lance, neutral female draconian Bard ------------- ##------- ------------ |...........| #,......| |..........| |...........|## #,|.)...| |........{.|## ##|............,# #,|....)| |......<..%%,# #,......%...%.|%# #,|...).| |..........|,# ----### #%|...>.......|)# #,-----.- -----#--#-%-,# |.[.@@# #,---.---------,# #,#####,####,,,,,,,,%,#,# |[..#,# #,,,,,# ##,,# #,#,,%,%%,,,,##########,##### |[[.#,# ####,## ##,,## #+%|-.--------- #,,,,,,,# |...#,# #,# #,,## #,|...........- ###,,--.---- ----#,# #,# #,----------,#...........| ##,|..{..| #,# #,# #,..........,#...........| #,|.....| #,------,# ##|........|#|...........| #,......| #,|....|,# |........| |...........| ##------- #,|..(..,# |........| |...........| #,.....|#, |........| ------------- ##|..... |........| ------ ---------- [Lance the Sonneteer] St10 Dx14 Co6 In8 Wi11 Ch18 BrdDraFemNeu Dlvl:3 $80 HP-2(84) Pw60(60) AC0 Exp7 T2172 Sat Latest messages [-11 -> 44] Gaziantep swings his shotgun. Gaziantep hits you! [-8 -> 36] Gaziantep swings his shotgun. Gaziantep hits you! [-9 -> 27] You miss Gaziantep. Gaziantep swings his shotgun. Gaziantep hits you! [-16 -> 14] Warning: HP low! Gaziantep swings his shotgun. Gaziantep hits you! You hear the howling of the CwnAnnwn... [-10 -> 4] Warning: HP low! Gaziantep swings his shotgun. Gaziantep hits you! You die... Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: reflection You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 34% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Tool drop chance was reduced to 66% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: techniques (turn 42) You had blown your chance of training the techniques skill The following skill became untrainable if you tried to train it too early: flail (turn 38) The following skill became untrainable after a while: club (turn 13041) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 39776) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17823 Monster spawn increase reached its maximum at turn 73537 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4116609 The monster class that cannot be genocided was major demon The monster class that was spawned more often: bat or bird (freq bonus 8) The monster species that spawned more often: gelatinous ball (freq bonus 40) The monster species that spawned more often: reductor vortex (freq bonus 44) The monster species that spawned more often: glibbery slime (freq bonus 36) The monster species that spawned more often: insanity vortex (freq bonus 18) The monster species that spawned more often: nature girl (freq bonus 30) The monster species that spawned more often: real plasma hound (freq bonus 40) The monster species that spawned more often: Deth (freq bonus 10) The monster species that spawned more often: booze unexceptionably (freq bonus 10) The monster species that spawned more often: cubed jelly (freq bonus 18) The monster species that spawned more often: river orc (freq bonus 28) The monster species that spawned more often: mirror warp fungus (freq bonus 30) The monster species that spawned more often: petty greener springy (freq bonus 72) The monster species that spawned more often: boss gurgler (freq bonus 52) The monster species that spawned more often: unbearing edification tracking callboy (freq bonus 13) The monster species that spawned more often: equalizing faulty forjudged (freq bonus 60) The monster species that spawned more often: animated sky-high heel (freq bonus 30) The monster species that spawned more often: pinnacled bayberry zinger (freq bonus 34) The monster species that spawned more often: menelrog (freq bonus 52) The monster species that spawned more often: knapsack kangaroo (freq bonus 22) The monster species that spawned more often: shredder (freq bonus 39) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 8) The monster species that never randomly spawned: hand of the chaos The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: bramble patch The monster species that never randomly spawned: bore worm The monster species that never randomly spawned: hidden elf The monster species that never randomly spawned: euryale The monster species that never randomly spawned: defication fish The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: petro permamimic The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 5) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 20) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 535) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 10) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 3) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 6) Trap randomization happened for 1 in 100 traps Next attribute increase check would have come at turn 8003 Strength training was 50 Dexterity training was 7 Wisdom training was 7 Constitution training was 6 Your sanity was 0 You were fire resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having free action (0) You had 3806 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 7X Not Ready(3501) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets * amulet of anti experience (martial) Implants * implant of inertia (electrical) Armor * ice shield (dark blue shield) * dizzy helmet (organic helmet) Scrolls scroll of healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of mana (U HAVE MAIL) scroll of phase door (DUCTUM ADIS) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of extra healing (FINGER OF DEATH SELFZAP) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of identify (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Spellbooks * spellbook of sleep (preserved) * spellbook of confuse monster (sublime) * spellbook of slow monster (infinity plus one) * spellbook of cause fear (hungry) * spellbook of charm monster (hot-cold) Potions potion of booze (greenish-blue) potion of sleeping (lavender) potion of recovery (jasmine) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * permacurse stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 14 times You eaten food with animal by-products 13 times You eaten meat 12 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 133 times You killed 73 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (83 of 160) devices [Basic] (max Master) (23 of 160) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (133 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye lance the Bard...