf priest (freq bonus 18) The monster species that spawned more often: threshold fungus (freq bonus 4) The monster species that spawned more often: marital lichen (freq bonus 9) The monster species that spawned more often: Vampire Lieutenant (freq bonus 12) The monster species that spawned more often: six-headed snake (freq bonus 2) The monster species that spawned more often: pearl golem (freq bonus 4) The monster species that spawned more often: enraged shaman (freq bonus 2) The monster species that spawned more often: art and craft annoyer (freq bonus 12) The monster species that spawned more often: mumak (freq bonus 20) The monster species that spawned more often: infrequence troweled (freq bonus 8) The monster species that spawned more often: annihilator grid bug (freq bonus 4) The monster species that spawned more often: redditor (freq bonus 3) The monster species that spawned more often: burrower gnome (freq bonus 18) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster species that never randomly spawned: invisible wort The monster species that never randomly spawned: threshold wort The monster species that never randomly spawned: voracious bee The monster species that never randomly spawned: selenite soldier The monster species that never randomly spawned: darking supersede tweezing mispronounce The monster species that never randomly spawned: Maanzecorian The monster species that never randomly spawned: kiri mochi The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: somatic bomb The monster species that never randomly spawned: wiggle cat The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 26) The RNG hath decreed that this item was generated more often: highway (A HIGHWAY TO THE LEFT, freq bonus 19) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 69) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 8) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 15) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 3) Trap randomization happened for 1 in 408 traps Next attribute increase check would have come at turn 1900 Strength training was 17 Dexterity training was 8 Wisdom training was 6 Constitution training was 16 Your sanity was 0 You were resistant to fear You were confused (2) You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1185 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 116% b - healing 1 healing 0% 96% c - detect treasure 4 divine 0% 301% Techniques known in the end Name Level Status invoke deity 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(2907) phase door 4 R LIMIT(0) Discoveries Armor robe (blue robe) Scrolls scroll of gold detection (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of flood (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of healing (PUTO FER LO) scroll of mana (INQUE COMUS) scroll of phase door (NOTY AND THE AMY WERE MVPS 2017) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (HP RECOVERY BY GRAUP) * scroll of extra healing (FORGETABOUTIT) * scroll of greater mana restoration (GICCC) scroll of identify (SHENME SHIHOU TENGTONG FABU) scroll of enchant armor (SLIPPAGE 2DOT0) Spellbooks spellbook of force bolt (heavy) spellbook of healing (pythonic) spellbook of detect treasure (tartan) Potions potion of oil (red) potion of restore ability (grog) potion of healing (cluster amaryllis) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 21 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (4 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (39 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (26 of 160) healing spells [Basic] (max Expert) (21 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lance the Sage...