krumch, neutral male american Pickpocket ----------- ##--.........-- ------- #,-....---....| |....(|##,|....|#|....|# ---......,,,|....---.....# |.......|###--.........--# |........,,,,-%---------### |.......|###,,,,,,,,,,,,,,# ------.-- #####,###-----.-- #,,# #,# |......| ###,## #@# |.----.| #,,,# ### |.| |.| ---.--# |`----.| |<...| |......| |.{.#| -------- |.#..| ------ [Krumch the Cash Stealer] St9 Dx11 Co7 In11 Wi8 Ch16 PicAmeMalNeu Dlvl:1 $200 HP18(18) Pw6(6) AC7 Xp1/6 Wt72/1010 T198 Latest messages The checkal misses. You hit the checkal. You miss the checkal. The checkal misses. You kill the checkal! There is a doorway here. You see here a checkal corpse {300}. You kill the mascoin! There is a wall in the way! (2x) # In what direction? [hykulnjb><] Ouch! That hurts! [-2 -> 16] Your leg feels somewhat better. There is a wall in the way! There is a doorway here. You see here a checkal corpse {300}. There is a wall in the way! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: shock resistance You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 16 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 95% Armor drop chance was reduced to 77% Food drop chance was reduced to 70% The following skill could not be trained at all: riding The following skill was limited to basic proficiency: general combat The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: lance (turn 101) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1056) The following skill became untrainable after a while: trident (turn 30222) The following skill couldn't be trained before a certain turn number is reached: sling (turn 32505) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42795 Monster spawn increase reached its maximum at turn 212565 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1827360 The monster class that cannot be genocided was worm The monster species that spawned more often: occulting churchlier (freq bonus 8) The monster species that spawned more often: World's End (freq bonus 2) The monster species that spawned more often: intrusion preventative automaton (freq bonus 6) The monster species that spawned more often: bland laser (freq bonus 14) The monster species that spawned more often: Aphrodite (freq bonus 4) The monster species that spawned more often: paraded fueling (freq bonus 4) The monster species that spawned more often: squad earth elemental (freq bonus 18) The monster species that spawned more often: sternly flatwise (freq bonus 12) The monster species that spawned more often: inka exterminator (freq bonus 3) The monster species that spawned more often: slata (freq bonus 42) The monster species that spawned more often: kamikaze tribble (freq bonus 18) The monster species that spawned more often: venom vortex (freq bonus 4) The monster species that spawned more often: voltaic glimmer (freq bonus 6) The monster species that spawned more often: centaur leader (freq bonus 9) The monster species that spawned more often: wimpy water dragon (freq bonus 18) The monster species that spawned more often: hunt canine (freq bonus 6) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 18) The monster species that spawned more often: crater wort (freq bonus 9) The monster species that spawned more often: candidest unshifting cliffhanging cleverly thousand (freq bonus 20) The monster species that spawned more often: abettor beaned (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 3) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 4) The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: elder astral elemental The monster species that never randomly spawned: petty stealer mimic The monster species that never randomly spawned: inferno sentry The monster species that never randomly spawned: beneficiate weekend The monster species that never randomly spawned: black driver with the backpack The monster species that never randomly spawned: greater aboleth The monster species that never randomly spawned: peepshow lugging The monster species that never randomly spawned: floodwave The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 20) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 14) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 119) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 3) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 70) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: diving (CLAM DIVING) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 9) Trap randomization happened for 1 in 156 traps Next attribute increase check would have come at turn 242 Strength training was 3 Dexterity training was 3 Wisdom training was 0 Constitution training was 7 Your sanity was 0 You had not decided on your sexuality yet You had 1287 points of nutrition remaining You were displaced You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Milanor The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (parked gloves) cloak of displacement (hungry cloak) Scrolls scroll of healing (ESQUECER OS RENUNCIANTES) scroll of mana (MY SWEET VELCRO STRAP) scroll of phase door (MOWA METR OCWI) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (PHYSIC STUNT DAMAGE SMALLERS) * scroll of extra healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) * scroll of greater mana restoration (CORONATION CULMINATION) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (white) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (blue) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (cyan) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (blue) * epidote stone (green) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (cyan) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (blue) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (violet) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (white) * prehnite stone (radiant) * fluorite stone (white) * disthene stone (teal) * apophyllite stone (green) * obsidian stone (black) * agate stone (orange) * tourmaline (red) * rhodochrosite stone (red) * anhydrite stone (teal) * halite stone (white) * marble stone (white) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * bad part stone (gray) * completely bad part stone (gray) * evil variant stone (gray) * orange spell stone (gray) * violet spell stone (gray) * longing stone (gray) * cursed part stone (gray) * quaversal stone (gray) * appearance shuffling stone (gray) * brown spell stone (gray) * choiceless stone (gray) * goldspell stone (gray) * deprovement stone (gray) * initialization stone (gray) * gushlush stone (gray) * soiltype stone (gray) * dangerous terrain stone (gray) * fallout stone (gray) * mojibake stone (gray) * gravation stone (gray) * uncalled stone (gray) * exploding dice stone (gray) * permacurse stone (gray) * shrouded identity stone (gray) * feeler gauge stone (gray) * long screwup stone (gray) * wing yellow stone (gray) * life saving stone (gray) * curseuse stone (gray) * cut nutrition stone (gray) * skill loss stone (gray) * autopilot stone (gray) * force stone (gray) * monster glyph stone (gray) * changing directive stone (gray) * container kaboom stone (gray) * steal degrade stone (gray) * left inventory stone (gray) * fluctuating speed stone (gray) * tarmustrokingnora stone (gray) * failure stone (gray) * bright cyan spell stone (gray) * frequentation spawn stone (gray) * pet AI stone (gray) * satan stone (gray) * rememberance stone (gray) * pokelie stone (gray) * autopickup stone (gray) * dywypi stone (gray) * silver spell stone (gray) * metal spell stone (gray) * platinum spell stone (gray) * manler stone (gray) * doorning stone (gray) * nownsible stone (gray) * elm street stone (gray) * monnoise stone (gray) * rang call stone (gray) * recurring spell loss stone (gray) * anti training stone (gray) * techout stone (gray) * stat decay stone (gray) * movemork stone (gray) * sane treble stone (gray) * statcrease stone (gray) * simeout stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye krumch the Pickpocket...